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Old 05-23-2007, 12:47   #21
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Old 05-23-2007, 14:29   #22
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9k peds away from kill strike only This made my day

+ rep

Maybe i should buy some lwt soon...

Cheers,

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Old 05-23-2007, 14:40   #23
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Great tool jdegre You need more rep

Would be good to get a confirmation on that 9% for Quickness and also work out the percentage for Dodger in the same way.
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Old 05-23-2007, 14:43   #24
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- rep as I would have needed this tool 1 week ago.


Just kidding, of course a +rep .
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Old 05-23-2007, 14:47   #25
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Hehe, you could have had it one week ago

http://www.entropiaforum.com/forums/...&postcount=110
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Old 05-23-2007, 14:48   #26
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Quote:
Originally Posted by Smoerble View Post
- rep as I would have needed this tool 1 week ago.

Just kidding, of course a +rep .
lol, thx smoerble...

actually, the tool was introduced in another thread and was available last week, but I did not want to give it much exposure, while I was refining it a little.

btw, i've included swordsman professions (hit & dmg) and all 4 mining professions.

cheers,
/jdegre.


Edit: what jimmy said
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The Chipping Optimizer Tool

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Old 05-23-2007, 14:57   #27
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great tool

great tool m8 nice 1 very handy to have +rep
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Old 05-23-2007, 15:16   #28
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Great initiative

Quote:
Originally Posted by jdegre View Post
@coffee: i don't know if the current knowledge about how hp's are gained is enough to implement such function. all we know is something like "coolness gives hp roughly every 400 levels". but when these data is known in detail, i think it could be implemented easily.
What's stated in this thread seems pretty accurate. Maybe get some more data to confirm?
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Old 05-23-2007, 15:28   #29
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Excellent tool jdegre, +rep!

Now if only you could pull the avatar skills straight off the Wiki, instead of having us type them

P.
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Quote:
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If modifying the armor decay from 2 to 1 pec needed a delay increase of 0.5seconds, can you please add another 0.5seconds to the delay and reduce the decay of another 1 pec?
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Old 05-23-2007, 15:33   #30
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Champagne

Quote:
Originally Posted by Avery View Post
What's stated in this thread seems pretty accurate. Maybe get some more data to confirm?
cool, i was not aware of that thread, seems like there has been a lot of advance lately. i'll have a look more in detail, and i'll see if i can include the results into the tool. in theory, once the hp-gaining details are fully known, the algorithm to find the cheapest path should be exactly the same as the one used in this tool.

thx for the pointer.
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