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Chipping Optimizer Tool

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Old 05-23-2007, 15:54   #31
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Quote:
Originally Posted by jdegre View Post
cool, i was not aware of that thread, seems like there has been a lot of advance lately. i'll have a look more in detail, and i'll see if i can include the results into the tool. in theory, once the hp-gaining details are fully known, the algorithm to find the cheapest path should be exactly the same as the one used in this tool.

thx for the pointer.
The estimates there are the best yet, although Vedder's thread is constantly getting new data too.

Using the data 5 people have supplied me with for the skills I tried putting in MG's HP estimates. Its very close but comes out a little too low for all but one of the avatars. Putting in Martial Arts for 1 every 1600 fixed that, but after some fap testing I did, it seems Martial Arts doesn't actually give HP. So there's either something else missing or the numbers are slightly off.

Hopefully Vedder's thread will pin it down in the end

Last edited by Jimmy B; 05-23-2007 at 17:08..
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Old 05-23-2007, 16:02   #32
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Very cool.


So would it be possible to add an option where you fill in the profession and how much PED you are willing to spend - it calculates how high you can get with the money.
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Old 05-23-2007, 16:10   #33
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Originally Posted by Konve View Post
Very cool.


So would it be possible to add an option where you fill in the profession and how much PED you are willing to spend - it calculates how high you can get with the money.

That might just depress too many people...

Nice tool!
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Old 05-23-2007, 16:14   #34
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A tool to calculate how much your skills are worth/aprox TT value would also be cool - even if that is present elsewhere I like it when things are easy to find.
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Old 05-23-2007, 16:18   #35
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Quote:
Originally Posted by jdegre View Post
to calculate combat sense, you should first set coolness at level 1 and, in the same way, to calculate commando you should set coolness and combat sense both at level 1, because you'll unlock them on the way, and you'll be able to chip them too.
otherwise they'll not be included in the calcs.

not sure if you did it or not, but commando at least looked too high.
no i didnt , if if dit it reduces costs from 98 to 87 K to unlock commando
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Old 05-23-2007, 16:29   #36
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Quote:
Originally Posted by Jimmy B View Post
The estimates there are the best yet, although Vedder's thread is constantly getting new data too.

Using the data 5 people have supplied me with for the skills I tried putting in MG's HP estimates. Its very close but comes out a little too low for all but one of the avatars. Putting in Melee Combat for 1 every 1600 fixed that, but after some fap testing I did, it seems Melee Combat doesn't actually give HP. So there's either something else missing or the numbers are slightly off.

Hopefully Vedder's thread will pin it down in the end
it should give hp! i chipped in an chip a while ago, (~1500 lvls) and got 2 hp from that....
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Old 05-23-2007, 17:08   #37
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it should give hp! i chipped in an chip a while ago, (~1500 lvls) and got 2 hp from that....
Apologies, my hands were typing but they weren't being commanded by my brain.

I meant Martial Arts...
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Old 05-23-2007, 18:43   #38
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Quote:
Originally Posted by Jimmy B View Post
Apologies, my hands were typing but they weren't being commanded by my brain.

I meant Martial Arts...

Good thing, I was like "What the heck is he saying? I don't know much about skills and I'm posetive it will give HP.."
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Old 05-23-2007, 22:03   #39
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Quote:
Originally Posted by Jimmy B View Post
Apologies, my hands were typing but they weren't being commanded by my brain.

I meant Martial Arts...
well, we're all human...i think [sign]conspiracy[/sign]
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Old 05-23-2007, 22:27   #40
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Agree with the others great tool

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