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Old 05-24-2007, 00:19   #41
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excellent +rep.... now, what about a manufacturing one?
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Old 05-24-2007, 12:01   #42
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Brawler dmg skills:

Agility - 1
I.M.D. - 1
Killstrike - null
M.C. - 1
M.D.A. - null
P.F. - 1
Wounding - null
Serendipity - null
Anatomy - 1

Level to reach: 10 000

Now it doesn't matter which of the unlock-able skills that I set to any number 1 or more, I will still get a lot higher cost.

If I set Killstrike to 1, the cost will be 824544 PED - if I don't set it to anything (null) the cost will be 426872 PED. With only Wounding as -null- the cost will be 1020327 PED

Edit: Take no notice of me - I guess this is because skills > 10 000 are still inaccurate to calculate with.
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Old 05-24-2007, 12:34   #43
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Quote:
Originally Posted by Konve View Post
Brawler dmg skills:

Agility - 1
I.M.D. - 1
Killstrike - null
M.C. - 1
M.D.A. - null
P.F. - 1
Wounding - null
Serendipity - null
Anatomy - 1

Level to reach: 10 000

Now it doesn't matter which of the unlock-able skills that I set to any number 1 or more, I will still get a lot higher cost.

If I set Killstrike to 1, the cost will be 824544 PED - if I don't set it to anything (null) the cost will be 426872 PED. With only Wounding as -null- the cost will be 1020327 PED

Edit: Take no notice of me - I guess this is because skills > 10 000 are still inaccurate to calculate with.
yes, the problem is caused by the inaccuracy of the skill->tt function for very high levels (actually it is inaccurate for skills >8k, but totally off-track for >12k). So, the algorithm just stops at 12k, even if the target level has not been reached.
In your first test (with all the unlockables set to empty), the calculated target skills don't even give a target level of 10k (try typing them back into the input boxes), but roughly only 7-8k; this is because, without the unlockables, the involved skills would have to go up to 16-17k or so, and the function at those levels is completely unknown.

if you set all the unlockables to 1 (something logical, since you're going to reach level 10k), the calculated cost could be more or less a reasonable approximation (a measly ~470k... lol).

/jdegre.

Last edited by jdegre; 05-24-2007 at 12:45.
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Old 05-24-2007, 15:10   #44
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Quote:
Originally Posted by jdegre View Post
yes, the problem is caused by the inaccuracy of the skill->tt function for very high levels (actually it is inaccurate for skills >8k, but totally off-track for >12k). So, the algorithm just stops at 12k, even if the target level has not been reached.
In your first test (with all the unlockables set to empty), the calculated target skills don't even give a target level of 10k (try typing them back into the input boxes), but roughly only 7-8k; this is because, without the unlockables, the involved skills would have to go up to 16-17k or so, and the function at those levels is completely unknown.

if you set all the unlockables to 1 (something logical, since you're going to reach level 10k), the calculated cost could be more or less a reasonable approximation (a measly ~470k... lol).

/jdegre.
Thanks for that.

Now hmmm... where to get 500k PEDs..
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Old 05-24-2007, 16:14   #45
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Skills Import from PE-Wiki

Hi,
I've added the possibility to import avatar skills from PE-Wiki. Give it a try and tell me if it works ok for you.

PE-Wiki can parse data files from NRF, PE Stats and EU Companion, so it was the easiest thing to do just to read the data form PE-Wiki instead of parsing myself different data format files (big thanks to witte for helping me with the task).

So, if you have already your skills in PE-Wiki, enjoy! If not, go ahead and upload them now

http://jdegre.net/pe/unlocker.php


/jdegre.
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Old 05-24-2007, 17:09   #46
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Quote:
Originally Posted by jdegre View Post
Hi,
I've added the possibility to import avatar skills from PE-Wiki. Give it a try and tell me if it works ok for you.

PE-Wiki can parse data files from NRF, PE Stats and EU Companion, so it was the easiest thing to do just to read the data form PE-Wiki instead of parsing myself different data format files (big thanks to witte for helping me with the task).

So, if you have already your skills in PE-Wiki, enjoy! If not, go ahead and upload them now

http://jdegre.net/pe/unlocker.php


/jdegre.
OMG thanks for doing it that much quick! +rep
And it works like a charme too!

P.

Edit: damn, must spread... I'll rep you ASAP!
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If modifying the armor decay from 2 to 1 pec needed a delay increase of 0.5seconds, can you please add another 0.5seconds to the delay and reduce the decay of another 1 pec?
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Old 05-24-2007, 17:22   #47
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Imk2

Im level 60 right now in laser weap (hit)

to get commando (lvl 70)

Cost: 36974 PED

@ MA, not the tool, nice work

+rep i gave some time ago, cant rep again :?
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Old 05-24-2007, 19:02   #48
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About the same here, from lvl 56 to 70
MA, totally agree

Nice app Jdegre.


Quote:
Originally Posted by F1r3 View Post
Im level 60 right now in laser weap (hit)

to get commando (lvl 70)

Cost: 36974 PED

@ MA, not the tool, nice work

+rep i gave some time ago, cant rep again :?
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Old 05-24-2007, 20:47   #49
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I used the tool to see to go from 1473 to 1700 in paramedic to max he vivo 15:

my skills are:

intel 49
dex 1584
anat 3525
diag 663
fa 2311


tool says to buy:

Anatomy 3625(3.93 PED)
Diagnosis 1163(1.99 PED)
First Aid 2811(9.71 PED)

= approx 700 ped.

my question is there are obviously mutliple ways to chip up - I could buy a bigger fa chip and a smaller diag chip or a bigger diag chip and a smaller FA chip... is this tool telling you the cheapest possible way to get to this level?

also does it factor in unlocked skills?

like if I try and put to go to level 3000 etc - will it factor in when i unlock medicine or treatment etc?

also what is the best possible way to SKILL my way to this level? is using a vivo t1 and fapping people a complete waste of ped? or should i just hunt huge mobs that I need to tank using 2600/2350?

also is 20 heals per minute fast enough to tank big mobs? how many attacks per min to regular mobs hit for?
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Old 05-24-2007, 21:07   #50
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Quote:
Originally Posted by Zib Black Onyx View Post
I used the tool to see to go from 1473 to 1700 in paramedic to max he vivo 15:

my skills are:

intel 49
dex 1584
anat 3525
diag 663
fa 2311

tool says to buy:

Anatomy 3625(3.93 PED)
Diagnosis 1163(1.99 PED)
First Aid 2811(9.71 PED)

= approx 700 ped.

my question is there are obviously mutliple ways to chip up - I could buy a bigger fa chip and a smaller diag chip or a bigger diag chip and a smaller FA chip... is this tool telling you the cheapest possible way to get to this level?
That's the whole purpose of the tool. In theory, you can reach any level by chipping just one single skill if you want, or chipping randomly, or chipping the skill with the highest weight, whatever... but those paths are not necessarily optimal; there is only one way (well, maybe a few ones) to do it in the cheapest way.

Quote:
Originally Posted by Zib Black Onyx View Post
also does it factor in unlocked skills?

like if I try and put to go to level 3000 etc - will it factor in when i unlock medicine or treatment etc?
The tool considers as chippable every skill set at a value other than 0 (or non-blank). If you want to calculate how to reach level 3000 you must set medicine and treatment at level 1, because you'll unlock them along the way (levels 2000 and 2500). If you leave them blank, the tool assumes that they are not involved in the chipping, and therefore, the total cost would be much higher (i.e. non-optimal).

Quote:
Originally Posted by Zib Black Onyx View Post
also what is the best possible way to SKILL my way to this level? is using a vivo t1 and fapping people a complete waste of ped? or should i just hunt huge mobs that I need to tank using 2600/2350?

also is 20 heals per minute fast enough to tank big mobs? how many attacks per min to regular mobs hit for?
lol... to answer this you should ask the real expert hunters, hehe.... IMO, the (L) faps are nicely leveled in such a way that you can naturally skill progressively, so I'd prefer this way, and grow your level and fap with time...

Last edited by jdegre; 05-24-2007 at 21:14.
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