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Chipping Optimizer Tool

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Old 05-25-2007, 14:24   #51
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HP calculator

Hi guys,
I've introduced HPs into the calculator; it seems to work ok, but it is somewhat experimental. All credits for the HP knowledge go to this thread, and its contributors.

Pretty straightforward to use, it works exactly the same as any other profession. Select "Health" from the profession list, your health is calculated as you type your skills; enter your desired health in the "target" box, and there you go... it tells you the cheapest way to get it.

Usual reminder for ubers: the HP calculator is more exact for low level HP values, and the skill-tt function is not accurate for >10k.

Waiting for feedback !!

/jdegre.


ps: woot, I need "only" 9k ped to reach medium HP...
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Old 05-25-2007, 23:25   #52
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This is a fantastic tool and your a genius!!

However like most i am now sad by how far away my personal goals are

But its a real gem of a tool, and as accurate as a swiss watch as far as i can tell so far. played with a mining chip tonight based on the guide, got a chip near enough exact recomendation, and result was spot on!

TY
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Old 05-26-2007, 10:05   #53
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i really like the new option, as in: health.

however, its a little bit buggy atm.

if you fill in your levels, then put up 200 hp for a goal (leaving commando, combat sense open) it will say a x amount. however, go past it (say, 300 hp) it will say: error on page.

didnt try putting commando, combat sense etc. at 1, just blank or 0
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Old 05-26-2007, 10:12   #54
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Quote:
Originally Posted by Pretender View Post
i really like the new option, as in: health.

however, its a little bit buggy atm.

if you fill in your levels, then put up 200 hp for a goal (leaving commando, combat sense open) it will say a x amount. however, go past it (say, 300 hp) it will say: error on page.

didnt try putting commando, combat sense etc. at 1, just blank or 0
that's because, as stated in earlier posts, the skill function past 12k is not known yet. if you want to reach 300 without CS or commando, you'd need to chip skills to 15-16k, i guess, and the algorithm does not converge and stops.

i'd suggest not to "push" the tool up to non-realistic goals, and use it to analyze more reasonable values. i'll try anyway to show some kind of error message, so it is more clear.

/jdegre.

Edit: Ok, I've fixed the algorithm so, now, when the skill limit (12k) is reached, it stops and shows how far it went, even when the target might have not been reached. The total cost is shown in blue if the target is correctly reached, and in red if the target cannot be reached.

Last edited by jdegre; 05-26-2007 at 11:35..
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Old 05-26-2007, 10:57   #55
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You Rock ... never expected the Health option to be so soon. Would plus rep again but gotta spread it first. Can't say how much I appreciate the work you've done.
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Old 05-26-2007, 11:02   #56
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You Rock ... never expected the Health option to be so soon. Would plus rep again but gotta spread it first. Can't say how much I appreciate the work you've done.
thx coffee,
as stated before, all credit for the health calculations are due here.

I was impressed too by how accurate it was and, it turned out that including it in the tool, once the % influence of each skills is known, was really straightforward.

glad to see it is useful.
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Old 05-27-2007, 16:12   #57
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Very nice tool.

How about adding the "expected cost" of the chip?

It shows the TT value of the chips needed, and the expected total cost, so how about showing the expected price you might have to pay to get the individual chips too.
I know it would be a rough estimate, but it would give an idea as t where the peds were going.
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Old 05-27-2007, 19:54   #58
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Quote:
Originally Posted by Dorsai View Post
Very nice tool.

How about adding the "expected cost" of the chip?

It shows the TT value of the chips needed, and the expected total cost, so how about showing the expected price you might have to pay to get the individual chips too.
I know it would be a rough estimate, but it would give an idea as t where the peds were going.
yes, i had in mind to show the % markup of the chip (from peauction) and the expected cost for each recommended chip.
i'll try to include it pretty soon, together with a feature suggested here before: the possibility to enter your own % (overriding peauction's price) before the calculation is made.

/jdegre.
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Old 05-27-2007, 21:28   #59
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This is really amazing BIG + REP

i hope you can add all the profesions using Jimmy B's thread about how skills affect profesions with % and everything

All the Best
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Old 05-27-2007, 21:34   #60
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A total newbie with 1 in all skills and attributes can reach 200 HP and max out any handgun (Hit & Dmg) if he just has ~475 000 PEDs.

(bump this kewl thread)

Edit:

To calculate this I first did 200 HP, then I added the new skills to Hit and then to Dmg after that.

It would be very cool if you could set up several goals and get the optimal way to reach all of them. (Just like I did, just in three manual steps.)
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