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Old 05-29-2007, 08:13   #71
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Originally Posted by plandon View Post
WoW! I do believe you. Wiki says the same.
It does surprise me though.

What are the other sources?

How do melee practictioners get so many HP?
most ranged users have more, but why it seems like melee have more? well, they always fight close up to the mob, making them get more general and evade skill gains, which results in more hp.
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Old 05-29-2007, 10:28   #72
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Strength also gives HP.

As a melee fighter you are also more in direct contact with the mobs which means more agility and general skill gains compared to someone who kills with a ranged weapon due to gaining these in defense. This results in melee fighters often having a bit more HP compared to a comparable prostanding of a person using ranged combat. Melee combat gives 1 HP every 500 or so while handgun and rifle every 1000 or so. But my guess the difference in general skills would have the most impact.

But as most high damage eco weapons are ranged weapons and not melee weapons most people eventually go for these. Skilling in all area's would even be better i think to get most HPs in a fast way. (other way is chipping)

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Old 05-29-2007, 10:41   #73
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Is it certain that uncommon melee weapon skills, such as Clubs, Powerfist etc add absolutely nothing to HP?
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Old 05-29-2007, 10:55   #74
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Yes all skills that give HP are well know.

You can test it yourself easily.

If you have full HP and you get a skill gain. FAP if it heals then the skill gives HP every xxx levels. If not then it does not give HP.

Every time you get a skill gain of a skill that gives HP you get a tiny fraction of HP. So if the skill screen show you have 100 it could happen that you are hit for 100.5 and still live due that you have 100.6 HP in reality.

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Old 05-29-2007, 19:04   #75
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Great tool, great work.... +rep! I'd do it 2 times or more, but i can't
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Old 06-06-2007, 14:15   #76
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Hi,
I've updated the tool. Not many changes, but here is the list of what I have included today:

- The skill function now gives more accurate results up to 16k level. I have upped the cap limit to 16k, so now it is more useful for uber high skilled avatars.

- I have included a "Cost Limit" option. Now you can do queries such as "I have 5k ped to chip, tell me how much HPs I can gain with this budget, and what should I chip". Normally, you should enter either a target level, or a cost limit, but you can also enter both; in this case, the tool stops when either one of the conditions is met. If the target pro-standing is impossible to reach within the specified cost limit, then the reached level when the cost limit condition was met, is shown in red.

- I have included a "Show All Skills" kind-of profession. It shows your total skill level, and you can do queries setting a target or a cost limit, as with any other profession. It tells me, for instance, that I'm currently at 71k total skills, and it will cost me only 4.4k ped to reach 100k skills. You can use it, for instance, if the soc that you dream with joining has a certain total skill requirement

And some minor "cosmetic" changes:
- A hint is displayed for each profession indicating the most significative levels you might need (typically, the skill levels for each unlock)
- You can hide/show the instructions to gain some more space in the upper part of the window
- The overall result of the tool now shows the real target reached and the total cost; both values can be slightly higher than the values entered by the user, due to the way the algorithm works. The iteration process stops _after_ the limits are reached, not before.

So, that's it for now. Enjoy.

/jdegre.
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Old 06-06-2007, 14:24   #77
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nice! =)

and it works better in opera than the previous version.

now this is what I call VU!!!


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Old 06-06-2007, 21:08   #78
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really cool!
now, one thing that i'd like to see, if possible, would be the option to select an unlock, or a target level, and not just fill in 1 type of skill-option.

for example, i want to unlock commando, and i am an lvl 65 blp sniper.
but, i also have lvl 60 laser pistoleer. it might just happen to be cheaper for me to chip up the laser pistoleer profession then the blp sniper profession (ofc. its just an example) or maybe im lvl 8 equipment manufacturer and lvl 7 attachment manufacturer and it might be cheaper to unlock bpc by chipping attachment instead of equipment...

if you can pull that off, that would be awesome.
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Old 06-07-2007, 17:14   #79
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Quote:
Originally Posted by jdegre View Post
Hi Dorsai,
If I understood correctly, your suggestion regarding some skills affecting multiple professions can be done at the moment simply by entering the skill levels recommended by the tool into the skill input boxes again.
I realise this.

What I meant was that when I go to see how much it will cost me to go from level 5 to level 10 in dodge, i get some figures, as shown below.



It would be nice if i also got list of professions effected, telling me that if I actually did it, i will, at the same time:
A: Go from 9.1 evade to 11.5 (Athletics effects both skills)
B: gain 2 HP (Athletics effects HP, as does Combat reflexes)
C: etc.

Rather than have to type in all the increased skills into all the effected professions.

Combat reflexes, for example, effects 16 professions to a lesser or greater degree, as it would be rather tedious to have to then pick all 16, to see what happens, when the PC can automate the task.

This of course assumes that I have loaded all my skills in from the wiki.
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Old 06-07-2007, 17:27   #80
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Quote:
Originally Posted by Dorsai View Post
I realise this.

What I meant was that when I go to see how much it will cost me to go from level 5 to level 10 in dodge, i get some figures, as shown below.



It would be nice if i also got list of professions effected, telling me that if I actually did it, i will, at the same time:
A: Go from 9.1 evade to 11.5 (Athletics effects both skills)
B: gain 2 HP (Athletics effects HP, as does Combat reflexes)
C: etc.

Rather than have to type in all the increased skills into all the effected professions.

Combat reflexes, for example, effects 16 professions to a lesser or greater degree, as it would be rather tedious to have to then pick all 16, to see what happens, when the PC can automate the task.

This of course assumes that I have loaded all my skills in from the wiki.
Ah, now I get what you mean. You want to see the effect of your chipping in ALL professions...
Point taken... probably will make it to the next release, together with the "multi-target optimizer" suggested earlier in the thread, since both features are more or less related.

/jdegre.
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