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| Skills Discussion of Entropia Universe skills and professions. |
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#71 | |||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 22,202.95
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Quote:
And yes I am paying attention to any unlocks i get for their health contribution but don't have any of the missing ones yet :P |
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__________________
...and it rained tinfoil hats all through th' night
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#72 | ||||||||
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Prowler
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Don't really get where those 0.2 come from - shouldn't you have 9 stamina? Those 9 points alone are 0.8325 HP - however, for 1 stamina it would fit. 1 psyche and 1 intelligence give 0.0125 HP each, 1 strength is 0.05 and 1 agility is 0.025 - sums up to exactly 0.1 HP. If you count a stamina of 1 this is another 0.0925 which results in a base health of 88.1925 for stamina=1 avatars 88.9325 for stamina=9 avatars Doer very likely still uses the old formula which calculates 1 HP for every 40 points in every attribute. Glad that the chipping optimizer is correct - otherwise it would mean the formula is still off. |
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#75 | ||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 22,202.95
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I know I only just hit 60 str :O
Meanwhile, doer's been doing a fantastic job with the progrees calculator Sword Dmg Code:
Skill Volume Levels Fraction Contribution Anatomy 10.93 25.43 0.04 20% Wounding 5.78 61.14 0.04 10% Melee Combat 4.93 200.26 0.07 5% MDA 5.44 291.46 0.29 14% Longblades 24.53 257.91 0.46 25% Serendipity 3.25 22.71 0.01 4% Inflict Melee 1.7 223.9 0.08 5% 56.56 1082.81 83% Code:
Skill Volume Levels Fraction Contribution Dexterity 1.02 17.22 0 2% Melee Combat 4.93 200.26 0.11 9% Perception 1.15 28.87 0 2% Coolness 2.44 33.6 0.01 5% Bravado 2.65 232.26 0.1 7% Longblades 24.53 257.91 0.59 39% Courage 2.34 22.12 0.01 4% Serendipity 3.25 22.71 0 1% Martial Arts 1.92 244.32 0.09 6% Combat Reflexes 2.78 25.47 0.01 5% Combat Sense 2.86 99.05 0.02 4% Heavy Melee 2.58 136 0.06 7% 52.44 1319.79 91% Is the value fraction intended to just raw skill rather than TT? Both values could be interesting side by side Last edited by Immortal; 10-09-2008 at 05:23.. |
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#76 | |||||||
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Elite
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![]() I hadn't updated the esi.coolinc.info site with the new contributions since finding them on my local computer. It should be correct now. Immortal, the fraction is the contribution of the skill to pro. standing divided by the total increase in pro. standing (so it's level-based). |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#77 | |||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 22,202.95
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Quote:
![]() I think an interesting development option would be use weapon type And then calculates gains based on the split (i.e. all sword contributions – we assume dmg+hit contribute equally?) Something like Code:
run 9k (1,2,3) actual predicted Dexterity 1.02 2% 0.01 0.01 Melee Combat 4.93 14% 0.06 0.08 Perception 1.15 2% 0.02 0.01 Coolness 2.44 5% 0.03 0.03 Bravado 2.65 7% 0.03 0.04 Longblades 24.53 64% 0.32 0.37 Courage 2.34 4% 0.03 0.02 Serendipity 3.25 5% 0.04 0.03 Martial Arts 1.92 6% 0.03 0.03 Combat Reflexes 2.78 5% 0.04 0.03 Combat Sense 2.86 4% 0.04 0.02 Heavy Melee 2.58 7% 0.03 0.04 Anatomy 10.93 20% 0.14 0.11 Wounding 5.78 10% 0.08 0.06 Melee Damage 5.44 14% 0.07 0.08 Inflict Melee 1.7 5% 0.02 0.03 76.3 174% Meanwhile, here's a pretty graph using cross-correlated data of both the chipping optimiser, progress calculator and a standard loot return assumption ![]() |
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#78 | ||||||||
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Prowler
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![]() DefCon set back to 5 - situation normal - pheew! ![]() |
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#79 | ||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 22,202.95
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Very interesting results when I looked at the smaller intervals
![]() I graphed all sword-related skills and their expected gains to the actual TT gains recorded for the 3k intervals The later runs correlate far more with expected skill gains. No solid explanation for this yet. the TT value of my total skills between for run1,run2,run3 is 40,30,30, yet all spent 3k, and sword related skills volume accounts for 50%, 95% and 95% of skills. odd... |
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#80 | ||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 22,202.95
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Why am I posting this in her? don't know I just found my result interesting and this program makes it very easy to analyse :p
Both runs are 9k. Code:
Run1 Run2 Dexterity 1.02 1.74 Melee Combat 4.93 7.74 Perception 1.15 1.32 Coolness 2.44 2.74 Bravado 2.65 3.76 Longblades 24.53 35.84 Courage 2.34 2.68 Serendipity 3.25 3.89 Martial Arts 1.92 3.05 Combat Reflexes 2.78 3.51 Combat Sense 2.86 2.63 Heavy Melee 2.58 4.75 Anatomy 10.93 12.14 Wounding 5.78 6.49 Melee Damage 5.44 8.34 Infl. Melee Dmg 1.7 2.58 Total 76.3 103.2 STR 1.95 2.12 |
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