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#11 | |||||||
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Old Alpha
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Bones |
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I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him. ~Mark Twain 1835-1910 |
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#12 | ||||||
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Dominant
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hmm, I know only one thing for sure: If I had to implement such things:
- client says "player(id) shots(id)" - server gets the message, does some secret calculations - server returns "playerhit(id) | playermiss(id)" something like that, doing more on client side would be foolish... ![]() edit: maybe this screenie is just a coockie from MA to make us all go ![]() |
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#14 | ||||||
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Prowler
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miss due to client could be that you just missed the target, ie shot at nothing.
if you are pointing your gun at teh mob when this comes up, it means you have a lag sync issue. hence the need for this in a dev situation there are 2 types of miss in pe, calculated miss, you are pointing at the target and you role the dice and miss. and player generated miss (tm) ie you shoot the air, no dice luck will help in this situation. my 2pecs ![]() |
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SPODS STORES Spods Stores:
Port Atlantis Mall: 5869,8437 Floor 1 Shop 4L and 3s Spods Furniture Store:TI city 18470 , 21816 block A, shop 5 M2A's Store:Twin Peaks : Floor 1,Shop 13s |
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#15 | |||||||
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Dominant
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(if I aim in the air, there is simply no object id, you shoot, ammo is burned, but you didn't tried to hit anything?) or do you mean mouseaim without the "move to target.." option? ![]() edit: bah, read it again, guess we meant the same thing... ![]() |
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#16 | ||||||
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Prowler
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no, i just ment "shot the air"
internal : miss due to client the game has to know what happend to teh shot, ie is it targeting something target in sights : check , equals true or false if target in sights = false then: miss due to client if yes then do : check to see if shot hits roll dice if number > x then : shot hits else: shot miss |
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#19 | ||||||
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Stalker
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Posts:
Gender:
Ingame: ![]() Avatar Name:
Iam Flatline Legion Soc: SoF-Cadets
Location: Sweden
EFD: 131.64
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Why does the server has to do the calculation about if you hit or not? wouldnt that be quite stupid to do it that way? due to more strain on the server..
Wouldnt it be better to just send the server avatar is aiming at mod id xx, then client gets that info and avatar presses the button to fire.. client calculates if it's a hit or not and sends the info to the server. Also about loot.. it's generated when you loot or can be when you kill the mob aswell. What spawn might do is to give the mobs a certain modifier though and then depending on the time it get's killed or looted the final loot is decided. And i just cant get it why those people who think loot is not based on time never get's it? it IS mainly.. timebased. I showed it and explained it a ton of times and it couldnt be made more clear how it worked when i found out. bleh on you! ![]() |
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#20 | |||||||||
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Elite
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Nice find McCormick.
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It's not THAT hard to decompile client code, and if the client could decide such things, it would be a major flaw in the security. |
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