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#41 | ||||||
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Stalker
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the id is interesting though.
Yes all mobs need id, thats obvious. But my questions are: Mobs id is based on the mob # spawned out of all mobs or out of the category? Basically i mean that a cornucada category could be 00010, then when cornucadua spawns does it get 000100001 and then next one 000100002 and so on?* or when any mob spawns, the get id, based on the mob of any category spawned before. * the id doesnt have to be an arithmetic sequence, but is any part of it the same for same type creatures or not? Im tired, so its rather confusing. |
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#42 | ||||||
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Elite
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Posts:
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Ingame: ![]() Avatar Name:
Ford Zippo LincolnMercury Soc: Soldiers of Fortune
Location: Delta Junction - AlaskA
EFD: 12,682.70
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Nice find Mc! Hmmm interesting some of the things in that picture... Crazy to think of where my misses are coming from
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__________________
"If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected." http://www.entropiaforum.com/forums/...ad.php?t=65574 - PVP GLOBALS |
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#43 | ||||||||
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Dominant
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Quote:
![]() Participants with the best connection are the real ubers... ![]() Quote:
If the server (for the specific region) would assign id's based on cathegories, there would be a small possibility to produce duplicates, which is bad, the mob can't be clearly assigned to an id. This would need several counters, or at least one counter and additional calculations (I think so ).Coders are lazy and like it efficient (espicially concerning server stuff with a lot of connections). I guess the first finished ("gold designed") mob got the id 1, the second got the id 2, and so on... If a player enters an area, the spawn generator picks the available mob for this area, assigns the current id to the mob, spawns it near the player, increases the id counter, and repeats the procedure until an appropriate mob density is reached. Okay, the mob has still his original id and the counter id, and maybe more, etc. Probably this mob id is just the result of a weird hash function, we'll never know... ![]() |
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#44 | ||||||
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Elite
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after a morning of thought, i have concoluded that the image tells us very little that we didnt already know/suspect/speculate, except it confirms that each green skill line represents a different amount of actual skill gained.
"Miss due to client miss" implies client side calculation of hit/no hit, though many will still argue that evidence proves otherwise and it could easily be a message returned from the server. |
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__________________
![]() consider a cockup before a conspiracy |
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#45 | ||||||
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Stalker
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omfg
awsom , well this is gr8 i always wondered how it all worked. so shots and stuff must be worked out client side so to reduce lag on ma's servers... ( not good for MA thow i can see somone making hacks now with this in mind) btw McCormick have you got a link to this video on their ftp. me wants to check it out ... |
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#46 | ||||||||||
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Dominant
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Quote:
![]() and... Quote:
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#47 | ||||||
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Guardian
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But what do u consider as a "lag miss"?
1. Server doesn't get net package with info about weapon fireing. Shouldn't lower your ammo. 2. Movement isn't smooth. You shot to early or to late. It looks for system like "not at mob aiming miss' and takes your ammo. Or maybe something else? |
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#48 | |||||||
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Stalker
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Quote:
what one is it ? ftp://ftp1.entropiauniverse.com/movies/ |
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#49 | |||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Paul Steven Alex Paolo Wilford Soc: nothing AND nowhere (nAn) Captain
Location: Perth, Australia & nearby (6Jan-3Feb)!
EFD: 1,568.86
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Quote:
eu_outro_h264.mov 187411 KB 31/05/2007 10.47.00 on ftp1.entropiauniverse.com eu_outro_h264.mov 187411 KB 31/05/2007 10.47.00 |
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