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Prowler
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Well, if each mob has an ID, it's one step towards proving that the mob's loot is more probably decided upon spawning than upon being looted.
On hindsight, it is also only logical that each mob has an ID assigned to it, since MA stated in the past that they can see the game from the perspective of any object or creature, so they obviously would need an ID for that. |
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#5 | |||||||
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Guardian
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Dominant
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very interesting
![]() so, the skillgains seems to come in portions of 0.0001 to 1.0000? or more? but what exactly implies "due to client miss"... ![]() I doubt, such critical things will be decided on client side? Or are there other kinds of misses, like "due to mob evade/dodge"? ![]() |
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#7 | |||||||
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Prowler
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__________________
![]() Proudly Missing Shots Since Nov '05 |
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