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Old 08-01-2007, 23:46   #1
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Advanced Skill System (Internal) ?

This pic has been posted before in low quality. This is from a high res PE movie, that can be found on MAs ftp :

The avatar "Nybb1" fights a Cornudacauda Alpha (947545352) and gets internal "missing" infos and advanced skill messages in chat :


Click to enlarge
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Old 08-01-2007, 23:59   #2
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Quite interesting to see what they see Thanks!

Nybb1 = noob1? :P
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Old 08-02-2007, 00:06   #3
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Hmmm, the background messages we cant see normaly.

Seems like every mob has it own id
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Old 08-02-2007, 00:29   #4
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Well, if each mob has an ID, it's one step towards proving that the mob's loot is more probably decided upon spawning than upon being looted.

On hindsight, it is also only logical that each mob has an ID assigned to it, since MA stated in the past that they can see the game from the perspective of any object or creature, so they obviously would need an ID for that.
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Old 08-02-2007, 00:44   #5
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Quote:
Originally Posted by Huskie View Post
Well, if each mob has an ID, it's one step towards proving that the mob's loot is more probably decided upon spawning than upon being looted.

On hindsight, it is also only logical that each mob has an ID assigned to it, since MA stated in the past that they can see the game from the perspective of any object or creature, so they obviously would need an ID for that.
Each mob must have ID in system. That's programming imperative.
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Old 08-02-2007, 01:01   #6
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very interesting

so, the skillgains seems to come in portions of 0.0001 to 1.0000? or more?

but what exactly implies "due to client miss"...

I doubt, such critical things will be decided on client side?
Or are there other kinds of misses, like "due to mob evade/dodge"?

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Old 08-02-2007, 01:08   #7
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Quote:
Originally Posted by Agar View Post
very interesting

so, the skillgains seems to come in portions of 0.0001 to 1.0000? or more?

but what exactly implies "due to client miss"...

I doubt, such critical things will be decided on client side?
Or are there other kinds of misses, like "due to mob evade/dodge"?

My thoughts exactly....oh MA, you've given us a tasty little glimpse into your test server...and we want more!
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Old 08-02-2007, 01:15   #8
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Would client miss be due to lag?



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Old 08-02-2007, 01:20   #9
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Quote:
Originally Posted by Bones View Post
Would client miss be due to lag?



Bones
hmm, doubt that.

would be illogical; due to lag, information is just delayed.

so, how can a decission be made (hit/miss) on missing information?

but if there is a timelimit... there could be a standard value to proceed (miss? )

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Old 08-02-2007, 01:24   #10
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Quote:
Originally Posted by Bones View Post
Would client miss be due to lag?



Bones
Could be. Or it could also be the opposite. When client miss it's a calculated
miss that the client "must" do. It's all about what they name the different
kind of missed shot too I guess...
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