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Old 09-07-2007, 17:34   #31
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11-11-11-11-11-11

I have 272 HP

Seems like mob regeneration also is slower now...i was looking at an Aurli Strong with red bar and he didnt get any HP at all for several minutes

So that means dam/sec is less important now and dam/pec more important =)
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Old 09-07-2007, 18:03   #32
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Quote:
Originally Posted by Stormer View Post
11-11-11-11-11-11

I have 272 HP

Seems like mob regeneration also is slower now...i was looking at an Aurli Strong with red bar and he didnt get any HP at all for several minutes

So that means dam/sec is less important now and dam/pec more important =)
With that HP you could help make my calculation on the previous page much more precies. Wanna help?

It is already pretty accurate for the values already shown in this topic..
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Old 09-07-2007, 20:25   #33
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I was thinking mayby MA is preparing for stamina to finally get into the game.

It is a bit like the weapon amp nerve which only started to make sense after all those new L weapon amps and L weapons appeared.

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Old 09-10-2007, 11:56   #34
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Just to inform you that Support once again fails to answer a simple question.

Quote:
Originally Posted by my support case
05 Sep 2007 You wrote:
Hello,

I noticed that the regen in health is not anymore 5% of total health every 20 seconds anymore. I did not read anywhere that you changed it.

Is this a bug or a new way of MindArk to gain some decay from fapping?

Thank you for your answer.

PS: I dont think you have to relay it development or design team. Simply answering if it changed or if it is a bug is what I'm asking for.


Quote:
Originally Posted by MindArk's Support answer
06 Sep 2007 Entropia Support:
Hi,
Unfortunately we can not answer these kinds of questions about the systems in Entropia Universe. For more advice, please talk with fellow participants or visit one of the many Entropia Universe related Community Sites.

Regards,
Entropia Support
Who else thinks it is foul play to change such features and not even mentioning them in a VU listing?

When will they suddenly change other rules without mentioning them anywhere in VU listings?

It becomes more and more a very risky game to participate in EU when they start to even not mention when they change such fundamental mecanics in game?


Sarcasm On

Suddenly you may get only 50% of your withdrawls because MA secretly changed withdrawl and includes a 50% charge or every revival will cost you 1 Ped or every time you log into EU will cost you 1 ped, surely also charged if server went down and you have to relog or the new charge for using the Repair or Trade terminal of 5% or what ever else they can think of to secretly make us pay more.

Sarcasm off

And the hiding of the Support departement behind the statment they gave is absolutely ridiculose as I did not ask about any revealing of information but only if they changed something.
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Old 09-11-2007, 11:25   #35
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Time to spam MA with support cases about this i think.

On a note they can say something usefull without telling inner workings of the game.

The following answer would have been a lot more satisfactory without revealing any information:

Because of future developments with regards of skills the natural healing rate of avatars needed to be changed.

Also they of course could have simply stated the change in the release notes of the VU.

This secretiveness of MA is making the players paranoid towards any new VU. We all are afraid for the next undocumented nerve. Mayby the eco of the IMKII will be changed to 4.0 in the next VU.

MA should concentrate a bit more on customer satisfaction. Most people who play entropia universe know that playing will cost them some $'s each month. But this has to be a reasonable amount. They also want MA to be trustworthy so they know that their investments do not get screwed up (Like the LA owner who can not reach his fertilizer station and shopkeeper due to changes in the layout of the land).

By the way i am making a support case for the natural healing nerve.

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Old 09-13-2007, 00:52   #36
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Quote:
Originally Posted by rhogenbe View Post
Time to spam MA with support cases about this i think.

On a note they can say something usefull without telling inner workings of the game.

The following answer would have been a lot more satisfactory without revealing any information:

Because of future developments with regards of skills the natural healing rate of avatars needed to be changed.
But is it certain that it really has changed?

For a low-level ava, the current suggested formula comes just under 5%. Maybe thats where the 5% data came from in the first place. Or were actual tests done at some point with avas of varying total HP?
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Old 09-13-2007, 01:21   #37
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At this point, I wouldn't get overly surprised if MA did actually nerf something without letting anybody know. And to be quite honest I think it wouldn't be the first time as well...
I have a vague memory of some other "undocumented" nerf being discovered and posted here in EF a long time ago. Gonna look through my old posts when I have the time, I'm almost sure I replied to that topic, as well.

Of course, there is the possibility of this not being a nerf and being discovered now due to poor information gathered in the past, too.
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Old 09-13-2007, 06:29   #38
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Quote:
Originally Posted by Coop_ View Post
But is it certain that it really has changed?

For a low-level ava, the current suggested formula comes just under 5%. Maybe thats where the 5% data came from in the first place. Or were actual tests done at some point with avas of varying total HP?

When I had 120 HP's I had 6 HP's regen so a 5% regen seams correct and I think it was test very god in the past and a lot better to veryfie in the past as then you saw how much the avatar was healed with the last heal, meaning if your fap heals 32 and avatar needed only 27.5 to full health you got a msg that you where healed 27.5 even when you had a max heal from your fap so you could take a hit, note the damage, then wait for selve heal and then Fap to full health and you would have known exactly how much your selve healing amount was.
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Old 09-13-2007, 10:45   #39
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The regeneration rate was tested on creatures, as well as people over three years ago. I gave it a test in April 2004, and the result was exactly 5%.

It was easier to test back then, as you wouldn't see your maximum damage on your final shoot, you'd instead see the damage you actually made to the creature. This meant that you could see the exact damage done, ie, the exact health the creature had, with the regenerations.
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Old 10-08-2007, 06:48   #40
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I finally got an answer from support. Not really a conclusive answer though.

Quote:
11 Sep 2007 You wrote:
Hi,

I noticed since the latest VU a difference in the natural healing rate of my avatar. This used to 5% of my total HP every 20 seconds. Now it is less then 5%.

Is this due to a bug or is this intended?

If it is intended why was this not in the release notes of the VU?

Regards
Richard
(ingame Siobhan Siam Ameno)
12 Sep 2007 Entropia Support:
Hi,
Thank you for your report. Are you experiencing lag? We are not able to comment about the percent of healing but it sounds like this issue might be connected to lag.
Kind Regards,
Entropia Support
12 Sep 2007 You wrote:
No this is not lag related.

This was tested several times on different servers. This was also tested by other people.
Both the original tests with the conclusion of 5% natural healing every 20 seconds and the fact that it is lower now.

Since there was no mentioning of this change in the release notes i assume that it is a bug. In case of that it is an intended change i do not seek the reasoning why but only hear the fact that it is an intended change. I would think that such a thing can not be changed without someone knowing about it because it has a major impact on the gameplay.

Like a said a simple yes or no on the question if it is a bug.

Regards
Richard
(ingame Siam)

17 Sep 2007 Entropia Support:
Hi,

We will check this with our developers. We will get back to you again as soon as we have more information.

Kind regards,
Entropia Support
04 Oct 2007 Entropia Support:
Hi,

According to the information we have received the health regeneration system has not been changed. Everything is working as intended.

Kind regards,
Entropia Support
So no real answer.
Something changed and no one in MA even know it has changed.
Very strange.

Cheers
Richard
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