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#31 | ||||||
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Old Alpha
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Posts:
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Patrik Stormer Deluxe Soc: Amethera Demons
Location: New Switzerland
EFD: 18,536.48
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11-11-11-11-11-11
I have 272 HP Seems like mob regeneration also is slower now...i was looking at an Aurli Strong with red bar and he didnt get any HP at all for several minutes So that means dam/sec is less important now and dam/pec more important =) |
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"Många bäckar små blir en Improved Mk två" ATH´s: 6 Cool Guns Looted: 0,2 |
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#32 | |||||||
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Prowler
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Wanna help? It is already pretty accurate for the values already shown in this topic.. |
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#34 | ||||||||
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Prowler
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Just to inform you that Support once again fails to answer a simple question.
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When will they suddenly change other rules without mentioning them anywhere in VU listings? It becomes more and more a very risky game to participate in EU when they start to even not mention when they change such fundamental mecanics in game? Sarcasm On Suddenly you may get only 50% of your withdrawls because MA secretly changed withdrawl and includes a 50% charge or every revival will cost you 1 Ped or every time you log into EU will cost you 1 ped, surely also charged if server went down and you have to relog or the new charge for using the Repair or Trade terminal of 5% or what ever else they can think of to secretly make us pay more. Sarcasm off And the hiding of the Support departement behind the statment they gave is absolutely ridiculose as I did not ask about any revealing of information but only if they changed something. |
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-- No I'm not leaving but I will also not leave my mind in storage --Bugs that cost MA money are solved instantly - Bugs that cost the player money have a tendency to reapear after next VU. Bugs not fixed since March 2006 |
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#35 | ||||||
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Old Alpha
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Time to spam MA with support cases about this i think.
On a note they can say something usefull without telling inner workings of the game. The following answer would have been a lot more satisfactory without revealing any information: Because of future developments with regards of skills the natural healing rate of avatars needed to be changed. Also they of course could have simply stated the change in the release notes of the VU. This secretiveness of MA is making the players paranoid towards any new VU. We all are afraid for the next undocumented nerve. Mayby the eco of the IMKII will be changed to 4.0 in the next VU. MA should concentrate a bit more on customer satisfaction. Most people who play entropia universe know that playing will cost them some $'s each month. But this has to be a reasonable amount. They also want MA to be trustworthy so they know that their investments do not get screwed up (Like the LA owner who can not reach his fertilizer station and shopkeeper due to changes in the layout of the land). By the way i am making a support case for the natural healing nerve. Cheers Richard (ingame Siam) |
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#36 | |||||||
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Dominant
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For a low-level ava, the current suggested formula comes just under 5%. Maybe thats where the 5% data came from in the first place. Or were actual tests done at some point with avas of varying total HP? |
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#37 | ||||||
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Prowler
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At this point, I wouldn't get overly surprised if MA did actually nerf something without letting anybody know. And to be quite honest I think it wouldn't be the first time as well...
I have a vague memory of some other "undocumented" nerf being discovered and posted here in EF a long time ago. Gonna look through my old posts when I have the time, I'm almost sure I replied to that topic, as well. Of course, there is the possibility of this not being a nerf and being discovered now due to poor information gathered in the past, too. |
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#38 | |||||||
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Prowler
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When I had 120 HP's I had 6 HP's regen so a 5% regen seams correct and I think it was test very god in the past and a lot better to veryfie in the past as then you saw how much the avatar was healed with the last heal, meaning if your fap heals 32 and avatar needed only 27.5 to full health you got a msg that you where healed 27.5 even when you had a max heal from your fap so you could take a hit, note the damage, then wait for selve heal and then Fap to full health and you would have known exactly how much your selve healing amount was. |
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#39 | ||||||
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Prowler
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The regeneration rate was tested on creatures, as well as people over three years ago. I gave it a test in April 2004, and the result was exactly 5%.
It was easier to test back then, as you wouldn't see your maximum damage on your final shoot, you'd instead see the damage you actually made to the creature. This meant that you could see the exact damage done, ie, the exact health the creature had, with the regenerations. |
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#40 | |||||||
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Old Alpha
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I finally got an answer from support. Not really a conclusive answer though.
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Something changed and no one in MA even know it has changed. Very strange. Cheers Richard (ingame Siam) |
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