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#41 | |||||||
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Prowler
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in any case, in this last chipping you can ignore chipping more WH if you want, by unchecking its checkbox, and you'll see that the difference in price is around 100 ped from the 11k ped total, which is lower than 1%, and within the expected error margin. also, as slither points out, you should consider if certain skills are more useful than others for your own purposes: chipping more handgun will give you maybe 1 extra hp, but LWT will raise your (dmg) also. this cross-profession optimizations should be a feature that the tool should do, but it is quite complex and i never find the time to implement it... |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#45 | |||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Tom thebuzz Christensen Soc: cK Shadows
Location: Skive, Denmark
EFD: 1,142.98
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#46 | |||||||
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Prowler
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that's the way the optimization algorithm works and it's ok. everytime you change your skills and recalculate, the algorithm _may_ find a different route giving different weights to each skill, as long as the total cost is kept as low as possible. |
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#47 | |||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Tom thebuzz Christensen Soc: cK Shadows
Location: Skive, Denmark
EFD: 1,142.98
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Quote:
452ped handgun and 10 ped laser weaponry technology After chipping 34.30 ped weaponry technology it says 475ped handgun... |
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#49 | |||||||
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Prowler
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there are ways to improve the algorithm to overcome this issue, but it is computationally very very expensive, and it is not worth it, since there are other factors where other errors of similar magnitude are introduced, such as the approximation of the skill->tt function itself, and also the price at which you end up buying the actual chips. /jdegre. |
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