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#11 | |||||||
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Hunting nekkid since VU 9.0
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![]() Weapon Tech has a big effect on both hit and damage skills as I found out recently. In spite of only getting the damage bonus on the LP470, my BLP Sniper was going up almost as fast as my Ranged BLP. This is possibly because I chipped out all my BLPWT a while ago, and so BLPWT was the 'missing ingredient' that was holding the level back. To balance it out you need to chip in something which is only damage related. As you've just unlocked RDA I'd suggest this. And as you only have a few points in that skill the chip will give you more points than if you already had 3k for example. |
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#12 | |||||||
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Elite
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LWT improves both HIT and DMG professions, and Anatomy only DMG. Since you mostly chipped Handgun, you got a big difference between HIT and DMG prof levels. If this is a problem for you, you just have chip some more LWT which gives more DMG (~25%) than HIT (~15%), or chip more Anatomy which gives only DMG I think. (Can't remember the % atm). Hmm.. Or you can chip out some of your HG, to make the prof levels more balanced ![]() There's a lot of stuff to read, so use search if you wanna know more about how it all works. ![]() Last edited by Vedder; 01-05-2008 at 16:48. |
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#13 | |||||||
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Guardian
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#15 | |||||||
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Guardian
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Pistoleer LVL 32 LWT = 4573 Anatomy = 4421 RDA = 3476 Handgun = 4028 Pistoleer LVL 25 LWT = 3234 Anatomy = 3584 RDA = 1520 Handgun = 2216 Me LVL 24 LWT = 3867 Anatomy = 3118 RDA = 326 Handgun = 3778 So by looking at that and comparing myself to the other 2 who havnt chipped my RDA needs boosting and my anatomy could do with around 600 to 700 points and things should balance out what you think theory sounds and look spromising or na? Last edited by CrouchingTiger; 01-05-2008 at 04:36. |
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#17 | ||||||
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Alpha
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Yes that will help. Also keep playing with the chipping optimizer I know it cna be confusing to start but you will understand it more whne you start using it. For example look at ranged laser damage and find out what to chip to get your damage level up to you laser pistol hit level.
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#18 | ||||||
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Guardian
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Hi gents
I chipped RDA and ANATOMY and the hit ability and critical hit ability has evened out now not any more on Breer p5a Scroff21 and HL6 all evened out saying not any more thats a good thing finally. now LWT = 3898 Anatomy = 3848 RDA = 2799 Handgun = 3818 But when i check non L pistols it says Hit ability 2.5 critical hit ability 5.0 How can that be balanced out, By boost anatomy and rda more? Also what numbers should the above 2 be reading when you can or are able to use non L pistols effectively or efficiently. regards The Crouching Tiger |
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#19 | ||||||||
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Guardian
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critical hit ability = square root (hit ability * 10) Then, only at 0 they are identical (and 10 of course when you are at max). Quote:
You'd need to have about 12000 in those 4 skills (maybe more, i'm too lazy to count ) |
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