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Old 02-28-2008, 21:40   #191
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Some amazing developers in this game...thanks m8...great little application
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Old 03-02-2008, 01:11   #192
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Exclamation Professions calculator tool

I have written a little application (as part of a larger project) for my own use and want to offer it to the community now.

It calculates the professional standings based on the percentages in Jimmy B.s thread (Impact of skills on professions) from the .csv-files (skill scanner files) and adds them to the file.

Modified this way, uploading it to Entropedia: Upload avatar statistics will set not only skills values, but professions, which in turn will enable you to make use of enhanced features of entropedia like skill based weapon/fap comparison and such!

At the moment, i'm not able to provide a 24/7 download link, anyone interested should send me a PM with a valid email address to send it to.

The usage is pretty simple, either drag the .csv file generated by jdegres skill scanner on the program icon, or open the executable and select the file you want to update with the professional standing values in the upcoming file dialog.

I expect this to be only a temporary solution as jdegres tool is still under construction and this might become obsolete in the future!

Disclaimer:
If you're not using a gold card or have any reservations about it or don't trust me enough: Don't request the file from me!
(But feel free to scan it for malware before using it!)
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Old 03-02-2008, 11:11   #193
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thx wizzszz (damn, your name is really hard to type it right...) for sharing this. nice addition to the tool.

regarding the next update of the scanner (which is half coded atm), i will include this professions-handling feature, but as commented in previous posts, they will not be scanned, but calculated server-side (as it is done today with the chipping optimizer).

it will allow the same "progress tracking" as it does now with the skills, but applied to professions, so you can compare how your pro-standings look like in the current scanned set, in the stored set, and the progress between them.
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Old 03-03-2008, 10:36   #194
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Thanks jdegre

Awesome tool
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Old 03-04-2008, 06:52   #195
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Quote:
Originally Posted by wizzszz View Post
I have written a little application (as part of a larger project) for my own use and want to offer it to the community now.
Thanks Wizzszz, the app works perfectly. I've checked the calculated professional standings against my own ingame, and they all seem to be correct.

+rep for a great addition to the tool
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Old 03-04-2008, 13:35   #196
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Thx Wizzszz for the profession tool... Will have a look at it asap when I'home from work!

Rep+ for it!
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Old 03-07-2008, 18:23   #197
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version 0.10

i've just uploaded version 0.10; as commented in previous posts, it includes the professions, calculated from the % of influence of each skill.

you can check here how to use it:



the professions are calculated everytime you scan a new screen shot, so if you have not captured and processed all of them, the results will not be correct.

the professions are exported in the CSV file, together with the skills, but under a different sections ( [Skills] and [Professions] ).

you can also load skills from the chipping optimizer database, and the app. calculates the profession levels, and shows the progression between them:



all current professions are displayed, except the texture-related professions (Material Manufacturer and Material Designer) which are still unknown.

btw, if you want to help to solve these two remaining professions, the easiest way is by capturing the profession screens before and after the chipping (in or out) of any of the related skills. check jimmy's sticky to see these related skills. drop me a PM or post here in case of doubt.


cheers,
/jdegre.
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Old 03-07-2008, 19:39   #198
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Quote:
Originally Posted by jdegre View Post
i've just uploaded version 0.10; as commented in previous posts, it includes the professions, calculated from the % of influence of each skill.

you can check here how to use it:



the professions are calculated everytime you scan a new screen shot, so if you have not captured and processed all of them, the results will not be correct.

the professions are exported in the CSV file, together with the skills, but under a different sections ( [Skills] and [Professions] ).

you can also load skills from the chipping optimizer database, and the app. calculates the profession levels, and shows the progression between them:



all current professions are displayed, except the texture-related professions (Material Manufacturer and Material Designer) which are still unknown.

btw, if you want to help to solve these two remaining professions, the easiest way is by capturing the profession screens before and after the chipping (in or out) of any of the related skills. check jimmy's sticky to see these related skills. drop me a PM or post here in case of doubt.


cheers,
/jdegre.
WOOT! you added Professions

+rep for you again my friend THANKS!
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Old 03-10-2008, 01:38   #199
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Nice features added. I can't wait to see it working.
I get the following message:
Skill Scanner V0.10 (7-Mar-2008)
Checking latest version...
Version check failed.

I have the last version from your site..

One more thing...
while the program is open, print screen is not working anymore for capturing the screen in clipboard. Is an active key tho, and I can use it in other open programs. But not to capture screen in clipboard. When I close the program, it works just fine.
Is it really a must for the program to check the internet before it can start working? This episode is source of possible problems and the connection to your server may be blocked for some reason, and that prevent the use of the software.
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Old 03-10-2008, 09:16   #200
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Quote:
Originally Posted by BlackHawk View Post
Nice features added. I can't wait to see it working.
I get the following message:
Skill Scanner V0.10 (7-Mar-2008)
Checking latest version...
Version check failed.

I have the last version from your site..

One more thing...
while the program is open, print screen is not working anymore for capturing the screen in clipboard. Is an active key tho, and I can use it in other open programs. But not to capture screen in clipboard. When I close the program, it works just fine.
Is it really a must for the program to check the internet before it can start working? This episode is source of possible problems and the connection to your server may be blocked for some reason, and that prevent the use of the software.
yes, internet connection is a must for many reasons. this program is not a standalone client application; instead, it is based on a client-server architecture, and the program relies on the server side for calculation of skills tt-size and market value, profession levels, and also for loading and saving from/to the chipping optimizer...

regarding the clipboard, i'm affraid that this effect is unavoidable; the program relies on the PrntScrn key as a "neutral" and platform independent way to get data from other applications. native applications usually register a system-wide hot-key to capture the screen, but if i wanted to to that, i should write windows-specific code, which is not a good thing since this opens the door for key-loggers and all kind of malware.

in any case, i understand the concern of some people regarding the use of desktop applications which require internet connection, and there is not much more i can say. java applications are much much safer than native windows applications, but still, a certain trust level towards the developer is required and i cannot blame anyone for not having it. in fact, i must say that this is a good practice, in general.
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