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Old 05-20-2008, 23:47   #301
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I really hope this is easy to fix, cause I'm not gonna spend much in game if I can't track my skills easily
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Old 05-20-2008, 23:53   #302
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definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.

i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.

and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
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Old 05-21-2008, 00:03   #303
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Quote:
Originally Posted by jdegre View Post
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.

i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.

and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
I think the current skill panel we have wont be changed for a while i might be wrong though but as you pointed out why would they bother changing it now.
The skill scanner is one of the most usefull tool i ever used in EU and if you manage to make a new one working i'm sure donation will follow
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Old 05-21-2008, 00:03   #304
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Quote:
Originally Posted by jdegre View Post
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.

i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.

and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
Perhaps to prevent/make harder accurate tracking of skillgains and so give room for unannounced changes in skillgains?
Perhaps because UI designer had too much time in his/her hands?
It does seem like a pointless change especially since profession levels window wasn't given same makeup.
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Old 05-21-2008, 00:35   #305
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Quote:
Originally Posted by jdegre View Post
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.

i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.

and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
Yeah they do seem to be changing the skill screens a lot these days. Its hard to think of a good reason why they're doing that other than that they don't like us being able to track our skills so well. But hopefully that's just bad interpretation. The new screen looks nice any way

On a similar note is it just me or can you no longer move loot around in the loot window (thus making it harder to tell exactly how much loot you have each time...thus making getting data for the loot analysis threads harder...hmm ).

Also ammo seems to automatically fire out of the lowest stack, making determining exactly how much ammo you've fired a bit more painstaking (ie. have to calculate from decay of guns/amps). And making a right mess of the inventory as you end up with a horde of tiny stacks of ammo everywhere.

Other than all that, I quite like the VU
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Old 05-21-2008, 01:17   #306
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Quote:
Originally Posted by jdegre View Post
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.

i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.

and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
I haven't seen the screen yet (EU online after i went to bed ) but would passing a simple image filter over the captures before OCR work? Grayscaling even?
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Old 05-21-2008, 03:38   #307
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Quote:
Originally Posted by Xen View Post
You think the white on yellow provides better contrast than the white on green (when the progress bar has reached the number)?

I find it harder to read just with my eyes...
I hadn't really considered the progress bar itself. The black background and solid bar seem like they would facilitate the capture, but jdegre seems to think not, so there you have it.

Not only is it ridiculous that they spend time changing the skills panels, but if they're going to spend time on it, they ought to use it to make a "My Skills" page on entropiauniverse.com with an exact breakdown, like they do for items. In a skills-based game, i can't fathom why they don't make it easier to track... (I guess it speaks volumes about how MA prioritizes RCE vs. skills...)

Jimmy: Yeah, they broke the ability to move stuff in loot windows, which is highly annoying. Wish they'd add a little label with total tt in the loot window, but first things first: fix what's broken now (again).
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Old 05-21-2008, 03:47   #308
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Not only is it ridiculous that they spend time changing the skills panels, but if they're going to spend time on it, they ought to use it to make a "My Skills" page on entropiauniverse.com with an exact breakdown, like they do for items.
Have you sent this as a suggestion yet?
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Old 05-21-2008, 04:47   #309
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Quote:
Originally Posted by Konvicted View Post
The skill scanner is one of the most usefull tool i ever used in EU and if you manage to make a new one working i'm sure donation will follow
Right!

I made a small paypal donation before. Now that I realize how much time this was saving me, I've got a bigger one planned if jdegre invests his time fixing it again.

Fingers crossed.
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Old 05-21-2008, 12:30   #310
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My eyesight isnt great and white on yellow really doesnt cut it at all, very uncomfortable on the eye, especially as I have gamma up higher than normal to make things easier to see. I sent a support asking them to take a look at the white/yellow combination as squinting at the screen to make out skill values shouldnt be necessary
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