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Old 05-21-2008, 13:32   #311
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Quote:
Originally Posted by blubalou View Post
Right!

I made a small paypal donation before. Now that I realize how much time this was saving me, I've got a bigger one planned if jdegre invests his time fixing it again.

Fingers crossed.
I'm more than ready to donate if we get it again, just realized how usefull it was !
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Old 05-21-2008, 14:07   #312
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I've noticed that when you click away from the skills window, the contrast "dims" but that might be more parseable to the scanner as the contrast is better then - a pain to have to do that, but if it is necessary to do to help make the scanner work again, I would take the extra time to do it.
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Old 05-21-2008, 14:27   #313
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Damn MA, Messin' with my favourite 3rd party tools

Hope it gets sorted out.
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Old 05-21-2008, 14:44   #314
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Quote:
Originally Posted by NightwolfAA2k5 View Post
Damn MA, Messin' with my favourite 3rd party tools

Hope it gets sorted out.
nah, they messed w/your favorite 1st party app!
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Old 05-21-2008, 14:47   #315
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Sorry jdegre, I imagine how you feel after this thing happened.

Quote:
Originally Posted by Jimmy B View Post
Yeah they do seem to be changing the skill screens a lot these days. Its hard to think of a good reason why they're doing that other than that they don't like us being able to track our skills so well.
Probably people in MA just don't realize how tools like skill scanner are actually useful for them. These tools attract more people and make game more interesting, and with such silly re-designs people who make these decisions are spending MA's own money and loosing income from customers.

Quote:
Originally Posted by Jimmy B View Post
On a similar note is it just me or can you no longer move loot around in the loot window (thus making it harder to tell exactly how much loot you have each time...thus making getting data for the loot analysis threads harder...hmm ).
Hopefully it's a bug and not another mis-feature. The solution to that would be making a dummy team and installing OCR parser with a second avatar, who doesn't get any loot but sees all loot. With OCR and other tools spreading more and more MA would better realize that being secretive and uncooperative with people is bad and obsolete strategy.
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Old 05-21-2008, 15:21   #316
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Quote:
Originally Posted by Jimmy B View Post
On a similar note is it just me or can you no longer move loot around in the loot window (thus making it harder to tell exactly how much loot you have each time...thus making getting data for the loot analysis threads harder...hmm ).
Quote:
Originally Posted by Doer View Post
Jimmy: Yeah, they broke the ability to move stuff in loot windows, which is highly annoying. Wish they'd add a little label with total tt in the loot window, but first things first: fix what's broken now (again).
Quote:
Originally Posted by Kolobok View Post
Hopefully it's a bug and not another mis-feature. The solution to that would be making a dummy team and installing OCR parser with a second avatar, who doesn't get any loot but sees all loot. With OCR and other tools spreading more and more MA would better realize that being secretive and uncooperative with people is bad and obsolete strategy.
at least it's been confirmed by bertha:

Quote:
Originally Posted by Bertha Bot View Post
Known Issues 9.3
21 May 2008

...
Items in Loot UI cannot be moved.
...
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Old 05-21-2008, 16:26   #317
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Quote:
Originally Posted by Kolobok View Post
Probably people in MA just don't realize how tools like skill scanner are actually useful for them. These tools attract more people and make game more interesting, and with such silly re-designs people who make these decisions are spending MA's own money and loosing income from customers.
Exactly my own thoughts Kolobok. I think having the web littered with nice applications about EU (i) shows how much depth there is to EU, (ii) shows how much interest there is in EU, (iii) gives a great credibility to EU - people coming new into EU will find it encouraging that all these tools exist.

But MA keep redesigning the skill window, and they've made it much harder to track individual loots (my last comment about stackable ammo was just a bug I experienced that was stopping looted ammo from stacking correctly). The skill window could just be a redesign, it does kinda look nicer, but I really can't think of any good reason why loot can't be moved around in the loot window. Only thing I can think is maybe its part of the 'reduce amount of memory EU is using' thing.

All suggests to me that they're not too keen on all these tools and there's something there that they really don't want us to figure out, but hopefully we're just being paranoid.
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Old 05-21-2008, 16:41   #318
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Quote:
Originally Posted by Jimmy B View Post
I really can't think of any good reason why loot can't be moved around in the loot window.
at the risk of being redundant and/or annoying, MA can't think of a good reason for that, either

Quote:
Originally Posted by Bertha Bot View Post
Known Issues 9.3
21 May 2008

...

Items in Loot UI cannot be moved.

...
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Old 05-21-2008, 16:57   #319
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Quote:
Originally Posted by onyx oZ Zombie View Post
at the risk of being redundant and/or annoying, MA can't think of a good reason for that, either
Ah, that's good thanks. I saw your post above and misread it - thought it was part of the VU listing
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Old 05-21-2008, 19:48   #320
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