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Old 01-21-2008, 22:28   #11
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Combat Sense

As far as a re-locked skill contributing to anything, my experience shows it does not.
I chipped out Heavy Melee Weapons and accidentally dropped Swordsman(Hit) below level 50, which relocked Combat Sense. I've enough Combat Sense that it contributes significantly to Grenadier, and that level went down so much I could no longer use my Vumpoor J Crem for lack of skill.
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Old 01-22-2008, 00:27   #12
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Quote:
Originally Posted by jdegre View Post
hmmm, i think this topic was debated in another thread and the conclusion was the opposite. are you 100% sure about that?

the result of the other thread was that the unlocked skill does not count towards the own unlock level. for instance, serendipity: if you don't have any profession with level 30 or above, without including the effect of serendipity itself, then it will re-lock and it won't count towards any other profession.

not saying that you're wrong, just that there seems to be other people stating the exact opposite, so i'm not sure myself (and btw, the chipping optimizer won't say one thing or the other, since it does not handle any "unlocking"-related info).
Actually, I stand corrected. I spoke with someone who has a re-locked skill and input their stats in the optimizer and voila! Including the re-locked skill gives an incorrectly high prostanding. Setting that skill to zero gets the prostanding exactly right. Again, JD, +rep on an exceptionally useful tool.
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Old 01-22-2008, 01:25   #13
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Avoidance

Simple answer, skills do not count to keep themselves unlocked. I have tested it and it does not hgappen. When you think about it, it would be pretty dumb for MA to do this. A lot of coding that would almost never be used. Hmmm that sounds like pets
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