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Old 07-08-2008, 21:10   #11
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400-500 and I am at lvl 10. I think it also depends what MOB, I do not usually get that much from snabbies or Dakies but do with Exsour. Thats about all the mobs I sweat and the first two only when I am messing around.
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Old 07-16-2008, 18:01   #12
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I must really suck. I get about 300 if I'm lucky. Maybe I talk too much. Always asking questions, answering questions and making jokes. And getting killed in the process. Sweating isn't that fun, but the people make it interesting.
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Old 07-16-2008, 20:09   #13
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It just depends. There's a lot of factors that affect what I bring in in an hour.

Location - Where you sweat makes a difference.
Creatures - What you sweat makes a difference too.
Other People - Who you sweat with makes one of the biggest differences of all.

If I sweat at Camp, I average 200-250/hr IF there's some sembalace of organization, and not just a bunch of road cones running about at random, running from everything that moves, and turreting off everything that gets near them. I generally don't sweat at camp.

Combis are good for a few pulls, Daiks are good for 1 or 2, Chickens aren't worth the trouble, and Kerbies are more fun to kill than sweat.

If I sweat at Nea's, 300-400/hour IF people have some idea of what they're doing. If 50 different people are trying to sweat 50 different ambu at the same time, that number is a lot lower. Likewise, if they keep herding in a dozen ambu at a time, that average is a lot lower. More is not better.

A single ambu is good for anywhere from 51-85 pulls, though sweating one dry solo is more than just a feat, since they don't take kindly to being sweated for long, and pack quite a punch.

Usually though, I go off on my own, to few locations and sweat - though what and where I'll keep to myself. A few people know and get a good laugh about it, but I average 500-600 sweat/hour, take very little damage (not so good for skill-building), and typically have a lot of fun doing it (yay for fun).
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Old 07-16-2008, 22:42   #14
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Quote:
Originally Posted by Indigo Wyrd View Post
A single ambu is good for anywhere from 51-85 pulls
That figure seems a little high, as far as I'm aware pulls are still:

Ambulimax Young : 21
Ambulimax Mature : 27
Ambulimax Old : 30
Ambulimax Provider : 43

Taken from:

Sweating attempts

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Old 07-17-2008, 14:05   #15
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try formidon...

That chart Mega is missing one good mob...

Try sweating formidon. I have never been able to sweat one dry yet. I tried one day(all day) to sweat one dry and was never able to do so. I'd go back and sweat it over and over after getting killed and coming back from revive. It should be noted that the formidon did not go off the radar during the revive either.

So if you can sweat one close to a revive you can keep going back to it over and over and (for me) it would not go dry.

Hard to find the right place since they tend to run off from time to time and chase someone far away or run to a turrent and die. Worst is the hunters who run up and kill it when you die.... Sad... Even if you tell them you want to keep sweating this one.

Anyone out there ever been able to sweat a formidon dry? I'd like to know how much and when you did. I got close to 1k the day I was able to keep sweating one but had to stop and eat... Ha.
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Old 07-24-2008, 15:36   #16
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Quote:
Originally Posted by walker1 View Post
On a second note... How many others have had a problem with someone coming up and killing the mob they were sweating? Zee has complained that this has happened to her 4 or 5 times this week alone.

Am I wrong or is this just down and dirty rude?

I know... No rules against it, but to me it's just plain dirty. So many to go hunt out there. Why run up and kill the only ones around where she is sweating?
I have had this happen numerous times. I sweat in the wilderness to increase my sweat gathering success (600/hour average), and to avoid confrontation. That is until this sort of thing happens. Someone for their own personal reasons once they come on scope turns on their green dot navigation and head straight for me. I head in the opposite direction often changing directions in the event they are on a mining run and passing through. This is the case about about 1 out of 10 times. The other 9 seem to be bent on disruption.

I look at the hunting of mobs in close proximity, and dropping off mobs at the nearest green dot as being an ass plain and simple.

I've started dragging Feffoids and Maffoids to strategic locations around where I plan to sweat just as a kind of n00b deterrant or fence.

Can't help it but it brings a smile to my face when I see someone engage their green dot navigation towards me only to have it lead them straight into hostiles. Guess their Tom Tom (or whatever nav aide with traffic warning in your area might be called) didn't warn them of trouble ahead on their route.

On their way towards me I their green dot magically turns to the prettiest awe inspiring shade of white. Just do't know, what happened?
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Old 07-25-2008, 17:18   #17
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Haha, clever! How on earth do you drag those guys to where you want without getting killed? I assume you're a fast runner. I was doing a TP run and was trying my best to circumvent this huge herd of Maffoids and Feffoids. Those things are fast, angry and persistent, and able to kill me in under a minute while I'm running away.
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Old 07-26-2008, 07:08   #18
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Sweat per hour for me is a number that changes a lot. Depends on the mob, it's maturity, speed (mobs of same type and maturity often have different speed), and its will to give sweat (i've got a "good" molisk adult dry in 10-15 minutes, and a "bad" molisk adult for 30-40 mins).
So it's about 250-500 sweat per hour here.
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Old 07-27-2008, 14:34   #19
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I usually get 600 per hour.
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Old 07-29-2008, 22:40   #20
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around 300-500+ per hour.
I'm sweating mostly at Neas. depends on many factors if there is hunter or healer, organized sweating or chaos where a lot of dry ambus walking between the people, failure atempts. etc.
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