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Old 08-01-2008, 11:47   #11
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Quote:
Originally Posted by CyberPunk View Post
I like it, as a MF user any extra sweat put into the market is good for me, get that supply up and the sweat price down!

Crash the market!!
If there's more sweat, then the nexus is going to skyrocket
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Old 08-01-2008, 12:02   #12
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Quote:
Originally Posted by hooters View Post
Okay, so you weren't a fan of sweat globals and hofs?

Well, i'm not a fan of this idea... Critical hit sweating... what next, extracting sweat from mining claims?

I could maybe forsee more bottles of sweat when sweating larger mobs, but that's about it in terms of changes to sweating...
im sorry m8,
but i really have to agree with this one...

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Old 08-01-2008, 12:29   #13
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Congratulations! You have unlocked the "Animal sauna" -skill, and are now able to pull shitloads of sweat at a time!
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Old 08-01-2008, 15:27   #14
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I think it actually isn't going to benefit people that sweat to make it easier. easy = lower sweat price, which in the end leads to more work for the sweater to make money. I personally would like the process to be harder to cause less sweat to be on the market and to maybe see a price increase. This would hurt MF users a bit but from a sweaters point of view a few more pecs per 100 etc would be nice.

I am a sweater 30% to 50% of the time and almost have 1k skill in it btw.
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Old 08-02-2008, 19:23   #15
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Have to agree with KosmosZ easier to sweat gets less pec for it
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Old 08-02-2008, 23:39   #16
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Quote:
Originally Posted by Mkdesign View Post
You manage to pull sweat but break the recipient bottle in the process.
Near success. You don't get any sweat but manage to recover some (worthless) sweat residue.
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Old 08-04-2008, 07:53   #17
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Nothing wrong with getting, say 60 sweat when receiving a critical hit as long as it still averages out that you get the same amount per hour.
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Old 08-04-2008, 09:11   #18
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totally useless

would just bring price down, however, amount of sweat per hour up
in the end, likely the same ped per hour figure then before

except with one

currently some TP chip users already sweat their 100-500 sweat to be able tp like say 1-5 months, depends on usage (with 500 sweat i could TP quite a while, i don't use that chip often)

although this won't be the major group that doesn't generate demand, but imagine you could sweat now 500 sweat per hour, even lets assume price would be 0.1 then

likely more TP chip users who bought it before, or ME before, would sweat themselves and this demand is gone as well

this, will not just result in a lower sweat price, which would likely be the same ped per hour figure, which is the interesting figure if you do it for peds imo, not the sweat you can get max), but will eventually lead to a lower demand
which will effectively decrease the ped per hour figure
and THAT is the problem for sweaters who do it for peds

what i would -like- to see, is 1-5 sweat per pull
but 4 times the chance you have now (atm its like 20%, so 4/5 kinda)

that would
-increase the skill gain
-make it less monotounous
-giving more "success" feelings, which might make ppl rather stay than 20 fails in a row (exagerrating, but happens)


of course implemting new (useful) MF chips could work for sweat price too, but that discussion is as old as MF i guess
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Old 08-04-2008, 10:50   #19
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... and with "crit sweats" every now and then the price on sweat and ME will go down even more.. so.. good idea
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Old 08-04-2008, 11:07   #20
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Quote:
Originally Posted by Drave Robber View Post
Near success. You don't get any sweat but manage to recover some (worthless) sweat residue.
Quote:
Originally Posted by Mkdesign View Post
You manage to pull sweat but break the recipient bottle in the process.

hehehee... thats exactly what will happen if they will introduce sweat crits ^^
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