EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Discussion > n00bs Corner > Sweating
Notice
Reply
 
LinkBack (1) Thread Tools
Old 01-16-2007, 13:13   #11
Stalker
steffel's Avatar
EntropiaForum Senior Member, click here for more information.
This member has helped support EntropiaForum in the past via donations.
steffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkablesteffel Remarkable  
  Activity Longevity
6/2017/20
Posts: 2,363
Avatar Name:
steffel earthquake zermatscher
Soc: dark brotherhood
Location: germany
EFD: 44.10
Reputation: Remarkable
Fame: 293 Achievements: 3

nice work. as for "heck why improve SG skill when it means nothing"...keep in mind there are no über SG's yet, so a possible effect of SG skill is minimal. maybe repeat the experiment in a year, maybe we have some players at 5k SG then, so it makes sense to compare them against SG noobs (1k SG)
steffel is offline Reply With Quote
Sponsored Links
Old 01-16-2007, 15:04   #12
Young
zark7 Inept  
  Activity Longevity
0/2010/20
Posts: 21
EFD: 5,780.58
Reputation: Inept
Fame: 0 Achievements: 0

Hi everyone,

Personally i think while this has been a great effort, there are too many variables unaccounted for, and too small sample sizes.

In my short PE experience so far I am level 2, with 250SG. When I started I was lucky to sweat 50/hr now I get closer to 250 - 300/hr. A portion of the improvement I put down to experience and using better techniques, but I definitely have less failed attempts than when I started.

I believe you have a probability of success based on experience, thus you can have good, bad and average sessions. Only with sample sizes >1000 in fixed sweating conditions could you achieve semi-accurate data. However, within that 1000 you are also improving which may further bias results.

Variables i think should be considered are: SG level and points, mob type, sweating teams, sweating experience of team members, armor, weapons, fap, location, density of mobs, mindforce skill levels, depositor/non-depositor.

For the most accurate results, someone with lots of time on their hands should create an avatar and record every attempt from scratch, and sweat the same place, the same time, the same mobs for the same period each day, without influence from other players. A very boring and tedious task, so I'll pass.

Thankyou Acronoid for a most interesting thread and experiment.

Just one final thing, has anyone else found that you sweat better in a team of less experienced sweaters? i.e. the players with the highest probability of getting the sweat have first take, and others share the left-overs thus getting less than they normally would?

Z7.
zark7 is offline Reply With Quote
Old 01-16-2007, 23:03   #13
Stalker
Acronoid's Avatar
Acronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid Competent  
  Activity Longevity
0/2011/20
Posts: 2,288
Avatar Name:
If you need to know it, you already do
Soc: United Talents
Location: damm, not far away enough from you
EFD: 1,837.10
Reputation: Competent
Fame: 259 Achievements: 9
Style: TI Second Entity

I agree that the sample size was very limited (not my fault btw), but it does already prove that DG skill does not worsen sweating, and may even improve the amount gathered. Although many more samples should be needed.

For that I hope some brave souls will post them here

I'm already happy knowing that I don't go downhill while sweating more.
Acronoid is offline Reply With Quote
Old 01-16-2007, 23:10   #14
Elite
JohnCapital's Avatar
EntropiaForum Senior Member, click here for more information.
JohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital Master  
  Activity Longevity
6/2012/20
Posts: 3,825
Gender: Male Ingame: Male
Avatar Name:
John Teacher Capital
Soc: The Chosen Few - Leader
Location: Las Vegas
EFD: 12.33
Reputation: Master
Fame: 1978 Achievements: 66
Martial Arts

Quote:
Originally Posted by steffel View Post
nice work. as for "heck why improve SG skill when it means nothing"...keep in mind there are no über SG's yet, so a possible effect of SG skill is minimal. maybe repeat the experiment in a year, maybe we have some players at 5k SG then, so it makes sense to compare them against SG noobs (1k SG)
While I do agree that the SG skills sampled are generally low compared to other skills, keep in mind it's also the slowest skill you can increase. (concentrate, sweat, fail, try again, finally sweat and exp.) Case in point, there's some serious professional sweaters out there and still 1k is rare, and >1.5K is almost unheard of. 5k SG skill may almost be impossible to get.

EDIT:
I seem to remember another thread trying to find the highest SG skill and the results were not promising in my eyes toward high SG skilling.
JohnCapital is offline Reply With Quote
Old 01-16-2007, 23:13   #15
Young
short Inept  
  Activity Longevity
0/2012/20
Posts: 14
Soc: Entropia Brothers and Sisters United
EFD: 3,527.83
Reputation: Inept
Fame: 0 Achievements: 0

It seems with higher sweat gathering skill comes a greater variance of the amount of sweat collected.
short is offline Reply With Quote
Old 01-17-2007, 12:54   #16
Stalker
Acronoid's Avatar
Acronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid CompetentAcronoid Competent  
  Activity Longevity
0/2011/20
Posts: 2,288
Avatar Name:
If you need to know it, you already do
Soc: United Talents
Location: damm, not far away enough from you
EFD: 1,837.10
Reputation: Competent
Fame: 259 Achievements: 9
Style: TI Second Entity

Quote:
Originally Posted by JohnCapital View Post
While I do agree that the SG skills sampled are generally low compared to other skills, keep in mind it's also the slowest skill you can increase. (concentrate, sweat, fail, try again, finally sweat and exp.) Case in point, there's some serious professional sweaters out there and still 1k is rare, and >1.5K is almost unheard of. 5k SG skill may almost be impossible to get.

EDIT:
I seem to remember another thread trying to find the highest SG skill and the results were not promising in my eyes toward high SG skilling.
Maybe if we wait another year or so, then the 2k+ SGskills will pop up.
Although my graphs do indicate than SG skill does matter, although it must be said that you will need ALOT of them.
Now find some neurotic people that want to sweat 24/7
Acronoid is offline Reply With Quote
Old 01-17-2007, 13:31   #17
Old Alpha
Blob's Avatar
Blob AmateurBlob AmateurBlob AmateurBlob Amateur  
  Activity Longevity
1/2014/20
Posts: 786
Gender: Male Ingame: Male
Avatar Name:
Blobius Blob Meisterus
Soc: Midnight Agents
Location: Norfolk, England
EFD: 1,052.37
Reputation: Amateur
Fame: 335 Achievements: 18

Quote:
Originally Posted by Acronoid View Post
Below are the graphs showing some facts about the data I have acquired. I must state however that the results aren't fully clear but we can state however that a higher skill does NOT worsen sweating. To be sure if it makes sweating beter more data should be analysed.

succesfull atempts out of total attempts (succesfull / total attempts)

acquired sweat on total attempts (sweat/ total attempts)

acquired sweat on succesfull attempts (sweat / succesfull attempts)



Feel free to comment or add extra sweating data

Regards Deity Acronoid
Erm... it seems to me that the 1st and 3rd graph are the wrong way round, e.g.: I think the descriptions should read:
1. acquired sweat on succesfull attempts (sweat / succesfull attempts)
2. acquired sweat on total attempts (sweat/ total attempts)
3. succesfull atempts out of total attempts (succesfull / total attempts)
Instead of:

1. succesfull atempts out of total attempts (succesfull / total attempts)
2. acquired sweat on total attempts (sweat/ total attempts)
3. acquired sweat on succesfull attempts (sweat / succesfull attempts)

And well done for a good experiment
__________________
A legend is afoot... (Think about it :P)
It is better to live 2 days as a lion than to live a lifetime as a mayfly.
Blob is offline Reply With Quote
Old 01-17-2007, 13:31   #18
Alpha
Cani Ostro's Avatar
Cani Ostro ApprenticeCani Ostro ApprenticeCani Ostro ApprenticeCani Ostro ApprenticeCani Ostro ApprenticeCani Ostro Apprentice  
  Activity Longevity
2/2012/20
Posts: 659
Gender: Male Ingame: Male
Avatar Name:
Cani Monkey Ostro
EFD: 170.81
Reputation: Apprentice
Fame: 849 Achievements: 21
Style: Original EF Skin
Killstrike

There might be a factor where skill versus the sweated mobs takes its toll as well. MA likes throw around with the term "match skills balballblalbalblalbl" at any point, so why not for sweating as well?

Would make sense as in higher sweaters should sweat higher mobs and get worse results on low mobs to prevent them from camping the low mobs and the lowbies have their grounds without someone cleaning it out.
__________________
Cani "Monkey" Ostro
Contributing to your HoFs with my deposits since Aug. '06.
Cani Ostro is offline Reply With Quote
Old 01-17-2007, 18:01   #19
Elite
JohnCapital's Avatar
EntropiaForum Senior Member, click here for more information.
JohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital MasterJohnCapital Master  
  Activity Longevity
6/2012/20
Posts: 3,825
Gender: Male Ingame: Male
Avatar Name:
John Teacher Capital
Soc: The Chosen Few - Leader
Location: Las Vegas
EFD: 12.33
Reputation: Master
Fame: 1978 Achievements: 66
Martial Arts

Quote:
Originally Posted by Cani Ostro View Post
There might be a factor where skill versus the sweated mobs takes its toll as well. MA likes throw around with the term "match skills balballblalbalblalbl" at any point, so why not for sweating as well?

Would make sense as in higher sweaters should sweat higher mobs and get worse results on low mobs to prevent them from camping the low mobs and the lowbies have their grounds without someone cleaning it out.
Interesting point, but remember it was only recently that sweating wasn't capped. For most of the life of this universe, you could only do it so long before your "free money" was tapped out. So I don't think they really intended what you're suggesting.

However, this is the most dynamic universe ever, so....
JohnCapital is offline Reply With Quote
Old 01-17-2007, 18:23   #20
Prowler
In Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With CompetentIn Love With Competent  
  Activity Longevity
3/2012/20
Posts: 1,557
EFD: 118.43
Reputation: Competent
Fame: 1085 Achievements: 8

gotta say thanks very much for doing this ... Whether or not the sample size is sufficient left apart the graphs vividly demonstrate that sweat gatherer skills have no influence on sweating whatsoever.

I agree with Steffel, that they are no (known) sweat ubers just yet who might have a different sweat experience, but for 99.99% of the players this proves that SG level means jack

ILW
In Love With is offline Reply With Quote
Reply

Bookmarks

Thread Tools
 
LinkBacks (?)
LinkBack to this Thread: http://www.entropiaforum.com/forums/sweating/51794-sweat-science-experiment.html
Posted By For Type Date
The Forum Report - Entropia Universe Directory This thread Refback 12-15-2007 14:43

EntropiaTracker.com Loot Trends
Hunting Loot: -14.99 % Mining Loot: -48.37 % Crafting Loot: + 9.55 %
EntropiaTracker.com Latest Uber Loots
 RicK Ninja Hunter EnMatAmp MA-103 (L) - 4161 PED: 11/21/2008 00:44 | Ex Cons & Nurse Sammy Eomon Old Alpha - 1204 PED: 11/21/2008 00:43 | Einstein brainie brain Dino Shoes (F,C) - 1242 PED: 11/21/2008 00:37 | Frey Asar of Alfheim Kingfisher Young - 2656 PED: 11/21/2008 00:37 | joe jeff xXSqUaLLXx OreAmp OA-105 (L) - 1275 PED: 11/21/2008 00:14 | ck Coat Killers Eomon Stalker - 1154 PED: 11/21/2008 00:04 | joe jeff xXSqUaLLXx OreAmp OA-105 (L) - 1177 PED: 11/21/2008 00:00 | ck Coat Killers Eomon Prowler - 1842 PED: 11/20/2008 23:54 | joe jeff xXSqUaLLXx OreAmp OA-105 (L) - 1625 PED: 11/20/2008 23:46 | Proppen vinkar och ler. =) Eomon Stalker - 1088 PED: 11/20/2008 23:42 | ---Warants--- Merp Young - 1241 PED: 11/20/2008 23:19 | Tara TD Daniels Tantillion Young - 1613 PED: 11/20/2008 22:58 | PF PM DM OreAmp OA-101 (L) - 2672 PED: 11/20/2008 22:39 | sempul sempul negative OreAmp OA-101 (L) - 1554 PED: 11/20/2008 22:38 | pierre paul jacques OreAmp OA-101 (L) - 2883 PED: 11/20/2008 22:38 | Tammy Tamster Tiler Iron stone - 1368 PED: 11/20/2008 22:16 | Yolanda Yoli Carranza OreAmp OA-101 (L) - 3395 PED: 11/20/2008 22:09 | RicK Ninja Hunter OreAmp OA-101 (L) - 2920 PED: 11/20/2008 22:04 | Here for our Eomoney Eomon Prowler - 1395 PED: 11/20/2008 21:53 | Proppens hj?ltar Eomon Stalker - 2218 PED: 11/20/2008 21:49 | M2S Legends Eomon Stalker - 1159 PED: 11/20/2008 21:46 | dombath dom whitehead Dynera Laser Sight - 1915 PED: 11/20/2008 21:38 | Marius Shumis Simenas Basic Sensor - 1416 PED: 11/20/2008 20:58 | MAN OF HONOUR Dynera Laser Sight - 2657 PED: 11/20/2008 20:39 | M2S Legends Eomon Old Alpha - 1035 PED: 11/20/2008 20:22 | Helmars Funbot 15th Breer P2a (L) - 1623 PED: 11/20/2008 20:21 | John Riot Harfouche OreAmp OA-101 (L) - 11941 PED: 11/20/2008 20:10 | Art of War Eomon Stalker - 1539 PED: 11/20/2008 20:07 | Art of War Eomon Old Alpha - 1464 PED: 11/20/2008 19:27 | M2S Legends Eomon Prowler - 1678 PED: 11/20/2008 18:38 | ---Warants--- Eomon Old Alpha - 2603 PED: 11/20/2008 18:29 | Ezekial Zeke Sirrus OreAmp OA-102 (L) - 3767 PED: 11/20/2008 17:54 | Mystery Anaitis Woman Seduce Miniskirt (F,C) - 1498 PED: 11/20/2008 17:37 | Vlad Vlad Banokin GeoTrek LP485 Apis (L) - 2920 PED: 11/20/2008 17:05 | Ray Superunknown Butcher E-Amp 12 - 2400 PED: 11/20/2008 16:48 | Jack NightHawk Killian OreAmp OA-101 (L) - 3039 PED: 11/20/2008 16:31 | Mystery Anaitis Woman OreAmp OA-101 (L) - 2835 PED: 11/20/2008 16:27 | 2 Eomons 1 Big Cup Eomon Old - 1054 PED: 11/20/2008 16:26 | Eomon your momma Atrox Marauder - 1136 PED: 11/20/2008 16:11 | joe jeff xXSqUaLLXx GeoTrek Super Alloy EnBolts - 1203 PED: 11/20/2008 15:50 | claudius Germanicus Drusus Prosecutor M15 (L) - 26391 PED: 11/20/2008 14:26 | Daniel Rejman Sahlin SnarkSnot Prowler - 8301 PED: 11/20/2008 14:20 | Vector vecke Xeis OreAmp OA-101 Light (L) - 1103 PED: 11/20/2008 14:13 | ---Warants--- Eomon Mature - 6918 PED: 11/20/2008 14:05 | Ericsson Cozzmo Kramer Allophyl Old - 1087 PED: 11/20/2008 13:37 | Liga Ligavinja Jauce Basic Pattern Shirt (M,C) - 1943 PED: 11/20/2008 10:50 | Proppen is selected weee! Eomon Stalker - 1181 PED: 11/20/2008 10:23 | M2S Mick Gets No Loot Eomon Stalker - 1005 PED: 11/20/2008 07:29 | Roy Roy Tyrell Foul Guardian - 8384 PED: 11/20/2008 02:57 | RicK Ninja Hunter OreAmp OA-101 (L) - 3004 PED: 11/20/2008 02:20 | ck Coat Killers Eomon Old - 1187 PED: 11/20/2008 02:16 |