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#61 | |||||||||
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Marauder
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thats around 450k-500k and one ingredient is sweat, so i guess it has to come from somewhere Quote:
i came from,err, cant mention, something with sorceresses but without orks :P and you earned money with hunting there if you have a simimlar mmo background, you will, and i really say, at all cost, get a weapon and some cash to start to get money even if that doesnt work, you will try til that, many did and that is how i explain the 2 days quitting rate which i confirmed with many disciple and i guess other ppl will confirm that too Quote:
you might take a look yourself, last time i watched it was around that edit, my thin air: as you can see, just today 240k ish and the evening when the ppl come back from work hasn't started yet the week average is already around 400k the month at 320 000, but a couple of days to go and remember, now the weekends starts, i bet we top the 400 000 average this month ![]() Last edited by Alice; 07-27-2007 at 17:15.. |
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#62 | |||||||
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Elite
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2,100,000 /7 = 300k by my reckoning Alice. Your 450k were based on NEW PLAYERS too. Day 1 / 2. Not the whole of Calypso which includes prolific sweat gatherers, many of which are over 1000 SG. Last edited by Mega; 07-27-2007 at 17:23.. |
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#63 | |||||||
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Marauder
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![]() 20/5 = 4 funny you didnt mention that i said new players before, maybe a try to make it look better in the end? :P you you said yourself they just play 1 hour and quit that sweat is never sold... but lets assume there are some k lost each time for every 5 newbies and it starts to fall, no ? how many professional sweat gatherers are outta there and how much do they sweat each day? 100k? 200k? it is a funny throwing around with numbers i bet we could do that all day proving either one point or another but basics are this there are 150 newbies joining each day, say they quit after 2 days so you have every second day 300 newbies an opalo, or lets say a m2100, cost 2.2 ped, some ammo, say 4 ped thats 800 sweat at 0.5, lets be generous and say 600 per newbie, per hunting equipment i assume most will do it, so that is below my calculation of course, but maybe the newbie does a last attempt and tries to do a last hunt, so he might sweat to 1000 ![]() i bet we could think of thousands of scenarios either proving my point or yours but til now, mainly i gave the numbers, and all are plausible ^^ |
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#64 | |||||||
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Elite
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Day 247k today (day isnt over) Week (300k a day average) Month (293k a day average) Year (220k a day average) You didnt concede the 450k sweat per day point so I just thought Id emphasise it again. I dont like it when people put words into my mouth Alice. I didnt say they play 1 hour and quit. How many professional SG out there? No idea. How much do they get? No idea. 150 Newbies is based on what an MA guide told you - youre taking their word as gospel? He could be exaggerating - I find people do exaggerate with numbers some times. ![]() If you assume, you make an ass out of u and me |
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#65 | |||||||
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Nothing should ever be compared. EVER!!!!!!! So this thread should be deleted because even in the OP it used comparisons between then and now. /end sarcasm Anyway, YES, Alice got her skills at a much cheaper cost, both in real cash and playing time than is currently possible. She even partially admitted this. This gives her a huge range of eco weapons to choose from, but she refuses to use them while saying that newbs are more eco than her. If I remember right, she said she has maxed out the Opalo. So why isn't she using the most uber eco weapon {according to her} in the game? She seem to fail to realize, that with her current weapon, while it may be a bit less eco than some other weapons, she more than makes up for it because she can kill mobs that drop high mark up loot. There's also the issue of "newbs have it better because (L) weapons are more eco". I tried to show that it isn't always true, with my 2 examples, but for whatever reason, that was completely dismissed. The point is, some may be more eco, but not all of them. Also, some are more eco for certain things than others. |
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#67 | |||||||
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~Proud Sweataholic~
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In EU, you sacrifice between Damage and Skill Gain... If you have maxed out on a certain weapon, you will get less skills than a weapon that you haven't maxed out, obviously... So the question lies in, what do you value more, skills or damage? Nowadays, its easier for newcommers to maximize their damage due to the introduction of (L) items, which gives a huge advantage to those who don't have much skills, but to the 10/10 HA on an (L) weapon as opposed to before, when one had to skill up more to be able to use certain weapons... Of course the people who skilled before got more skills than now, its obvious, it isnt debatable- but those are the people that supported EU in the earlier stage, that made Entropia what it is now, shouldn't they be rewarded for believing in a product before it made it "Big"? It's the same way IRL, look at Euros, in the beginning everyone thought it would just go downhill, look at the people who invested on euros in the earlier times and how they are rewarded now that its stronger than the dollar...look at the beta players who managed to buy mod faps and all the toys that are now outrageuously priced.. what is there to debate about? Nowadays, its easier to gain more sweat sweating, as the pulls have been increased as well as there is no longer a sweat cap... unlike before. Now, you have (L) weapons that allow you to have more damage with lower skills. Earlier players not only dealt with the uncertainly of progress or future of Entropia, but also with the fact that they had to skill much more to be able to use higher weapons, in order to get a better HA. Now, anyone can have a 10HA with the right (L) weapon... It doesn't take a genius to understand the above. In my personal opinion, it IS easier to start nowadays than before, you can't actually expect people to pay for your gameplay sweating and this all comes down to perspective... the truth of the matter is that many new players come to EU with unrealistic expectations... and this is where the problem lies... "Kill Mobs, Get Paid" I remember used to be the slogan for PE before. If im not mistaken, this thread is about sweat prices, not about economical weapon usage...blame Mindark for luring you into False Advertisement, but certainly do not expect Mindtropians to pay more for an unfinished, flawed and dead end profession... just so sweaters can play the way they want to play. And if your so concerned about low-paid sweaters, skill up Mindforce and start paying 1.0 pec a bottle... Im sure you will increase the demand then... Last edited by Mikah; 07-27-2007 at 18:20.. |
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#68 | ||||||||
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You will see where weapon eco comes in to this thread. |
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#69 | |||||||||
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Prowler
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i dont see what the opalo has to do with this thread tho, but if alice is recomending to noobs to use opalo, then thats her call, would it be better to recomend a ml or a adj V1? :p i dont take disciples but if i did i would be recomnding a opalo/breer as a starting gun, cheap eco fun while learning the game Quote:
imo weapon eco is not the be-all or end-all, for example a hig dmg/sec weapon will save u on fap costs and armor decay, but will cost more in decay, a lot is down to hunting style and tactics. but... i would tell ppl to start by looking at weapon eco, its as good a place any to start and high markup loot.... what mobs are those? lol heheheseriously tho why do u care what alice can hunt? or what her eco is? eu is many many ppl on many many lvls, and i can tell u now, most of them will have better eco than a fresh noob Quote:
its a bit like me saying my great great great great grandfather had it better as a house only cost $1 ...... yes stuff was cheaper, but way of life was different too and i think thats quite apt for EU as well ![]() |
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#70 |