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#4 | ||||||
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Provider
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The swamp camp often has less ..tactical people luring multiple mobs as opposed to focusing on one.Infact it's hard to keep track on wich one is dry or not.
One ambulimax is a lot easier ![]() |
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#6 | |||||||
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Marauder
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Quote:
just to name some which are related daikis/exas have 2/3 pulls max with many ppl around, those are dry in no time means, you have to run to the next not just that you lost time on a (if 5 ppl already sweated before) already dry mob, you also lose time by running to the next one maybe not much, but since even if the daiki/exa has sweat, and you get it, it will be dry again soon means, more running the more you have to run, the less sweat you gonna get an ambu has quite much sweat, and even with that many ppl around it is pretty likely to get several pulls out of it before you have to run to the next another, and very annoying thing in the swamp camp, are the ppl that might sound more harsh than it is meant, but imagine this situation you sweat your daiki in swamp camp out of the blue come 4 bibos running to you why? because some other jerk thought it would be a good idea to sweat one of them, but in the aggro range of the 3 others running like a chicken because he might die, and rather run them to you now, imagine that with 4-10 more sweaters around you, and you have a good imagination of the swamp camp ![]() it is simply not organized enough IF it would be organized, the ppl would get more sweat, more skills than with ambus, but for that you would need discipline, a little bit of communication and some rough understanding of team tactics (don't lure 50 mobs for a 3 person team, while 1 is enough ^^), and some common sense (yes, 50 daikis have more sweat than one, but it isn't necessary to run right into the spawn) Nea's is more organized, means you get more sweat usually than you could in swamp camp besides, with tactical group sweating you can beat the ambus in sweat per hour, and for sure in the gain of defence skills ![]() |
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#7 | ||||||
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Old Alpha
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There is of course the obvious benefit of free healing often provided at Neas by MF skillers, and the fact that dry mobs are often killed by generous and helpful experienced players.
(I could name loads here but would be bound to forget some - the ones that spring instantly to mind as regular killers for as long as I can remember are ratr33 and spez but I know there are many many others who also regularly kill dry mobs at Neas. Healers, there are even more, and too numerous to mention. So everyone else, killers and healers, please consider yourself mentioned )But aside from those benefits, I started thinking about how much sweat per hour you actually get from different mobs, taking into account the healing cost, time to find a new mob when it dries, time to kill, focus cost etc And without going into all the detailed calculations, the results look something like this. Assuming 6 sweaters, self-healing with a Vivo T1, self-focusing, and assuming all mobs attack once every 5 seconds and miss 3 out of 4 times, average sweat gaining rates work out as: Daikiba Y - 5 bottles / min / player Snable m Y - 5 bottles / min / player Combibo Y - 7 bottles / min / player Ambu Y - 6 bottles / min / player If you up the number of sweaters to 12 (again totalled across all players): Daikiba Y - 3.5 bottles / min / player Snable m Y - 3.5 bottles / min / player Combibo Y - 7 bottles / min / player Ambu Y - 8 bottles / min / player The increase with ambus is because with more sweaters, less time is lost from having to heal, and fewer focuses are lost, because the mob's attacks are shared across more sweaters. However, the daiki and snable hit a limit - with too many sweaters it is no longer efficient. The mob dries so fast more time is spent killing and finding a new one, than actually sweating. Using this model, I worked out the optimum group size for each mob: Daikiba Y - 4 players Snable m Y - 4 players Combibo Y - 7 players Ambu Y - 23 players It wasn't a brilliant computation. It doesn't allow for the fact that you might die, or that when killing it isn't efficient to have 50 players shoot a snable male young, nor did I allow for the fact that sweat is only obtained in whole numbers of bottles. And it assumes perfect conditions - in particular one mob only. I've noticed that recently at Nea's, there is a tendency for people to leave the group, and pick a nearby mob, sweat that, then when it aggros on them, run back to the group and dump the mob on another player. This unfortunately can ruin the production-line sweating process. But when it works well, Neas is definitely a fast sweat gathering location. Accepted Alice, you can do most likely even better with tactical group sweating - hmmm...which gives me an idea... ![]() |
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