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Old 09-02-2007, 18:46   #1
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The sweat we buy with pecs - its not goming so easy
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Old 09-02-2007, 19:27   #2
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Maybe I'm blind but I can't see anything unusual in your screenie
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Old 09-02-2007, 21:31   #3
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there is many many easyer ways to get it - daikibas, exos etc, etc, etc
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Old 09-02-2007, 21:45   #4
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The swamp camp often has less ..tactical people luring multiple mobs as opposed to focusing on one.Infact it's hard to keep track on wich one is dry or not.
One ambulimax is a lot easier
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Old 09-02-2007, 22:11   #5
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Quote:
Originally Posted by ATBLOODy View Post
One ambulimax is a lot easier
Exactly
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Old 09-03-2007, 06:55   #6
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Quote:
Originally Posted by akas View Post
there is many many easyer ways to get it - daikibas, exos etc, etc, etc
not really, several reasons

just to name some which are related

daikis/exas have 2/3 pulls max

with many ppl around, those are dry in no time
means, you have to run to the next

not just that you lost time on a (if 5 ppl already sweated before) already dry mob, you also lose time by running to the next one

maybe not much, but
since even if the daiki/exa has sweat, and you get it, it will be dry again soon
means, more running

the more you have to run, the less sweat you gonna get

an ambu has quite much sweat, and even with that many ppl around it is pretty likely to get several pulls out of it before you have to run to the next


another, and very annoying thing in the swamp camp, are the ppl
that might sound more harsh than it is meant, but imagine this situation

you sweat your daiki in swamp camp
out of the blue come 4 bibos running to you
why?

because some other jerk thought it would be a good idea to sweat one of them, but in the aggro range of the 3 others
running like a chicken because he might die, and rather run them to you

now, imagine that with 4-10 more sweaters around you, and you have a good imagination of the swamp camp

it is simply not organized enough
IF it would be organized, the ppl would get more sweat, more skills than with ambus, but for that you would need discipline, a little bit of communication and some rough understanding of team tactics (don't lure 50 mobs for a 3 person team, while 1 is enough ^^), and some common sense (yes, 50 daikis have more sweat than one, but it isn't necessary to run right into the spawn)

Nea's is more organized, means you get more sweat usually than you could in swamp camp

besides, with tactical group sweating you can beat the ambus in sweat per hour, and for sure in the gain of defence skills
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Old 09-03-2007, 10:25   #7
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There is of course the obvious benefit of free healing often provided at Neas by MF skillers, and the fact that dry mobs are often killed by generous and helpful experienced players.

(I could name loads here but would be bound to forget some - the ones that spring instantly to mind as regular killers for as long as I can remember are ratr33 and spez but I know there are many many others who also regularly kill dry mobs at Neas. Healers, there are even more, and too numerous to mention. So everyone else, killers and healers, please consider yourself mentioned )

But aside from those benefits, I started thinking about how much sweat per hour you actually get from different mobs, taking into account the healing cost, time to find a new mob when it dries, time to kill, focus cost etc

And without going into all the detailed calculations, the results look something like this.

Assuming 6 sweaters, self-healing with a Vivo T1, self-focusing, and assuming all mobs attack once every 5 seconds and miss 3 out of 4 times, average sweat gaining rates work out as:

Daikiba Y - 5 bottles / min / player
Snable m Y - 5 bottles / min / player
Combibo Y - 7 bottles / min / player
Ambu Y - 6 bottles / min / player

If you up the number of sweaters to 12 (again totalled across all players):

Daikiba Y - 3.5 bottles / min / player
Snable m Y - 3.5 bottles / min / player
Combibo Y - 7 bottles / min / player
Ambu Y - 8 bottles / min / player

The increase with ambus is because with more sweaters, less time is lost from having to heal, and fewer focuses are lost, because the mob's attacks are shared across more sweaters.

However, the daiki and snable hit a limit - with too many sweaters it is no longer efficient. The mob dries so fast more time is spent killing and finding a new one, than actually sweating.

Using this model, I worked out the optimum group size for each mob:
Daikiba Y - 4 players
Snable m Y - 4 players
Combibo Y - 7 players
Ambu Y - 23 players

It wasn't a brilliant computation. It doesn't allow for the fact that you might die, or that when killing it isn't efficient to have 50 players shoot a snable male young, nor did I allow for the fact that sweat is only obtained in whole numbers of bottles.

And it assumes perfect conditions - in particular one mob only.

I've noticed that recently at Nea's, there is a tendency for people to leave the group, and pick a nearby mob, sweat that, then when it aggros on them, run back to the group and dump the mob on another player.

This unfortunately can ruin the production-line sweating process.

But when it works well, Neas is definitely a fast sweat gathering location.

Accepted Alice, you can do most likely even better with tactical group sweating - hmmm...which gives me an idea...
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Old 09-12-2007, 21:02   #8
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Great responses
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