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#1 | ||||||
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Prowler
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The range of the turrett at Zeus has been extended and now covers the stable area and the stable keeper. This means that if you open a pet deed at Zeus and move it away from the range of the stable keeper it won't go back cause it is 'afraid' of the turrett. So you willl have to walk the pet to the nearest stable or just leave it to auto-stable (and lose trust and energy).
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PJ's to be improved signature ...hey but it will do for a start
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#2 | ||||||
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Elite
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Brilliant bit of work, MA.
Thanks for the heads up |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#3 | ||||||
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Old Alpha
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You can read all about my frustrating experience with support and the Fort Zeus stabling issue at this link.
Pet Stabling Issues! |
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#4 | ||||||
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Stalker
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Well that is good news, i did hate it when stray mobs use to come after me their, i couldnt stand it. And the stable keeper just stood their as if nuthing was happening.... Stupid bitch.
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Dillys words of wisdom:Stay ingame, dont do AC ![]() Dilly is the best, most uberest player in EU -The Sun (No, this is a n00bish sig, on my part) www.myspace.com/57267875 |
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