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Old 05-20-2007, 06:40   #31
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Originally Posted by unionova View Post
Am I the only one who think using this overlooked consequence of the pet system is not only in bad taste regarding pvp but also in fact an exploit?

Take it like a (wo)man, dont hide behind your daikibas, people.
I'm very currious to know your pet taming/handler skills are you one of those i wish i hadnt sold my whip people
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Old 05-20-2007, 07:56   #32
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actually, i (and several soc members too) thought about this idea for some time already

nice to see it proved miggobar

to toxic pvp zone

well, see it that way

if you go there planning to pk ppl, then it isn't against eula
if you go there to mine and are shot (and lose maybe kinda much cash), it isn't against eula
if you go there and take your daikiba for a walk, it isn't against eula
if the pker rather shoots at the daiki than the guy behind it is his ammo and not against eula ^.-

talk about fairness if you are shot with a 200 damage hit at 150m distance
especially if you are a miner (not THAT big pk equipment)
and yes, i feel terribly sorry for all the sentinel guys with marber tango and whatever

still, you would need a level 3 pet, with follow option to do that, and that would cost time and effort to get there, in pvp4 it won't work most likely anyway (closest stable is genesis?)

and for more pets you need to be kinda skilled to handle them
the method is possible but pretty time consuming, also takes some nutrios and trust for autostable
doubt it will happen that often

i mentioned already we had that idea some time ago too, and it wasn't tested due to that

but see it that way, MA can't allow this (can't piss the guys off with their expensive stuff), so they have to act, and change pets
maybe they give it some useful changes (bags for pets, so miners could carry their ore with them!) on the way too

'imagines many ppl taking their daiki for a walk in pvp3
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Old 05-20-2007, 11:17   #33
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Kaffe & MG Mighty; I didnt take into consideration the cost of auto stable thingy. So as a rough estimation; How much, in current market price, would it cost a pet owner to drag a pet into the toxic zone and then abandon it? 1 ped? 5 peds? 10 peds?

I still think that the whole thing is off, but that is my personal opinion and you are all very welcome to disagree Like I said in my previous post though, the problem isnt pets in a toxic zone, the problem is that the blocking pets do not take damage.

Quote:
Originally Posted by gekkegerrit View Post
I'm very currious to know your pet taming/handler skills are you one of those i wish i hadnt sold my whip people
I have no idea what my taming skills have anything to do with it, and my whip is safely tucked away in storage. I fail to see what my skills or whip ownage have to do with anything though.
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Old 05-20-2007, 11:33   #34
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Quote:
Originally Posted by unionova View Post
Kaffe & MG Mighty; I didnt take into consideration the cost of auto stable thingy. So as a rough estimation; How much, in current market price, would it cost a pet owner to drag a pet into the toxic zone and then abandon it? 1 ped? 5 peds? 10 peds?

I still think that the whole thing is off, but that is my personal opinion and you are all very welcome to disagree Like I said in my previous post though, the problem isnt pets in a toxic zone, the problem is that the blocking pets do not take damage.
The point remains the same.
Wall don't take damage
Mountains (small elevations in pvp4 make some time harder for a pker to shoot the miners) don't take damage.
Air doesn't take damage.

If the pker doesn't aim at me why should I take damage ?
If I can have a personnal wall that eats nutrios why shouldn't I be able to use it ?

It's not like the pker can't see that obstacle between us.

Anyway I doubt that anybody will use it very often
and those who try to use it for this purpose WILL BE PKED once in a while.

About the cost it depends on the ammount of time that the player remains there doing his activity.

If it is like 3-4 hours of mining with follow plus autostable I guess it may cost more that the toxic shot.
=> (Ence not worth if they hadn't any stackables for the pker to take)

It's not like they can drag the pet out of the inventory and use it right away, they will have to pay the costs even if they never use it with such intents.

Last edited by MG Mighty; 05-20-2007 at 11:39.
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Old 05-20-2007, 12:30   #35
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See, but my point is that a pet - a living creature - is in fact not a mountain, not a wall, not air. Its an animal. Its alive. And therefor should take damage.

And since I dont know at what range pets show up on radar I cant say if the attacker infact see the obstacle or not before firing.
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Old 05-20-2007, 14:25   #36
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Quote:
Originally Posted by unionova View Post
See, but my point is that a pet - a living creature - is in fact not a mountain, not a wall, not air. Its an animal. Its alive. And therefor should take damage.
On the other hand: Hardcore pk:ers (some of thtem) has eon armor, ~300 hp, mod fap, tano/ML 45 PSG or simular weapon, most of us others don't and can't even hope to get there. You might say "they've invested in equipment". On the other hand, for animal taming, nothing has happened since it was implemented besides minor fixups, such as pets were able to get aggro for a while, and they fixed to that exos could sit down, and lots of people spent money in taming just to see their pets stand in stable at level 3 and eat nutribars for no use at all. As for skills, we know that the people with loads of taming skills stands near a turret (nymphtown seems popular) and use autoclicker on pets without trust and gains loads of skills cheap.

On the other hand, to get pets to pvp4, you have two options: To drag them from nearest stable (which probably takes an hour or so), or you can tame exo(s) near the pvp. If going for the second option, you need enough nutribars to train it to level 3 and you'll probably decay your brush a bit unless you've got plenty of time. Also, as someone else pointed out, if you leave your pet one way or another it *will* lose trust, energy and skills; and if it gets autostabled you will have to repeat from the beginning again either by dragging it from a stable (after beging trained up again to level 3) or by taming a new one.

Bercause of the work needed to get a pet to pvp4, I don't think miners in general will have pets with them. Note that is no "business opportunity" to stand at pvp4 borders and sell/rent pets, because a pet can only change owner while it's in stable.
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Old 05-21-2007, 00:36   #37
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Quote:
Originally Posted by unionova View Post
See, but my point is that a pet - a living creature - is in fact not a mountain, not a wall, not air. Its an animal. Its alive. And therefor should take damage.

And since I dont know at what range pets show up on radar I cant say if the attacker infact see the obstacle or not before firing.
unionova, you are becoming a troll

where are your post complaining about rocks and trees you can walk and shoot through, maybe when we see those we can start taking you seriously
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Old 05-21-2007, 00:50   #38
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Its been my observation that a wall .. a mountain .. a tree .. and now a pet .. will not stop a dedicated PK..er.. from sniping you down.


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Old 05-21-2007, 02:12   #39
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Quote:
Originally Posted by gekkegerrit View Post
unionova, you are becoming a troll

where are your post complaining about rocks and trees you can walk and shoot through, maybe when we see those we can start taking you seriously

If thats the best you can do, then really, dont even bother...

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Old 05-21-2007, 02:22   #40
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Quote:
Originally Posted by unionova View Post
Am I the only one who think using this overlooked consequence of the pet system is not only in bad taste regarding pvp but also in fact an exploit?

Take it like a (wo)man, dont hide behind your daikibas, people.
I think this is a brilliant system. Other mobs live within the toxic zone. It stands to reason that animals are not subject to the effect. Perhaps something with higher order reasoning and the part of the brain that controls that.

That being said, I remember in the past trying to kill a pet and getting a message that said something like, 'You can't attack pets...Not Yet.'

It seems that MA needs to speed up the implementation of killing pets.
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