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Old 04-03-2008, 17:30   #361
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Woot ... something happened.
Finaly a support answer that shows the spark of understanding!

Quote:
02 Apr 2008 Entropia Support:
Hi,

The "item busy" is more likely to be related to your connection and latency and packetloss.

****** standard copypaste bla bla removed about 'please run pingplotter'*****

Regards,
Entropia Support

02 Apr 2008 You wrote:
Dear support,

NO.

But, what about this one:
me trying to hunt on CP and getting 3 pages of item busy, while my GF Kilkara next to me can hunt without those on eudoria in the SAME TIME.

Read a bit of EF!
Topic about the VU.
Strange how everyone's connection turned to be crap.


03 Apr 2008 Entropia Support:
Hi,

Thank you for your feedback, it was really useful, it does indicate that this might not be related to packetloss or latency , and we will forward your information to the Dev team, so they can further investigate!

Regards,
Entropia Support
I hope they can find and solve the problem soon
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Old 04-03-2008, 22:29   #362
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LOL, I don't want to ruin your anticipation, but I suspect they will come back with something along the lines of...

"Your GF's machine next to you was using 90% of your carriers bandwidth and caused your problem." (yeah, I occasionally get pessimistic).

Actually, if her uplink *is* set too high, it can be a contributor, so you might want to set both settings to be a little "less" than half the bandwidth, each.

Then you really can hit the B.S. button if they give you that kind of an answer. Either way, I *still* recommend you do a local bandwidth test to dslreports.com as evidence that their is nothing wrong with your end, systemically.
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Old 04-04-2008, 01:39   #363
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Quote:
Originally Posted by Argh non Ral View Post
Woot ... something happened.
Finaly a support answer that shows the spark of understanding!

Thank you for your feedback, it was really useful

I hope they can find and solve the problem soon
Wow, you got a reply from a real human that used non standard words, this is a breakthrough!!
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Old 04-04-2008, 08:02   #364
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Quote:
Originally Posted by Traf Rellik View Post
LOL, I don't want to ruin your anticipation, but I suspect they will come back with something along the lines of...

"Your GF's machine next to you was using 90% of your carriers bandwidth and caused your problem." (yeah, I occasionally get pessimistic).

Actually, if her uplink *is* set too high, it can be a contributor, so you might want to set both settings to be a little "less" than half the bandwidth, each.

Then you really can hit the B.S. button if they give you that kind of an answer. Either way, I *still* recommend you do a local bandwidth test to dslreports.com as evidence that their is nothing wrong with your end, systemically.
8Mbit ADSL... wich can drop to ~6Mbit in peak times.
We used to be both online in PE with torrent download running in background on normal priority on her desktop (upload speed limited to ~50%)
... and it was not significantly worse then in these days (if we do not count high hdd activity caused performance drop)

- Connection speed is set to 2-3Mbit in both clientloaders (also tried to play with those already without any effect)
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Old 04-04-2008, 08:38   #365
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I use 256kbit in the clientloader and no equip problems at all. I find it strange only some systems are affected. There might be a setting somewhere that solves the problem.
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Old 04-04-2008, 14:33   #366
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Yeah, with 8 Mbit, there's no reason to suspect local issues unless someone really hates you and set you up for a DOS attack, lol.

I actually did find something that affected some steam clients lately. A new service pack for visual studios really caused a SIGNIFICANT decrease in online game play recently. Didn't dig in to see what aspect it is based on (network/graphics/whoknowswhat...), and I'm not trying to draw a link to your issue, but it *is* possible that some clients are affected because of what they have on them. *IF* you have visual studios installed and ran the service packs recently (it's been out for a few months), try removing it (just the service pack).

Again, the smart money is with it being a centralized issue at one or all of MA's server farms, but it's in your best interests to try a few things too. Good luck.
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Old 04-04-2008, 16:01   #367
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Quote:
Originally Posted by The-One-Baan View Post
All the new lagg reducing things MA implemented, don't seem to work imo. Instead of frustrating the gameplay with changing clothes/armor decays, revivaltime increases etc etc.
MAYBE it is time to start doing something completely different: i dont know how WOW or SL is dealing with these issues, but they seem to be able to handle MILLIONS of users, pretty ok. I never heard of decay when changing things in WOW or revivaltime delays in SL. Supporting a few k EU-players, at max, shouldn't be that hard.
So maybe MA should benchmark some (go visit the developers of WOW), instead of thinking up NON-effective new rules.
GL!


And p.s. where are the items??

AND, since we all have to download a few gig to play EU, that means probably most of the calculating is done client-side. So if most calculations are done client side, why would the serverload be in the red all the time? Maybe because stuff is old or not good configurated or both.
I have a 20mbit stable connection and a FAT PC(dualcore, 2gig. memory, , , so no problems there...)
Please MA do some benchmarking!!!
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