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#11 | ||||||
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Provider
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I have an e-amp 15 also. After one short hunt it was in need of repair. Now it collects dust in my inventory. The damage dealt can be fun but the upkeep is a bummer. If you want the added damage in that range and planned to hunt at that level much, the 105/106 might not seem so outrageous over time. Besides, the value is there to sell it again so the purchase can be recaptured. E amp 15 being crafted probably wont increase in price much (or at all).
What I used the e-amp 15 for was atrox on a mann mph (yeah awhile ago )Fun but spendy. ![]() |
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__________________
--How many clicks to get to the center of a hof...... the world may never know.-- |
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#12 | ||||||
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Prowler
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I use E-amps, and a lot too. Reason is value in skillgain, and partly also loot.
When I use E-amps my progress is higher then when I use other amps, but my loot is often lower in tt-value. But with e-amps I get better stuff in loot, with way higher markup. So question is, do I really get worse loot with e-amp? ![]() About value in skillgain. When I use e-amp13 on atrox, my progress are approx 2 to 3x higher than with a203. When I calculate total cost per run, e-amps are way more expensive, but at the same time, I need 2 or 3 runs with a203 to have same progress. So do I really lose? Doubt it, if we look at it in a different way. We should rather see what it cost you to get a skill to, lets say 10k. And also time. You reduce time a lot by hunting with the e-amp. This isn't linear thou'. At slowdowns both amps can have pretty similar values on some mobs, while on others there are a big difference. The weapon I use are mk5 or adj2722. Occasionly a adj hero too. So my suggestion to all those that only stear at numbers, try the stuff out before ditching something. Reality isn't always what it might look like in a chart. ![]() |
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#14 | |||||||
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Elite
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Yes, A-amps are expensive investments. But their dmg/pec is extreme, and that's why they are expensive. Example: 3.92 dmg/pec if you use A-3 MK III with E-15 4.30 dmg/pec if you use A-3 MK III with A-204 That's around 10% lower cost to inflict the same amount of dmg, just by using a better amp. If you hunt a lot... Let's say 1000 ped per day maybe, then you "save" roughly 100 ped per day. In one year that's 36500 ped saved. ![]() |
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#15 | |||||||
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Provider
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E-Amp 15: 23 damage for 6.63 pec (3.47 eco) A105: 16 damage for 3.47 pec (4.61 eco) If do around 30k shots in a week (ten 300 ped ammo hunts for me): If I use E, I'll do 690k damage with it and spend 1890 ped on decay+extra ammo. If I use A, I'll do 480k damage and spend 1040 ped. To make things easier lets not count extra damage with E and only count 480k out of it, thats 1315 ped => we saved 275 ped with A105 in a week, not bad I'd say :P 9 weeks and we got markup back. And when I need better dps, I usually better gun... It's usually something like that: HL6 + E-Amp 15 = 60 dps 3.7 eco, HL8 + A105 = 63.8 dps 3.8 eco, next step: HL8 + E-Amp 15 = 69.7 dps 3.6 eco, HL11 + A105 = 69.7 dps 3.8 eco And about loot depending on what gear you use, well, I don't believe in it and haven't seen any proof yet, sorry. |
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#16 | ||||||
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Elite
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I actually quite like the trend of people making fantastic claims about the E-amp's mystical effect on loots &tc. It makes it that much easier for the sane ones to make a PED. Thank you, good delusional people of EU!
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#17 | |||||||
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Old Alpha
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__________________
In game name Jack JJ Johnson |
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#18 | |||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 18,117.71
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Quote:
![]() wait...that's why people have religion and superstition.... |
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#19 | |||||||
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Prowler
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facts. Those that don't get better stuff maybe arn't skilled enough to handleequipment? If I use e-amp13 with mk5 on a particular mob, I get superior extractors, but if I use a203 with mk5 I never get anything better than the most common extractors. This is just one example, with atrox I get way better stuff with e-amp13 instead of a203 too. You remark is like saying to someone that already has painted the house red, that the house is green and no way it's red. ![]() I never said I want others to follow my path with e-amps, since that has a negative effect on my position in the "playerbase ladder". ![]() |
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#20 | ||||||
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Marauder
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well first
lets kill a snable female mature, 70 HP, with an opalo, and an opalo 101 to make it easier, we fix the numbers, so we do always min dam to have the same dam% all the time (50%) With the unamped opalo, we need 18 shots (70/4; round up from 17.5) shots, cost 36.36 pec. The amped opalo will need 13 shots (round up from 12.72), cost 34.736 pec. so you save around 1 pec per snable the question is, how many snables you gonna kill in your whole EU carreer? just 1? the a amp isn't worth it more than 1k? it starts to get more interesting and of course, this is just a mob with 70 HP, so the effects gonna get more funny if you hunt 1k atrox per day -- to the "eamps give better loot", there is no prove yet either can as well be luck based but even saying it would be, you need quite some better loot to cover that loss in eco in the longer run but however, i second Doer's point of view ![]() funny that i am melee and don't use amps even really #D |
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