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Old 07-01-2008, 08:00   #11
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the med should be more eco, basically considering the damage

while the cost per shot are more or less the same i guess, also the min dam

you will more likely deal more damage with the med chip than with the mod

and if you have 36/(10+1.1) ;10 being ~cost for 5 ME; with so 3.25 for the med
or 20.5/11.7, so 1.75

i don't know how much higher the effective hit ability will be, say 5% max
it isn't still the main problem of missed shots you have with the eco there
more dealing damage if you hit

Coop did some tests regarding those 2 chips as well
the med won, not just in being more eco, also in better skill gain
thats why i am a bit surprised about the better skill gain you got there

although, you might check the starting value of the skill and the end value, best with figures behind the dot (skill scanner), and the difference of the tt value of the skill could be interesting too (diff of how much tt the ESI would have if chipped out at start and at end)
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Old 07-23-2008, 22:52   #12
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Nice work Sunnata. I've been using the same 2 chips myself and wondering the same thing. I'd say your better off with the medium for hunting. I haven't checked the skill gains tho. Check the skills with the skill scanner and see what the tt value is. Green lines don't mean a thing, except that yes, you did get some skill.
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Old 07-28-2008, 11:02   #13
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I knew that SIB items were less economical than non-SIB but I didn't realise the difference was so great. Your numbers show that the non-SIB is getting on for twice as economical as the SIB one.
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Old 07-28-2008, 12:39   #14
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Quote:
Originally Posted by davidgr1200 View Post
I knew that SIB items were less economical than non-SIB but I didn't realise the difference was so great. Your numbers show that the non-SIB is getting on for twice as economical as the SIB one.
SIB items (once maxed) are normally more economical than non-SIB items (until you're close to lvl 100).

Mindforce SIB is unusual because it starts early but is not maxed until lvl 100. And the way damage range works on them, makes it very uneco to use them until they are near maxed.
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medium nerve blast chip, mindforce, moderate nerve blast chip, nerve blast, sib

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