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| Weapons Discussion of all ranged and melee weapons and attachments available in Entropia Universe. |
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#11 | ||||||
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Marauder
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the med should be more eco, basically considering the damage
while the cost per shot are more or less the same i guess, also the min dam you will more likely deal more damage with the med chip than with the mod and if you have 36/(10+1.1) ;10 being ~cost for 5 ME; with so 3.25 for the med or 20.5/11.7, so 1.75 i don't know how much higher the effective hit ability will be, say 5% max it isn't still the main problem of missed shots you have with the eco there more dealing damage if you hit Coop did some tests regarding those 2 chips as well the med won, not just in being more eco, also in better skill gain thats why i am a bit surprised about the better skill gain you got there ![]() although, you might check the starting value of the skill and the end value, best with figures behind the dot (skill scanner), and the difference of the tt value of the skill could be interesting too (diff of how much tt the ESI would have if chipped out at start and at end) |
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#12 | ||||||
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Provider
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Nice work Sunnata. I've been using the same 2 chips myself and wondering the same thing. I'd say your better off with the medium for hunting. I haven't checked the skill gains tho. Check the skills with the skill scanner and see what the tt value is. Green lines don't mean a thing, except that yes, you did get some skill.
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__________________
Angelo Frazzini Arrived October 1, 2006, Port Atlantis
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#14 | |||||||
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Moderator
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Quote:
Mindforce SIB is unusual because it starts early but is not maxed until lvl 100. And the way damage range works on them, makes it very uneco to use them until they are near maxed. |
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| Tags |
| medium nerve blast chip, mindforce, moderate nerve blast chip, nerve blast, sib |
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