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#1 | ||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Sunnata Thoreau Annata Soc: Viva la Swamp Camp
Location: Swamp Camp
EFD: 309.25
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I was trying to decide which Nerve Blast chip I should use on a daily basis. The Moderate Nerve Blast Chip which has a SIB or the Medium Nerve Blast Chip which has no SIB but greater max damage (based on my current skills.)
Click to enlarge I decided to do a trial run of each keeping track of damage and Psychotropy skill gains. The questions are, which chip will give me better economy and which chip will give me better skill gains. Test were performed North of Argus on Cornundacaudas. All items were repaired fully before each trial. Shogun armor. Adjustments were made for Focus Chip used. Here is the summary data. Medium Nerve Blast Chip (No SIB) 990 Total ME Used 198 Total Shots 2.18 Med Nerve Blast Decay 2.00 Ab Implant Decay 19.8 ME Cost 200% 23.98 Total Cost 4035.1 Total Damage 1.68 Economy 31 Misses 28 Psychotropy Skill Gains 24.16 Average Damage Moderate Nerve Blast Chip (SIB) 980 Total ME Used 196 Total Shots 3.34 Mod Nerve Blast Decay 1.98 Ab Implant Decay 19.6 ME Cost 200% 24.92 Total Cost 2490.2 Total Damage 0.999 Economy 37 Misses 41 Psychotropy Skill Gains 15.66 Average Damage Looking at these trials a few interesting things emerge. The Moderate Nerve Blast Chip gave more Psychotropy skill gains as expected. However, although the Hit Ability was higher I missed more with the Moderate Chip. Since all other factors were the same this is a curious finding. Also, an interesting finding is how the lower non-SIB Medium Nerve Blast chip has a better economy based on my current skills. I had thought that SIB would always be more economical. It seems that the higher max damage of the non-SIB chip allowed for greater average damage over time and that affected economy. In conclusion, it seems that if I want to hunt economically I should use the non-SIB Medium Nerve Blast chip. If I want more skill gains I should use the SIB Moderate Nerve Blast chip. |
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#2 | ||||||
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Elite
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thats a good bit of research and the conclusions can probably be applied across other weapons/items. Its always been difficult to show how SIB works as their are few like for like compariable items. Im not entirely surprised though, with SIB faps the economy is rubbish until you max when it shots up and above everything else. the next thing to test/confirm is if once the SIB period ends the skill gains level off.
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__________________
OFFICIALLY a Pirate ![]() consider a cockup before a conspiracy |
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#4 | ||||||
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Moderator
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Nice test. Although I think its a bit too short to deduce too much, and also you should track all skill gains not just pyschotropy.
But interesting nevertheless. The economy result is to be expected (maybe not the hit thing but I think thats just an example of what can happen in short tests). The woeful damage range of the SIB nerve blast completely kills it really. |
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#5 | |||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Sunnata Thoreau Annata Soc: Viva la Swamp Camp
Location: Swamp Camp
EFD: 309.25
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Quote:
I plan longer tests and I'll include all skill gains. |
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#6 | ||||||
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Banned
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 11,946.73
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Psyche skilling is very fickle + hard to track - it is vital the skill volume (or points) be tracked, and not the green lines.
By preference I would say "all skills, including psyche". Intersting thing on that first test was you missed more but had higher HA with the IV Include the raw data - that from the focus charges (it's still psychotropy) is still useful (we need an account of as many varaibles as possible since it's such a small data set) I would also be interested to see if you can hunt one mob maturity only, for consistency. gl ![]() |
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#7 | ||||||
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Old Alpha
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Well, in my climb up the SIB weapon ladder, I had assumed this to be the case.
When you make the jump to the next weapon, it is at a much lower HA. It is the skill on that weapon that gains more quickly, but the weapon is treated as a new class in which you are lower skilled. Overall progress toward HA on UL weapons is unaffected, except that the overall skills will build. So, for most hunters, once they get above lvl 30 skills in any weapon class, they will always have an eco "maxed" weapon to use, depending on whats available. (warning: whining ahead) But I have a history as a CBW (crying bitching whiner) on SIB weapons real hit ability. Why do I miss as much at 2 meters as I do at 60 meters on a maxed weapon? |
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__________________
"I spent a lot of money on booze, birds and fast cars. The rest I just squandered." -George Best ![]() |
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#8 | |||||||
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Banned
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 11,946.73
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Quote:
They aren't necessarily misses, they are just shots that do no damage ![]() with regards to HA, note that SIB IV -starts- at 3.0, (not 0 like it should) so thoreau should be hitting more with it, not less. Though the starting HA *could* be a lie...more testing required methinks. |
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#9 | ||||||
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Provider
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Question for somebody (anybody!): According to the work done by Witte and others here:
http://www.entropedia.info/Page.aspx...tTalk%3aWeapon when SIB begins on a weapon, the damage range is 40% to 80% of the maximum damage. Yet for this nerve blast chip, it appears to be 25% to 50% of max damage. Are MF weapons treated differently than others? If so, is there a good reason for the different treatment? |
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#10 | ||||||
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Banned
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I've found that with my maddox IV (at 5.0) I don't get the skill increase like I do with some of the limited guns I have. I find it funny that with the SIB guns I use from time to time, I get skill gains a lot more but I miss a lot more also. With the Mad IV I don't miss near as often, and even though the Limited weapon does more damage, I think that in the end the Maddox is better for eco...more hits faster..but less skills...the limited more skills and worst eco eventhough higher damage potional.
just my two pecs.. DS.. |
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| medium nerve blast chip, mindforce, moderate nerve blast chip, nerve blast, sib |
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