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Old 11-02-2006, 14:02   #1
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Life after Opalo

Or.. what on earth am I going to be shooting with to spend about the same peddage and do approx the same damage.

ok for most of us the following was true:

opalo with a104 or a105/106

opalo/ a013 20 damage 14.7 dmg/sec cost: 4.63 per shot
opalo/ a104 22 damage 16.1 dmg/sec cost: 5.06 per shot
opalo/ a105 24 damage 17.6 dmg/sec cost: 5.49 per shot
opalo/ a106 26 damage 19.1 dmg/sec cost: 5.92 per shot

For people with only rifle skill they need to stick with carbines/rifles, for ppl who also skilled pistol there are more options.

We would want to do about the same max damage, the same dmg/sec and pay about as much give or take a pec. A nice plus would also be the hitability of 10.

taking the breer road: both breers can only be fitted with the a102 as max amp, until more amps become available.

Breerm1a/a102 21 damage 11.2 dmg/sec cost:4.99 (note, this is without markup)
Breerm2a/a102 26 damage 14.7 dmg/sec cost:6.19 (note, this is without markup)

breer m1a doesnt cut it, because it has lower dmg/sec and it cost more to shoot then even the opalo/a103 combo. Not an option if you are used to shooting with 104/105/106. The breerm2a is compareable with the opalo/a103 combo, but it is 1.56 pec per shot more expensive.
Normally one would fire 1866 shots with the opalo/a103 combo.. (until the amp is gone) so you pay 1866*1.56= 29,10 peds more for the same run (5500 ammo, opalo+ full a103 amp)
Conclusion: the Breerm2a/a102 has the same power as the Opalo/a103 but at a cost..

there are no new laser [L] carbines yet, so let's look at the old carbines that do not have max hitability.

with max ha you can do (attacks per min/min) * maxdamage. then you have max attacks/min. But even with maxhitability you will not get these results. a better option is to do average damage/sec so you can have a more fair comparison. ( the above comparison is valid because both have ha 10)

the formula for average dmg/s is like this:

(attacks per min/min)* (mindmg+maxdmg:2)

for the opalo range this is:

a103: (44/60)*(10+20:2)= 0.73*15 =11
a104: 12,09
a105: 13,20
a106: 14,30

for the breers:

m1a/a102: 8,39
m2a/a102: 11,05

now lets look at some carbines that come close in maxdamage and have a good economy according to pe-wiki.info
I will do the rest of the comparison based on my skill which is hit ability 3.0 and a mindamage of 0.67 of the max mindamage.

a&p series brave me/a102 25dmg 12,5dmg/s cost 5.82 per shot
avdmg/s : (30/60)*((0.67*12,5)+25:2)=8,34
sollomate tasmo me 25dmg 14,2dmg/s cost:6.10 per shot
avdmg/s : 9,34
sollomate beauto 26dmg 16dmg/s cost:6.55 per shot
avdmg/s: 10,69


the sollomate beauto in my eyes stands out. for maxdamage/s it compares to opalo/a104, for average damage it almost compares to opalo/a103. With my skill i favour it above the breerm2a/a102 combo because it will become better and better and i can still amp it with the a104 if i wanted too.. it also comes at a cost though. it is 1.49 pecs more expensive then the opalo/a104. 1866*1.49= 27,80 peds more expensive then an opalo/a104 5500 ammo run.

Ok any other Carbine will either cost more, do less damage or have too bad economy to compare. So what else is there? Melee? keep in mind that melee will cost you more because of the extra armour decay.

longblades:

the tt enblade has a too low economy, cannot be amped and has bad reload. it does 20 damage, but even it's maxdamage/s is only 7.3. that's half of opalo/a103.
not an option. All other longblades are too expensive to compare to Opalo/amp

axes: I have Ha 3.0 on longblades and a mindamage of 0.667 of the maxmindamage. (you need approx 3700 longblade skill for that)

the axe 1x0 24dmg 15,2 dmg/s cost: 5.6 per shot
avdmg/s 10,13


the axe 1x0 sits between opalo/a103 and opalo/a104 in terms of maxdmg/s. It's avdmg/s is lower then the opalo/a103, while the cost is a bit higher then the opalo/a105. You will need a lot of axes though to mimic a 5500 ammo opalo/amp run. But it's certainly an option that doesnt cost much more then the opalo/amp combo. You do need 3700 rifle though to get these results.

powerfists: the best powerfist has an eco of 3.79 and is thus not an option

shortblades: the tt-shortblade cannot be compared. its maxdmg/s is too low. there are other shortblades that do compare in maxdmg/s, but have low eco

there is one shortblade that comes near (keeping 3.0 as hitability):
survival enblade 5 me 25 dmg 24,6 dmg/s cost: 6.2 per blow
avdmg 16,38

this one looks good, but comes at a price. It is fast and thus you will burn more pecs per minute, compared to opalo/amp. Because of the high reload the avdmg/second is higher then the opalo/a106 combo.
Too bad I do not have 3.0 hitability on shortblades, otherwise this would make an excellent replacement.

Handguns (based on ha 3.0) approx 3700 hg skill


breer p3a/a102 23 dmg 15,7 dmg/s cost 5.48 per shot avdmg/s 11,78
ep-17 me/a101 26 dmg 18,6 dmg/s cost 6.34 per shot avdmg/s 12,42
m2722/a101 25 dmg 16,7 dmg/s cost 6.14 per shot avdmg/s 11,16
korss h350/a101 23 dmg 16,9 dmg/s cost 5,64 per shot avdmg/s 12,64
ep-21 defender 26 dmg 19,9 dmg/s cost 6,5 per shot avdmg/s 13,29
shriek combat 26 dmg 19,9 dmg/s cost 6,43 per shot avdmg/s 13,29
m2725 me 25 dmg 17,9 dmg/s cost 6 per shot avdmg/s 11,95
korrs h380 24 dmg 17,6 dmg/s cost 6.12 per shot avdmg/s 13,19
korrs h350 20 dmg 14,7 dmg/s cost 4,99 per shot avdmg/s 11

The pistols seem to be the ideal replacement for the opalo/amp.
the korrs h380 and the shriek combat and ep-21 defender match the opalo/a105 when it comes to average dmg/s. The korss h350 is almost as cheap as an opalo/a103 combo while doing the same damage and avgdmg/s
the crafted p3a/a102 combo costs about the same as the opalo a105, while doing only 1 damage less

CONCLUSION

If you have pistol skills get either the kors h350 if you want to go cheap, get the korrs h380 if you want to pretend to have an opalo/a105. If you are a crafter go for the p3a/a102. The ep-21 and shriek combat also perform well, their high refire rate compensates the low hitability of 3, but note that these will miss quite a lot more, and do less critical hits. When you have more then 4 hitability consider them.
If you do not have pistol skills or don´t want to use one for some reason.
get either the breerm2a/a102 or the sollomate beauto, the axe 1x0 or the survival enblade 5 me. The pistols however match the amped opalo the most.

Last edited by Spawn; 11-02-2006 at 18:58.
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Old 11-02-2006, 14:11   #2
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It will be interesting to see what you come up with regarding the Breer P3a/a102, which seems to be the ultimate combination of handgun and amp.
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Old 11-02-2006, 14:41   #3
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I have a bad feeling we still won't be getting any new Laser L carbines
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Old 11-02-2006, 14:56   #4
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Finally 24/7 opalo skilling/training disciples is gone
imo there will be new laser carabines soon.
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Old 11-02-2006, 14:59   #5
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Breer M2a + a102 is what i'm using for my opalo replacemnt. I seem to be able to take the same stuff I used to
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Old 11-02-2006, 15:05   #6
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Quote:
Originally Posted by Darkaner
It will be interesting to see what you come up with regarding the Breer P3a/a102, which seems to be the ultimate combination of handgun and amp.
thanks for the tip but all i see is some not yets and 0.0 in the ability section...lol

1075 in rifle... what next?
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Old 11-02-2006, 15:48   #7
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I did some calculations with M2a + A103 and the amount you lose due to the capped amp damage is something like 2.5% efficiency.

This is making a large assumption though: that the damage is still worked out as a random number between the full maximum gun+amp and 50% of that, and then it's clamped to the new maximum afterwards. If there's actually a linear scale from the new maximum to 50% of that, then the efficiency will take a much larger hit. Anyone want to test this? It will involve graphing a lot of damage values. I might try a few shots with M2100 + amp, see if you always hit for maximum...

But IF the damage is calculated using the full maximum potential and then clamped, the I think M2a + A103 is a viable choice. Does a lot more damage than with the A102 and it's still a lot more efficient than any non-maxed weapons.
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Old 11-02-2006, 16:10   #8
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Quote:
Originally Posted by Molly
I did some calculations with M2a + A103 and the amount you lose due to the capped amp damage is something like 2.5% efficiency.

This is making a large assumption though: that the damage is still worked out as a random number between the full maximum gun+amp and 50% of that, and then it's clamped to the new maximum afterwards. If there's actually a linear scale from the new maximum to 50% of that, then the efficiency will take a much larger hit. Anyone want to test this? It will involve graphing a lot of damage values. I might try a few shots with M2100 + amp, see if you always hit for maximum...

But IF the damage is calculated using the full maximum potential and then clamped, the I think M2a + A103 is a viable choice. Does a lot more damage than with the A102 and it's still a lot more efficient than any non-maxed weapons.

Hmm... using the calculations @ http://www.entropiatools.com ... (sorry for the ad, but its relevant here)... When comparing avg-dmg (which is closer to reality than max), the difference in efficiency is more like 6.7%... and you only gain about 1 dmg/sec using a103 over a102. I'll take the 6.7% extra loot (in theory)
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Old 11-02-2006, 16:50   #9
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Quote:
Originally Posted by CareBear
Hmm... using the calculations @ http://www.entropiatools.com ... (sorry for the ad, but its relevant here)... When comparing avg-dmg (which is closer to reality than max), the difference in efficiency is more like 6.7%... and you only gain about 1 dmg/sec using a103 over a102. I'll take the 6.7% extra loot (in theory)
Yes, you're right. I just tested and my assumption was wrong. As an example, if you amp a M2100 the damage range will always be 3.0-6.0, no matter what amp you put on it. I fired a few shots to make sure and it's correct. My calculation was assuming that if you put an A103 on a M2100, the damage range would be 8.0-16.0, and then it would be clamped to 6.0 so you'd hit for maximum every time. But it doesn't work like that.

So over-amping is indeed a bad thing to do! Best find myself a new gun then...

+rep for the site btw, very useful!
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Old 11-02-2006, 18:14   #10
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Nice post mate

I tried to find something eco and as much as powerfull than opalo w/ 103 since new, and find something u don't tell anything about... TEAM !

2 guys with opalo w/ 101 are more powerfull powerfull than one with 103, and u take less armor decay. 101 got also a decay better than 103 and no extra ammo burn, so u'll get a few more here.


opalo + 101 : 11 dmg 8.067 dmg/s cost 2.67 pec/shoot
so x2 it's :
(opalo + 101)x2 : 22 dmg 16.134 dmg/s cost 5.34 pec/shoot

so it give better stat than opalo + 103, and it's more eco
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