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Old 12-31-2006, 20:41   #11
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100% = You bought the weapon at TT (no extra markup).

Breer m2a has a maximum TT value of 39 PED. It's often sold at max TT for 44 PED total or TT+6 or 113% (TT+13%).

Quote:
Korss H400 + A106, 200%............3.99 dmg/pec
Korss H400 + A106, 200% tt=40...3.96 dmg/pec
If an item is at a lower value but you still pay the same %, you will not get the same stats in the end.

Here The full TT Korss H400 (177 PED) is compared to same just with a 40 PED value. An (L) gun is useless at 3% of the maximum TT value so you're actually paying extra markup for that part you can't use (still, you get the 3% back when you TT it so you only loose the markup on the 3% (paying 200% for a Korss H400 and you loose 5.3 PED) - I can't tell if Jimmy included that or not, but he should have ).

I think I actually managed to confuse myself a bit there, I hope it all makes sense..
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Old 12-31-2006, 21:14   #12
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Quote:
Originally Posted by Konve View Post
100% = You bought the weapon at TT (no extra markup).

Breer m2a has a maximum TT value of 39 PED. It's often sold at max TT for 44 PED total or TT+6 or 113% (TT+13%).

If an item is at a lower value but you still pay the same %, you will not get the same stats in the end.

Here The full TT Korss H400 (177 PED) is compared to same just with a 40 PED value. An (L) gun is useless at 3% of the maximum TT value so you're actually paying extra markup for that part you can't use (still, you get the 3% back when you TT it so you only loose the markup on the 3% (paying 200% for a Korss H400 and you loose 5.3 PED) - I can't tell if Jimmy included that or not, but he should have ).

I think I actually managed to confuse myself a bit there, I hope it all makes sense..
no no man u perfect and i understand all... i m quite slow but not stupid

thx a lot
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Old 12-31-2006, 21:21   #13
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Quote:
Originally Posted by In Love With View Post
Jimmy,

Nice guide indeed. I have (for my own purpose) created an excel spreadsheet where I have stats on L weapons with and without amps showing the true eco at cost in 1-Ped intervals (exampled, Breer M2a L bought for 45 ped, for 46 ped and so on)... It quickly shows what is a good deal (in terms of eco) and what is not ... Happy to share this with you if you want/need more info (pm me an e-mail and I can send it to you)...

What would also be interesting is to see such charts on non-SIB weapons. For example I have just bought an adjusted Sollomate kangoo which has a great eco but with my skills (far lower than yours) I am sure I waste that good eco. What would be awesome to see is how attachments influence the eco of the gun (2x lasers, 1x scope) ... But how to calculate that I would not know

ILW
hey man, why u and jimmy B dont create and share this for all... u really good for this work and maybe a good tool for all... what do u think????
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Old 12-31-2006, 21:53   #14
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hey konve ... clear and informative as always

have a nice year 2007
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Old 01-01-2007, 01:54   #15
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realy needed info +rep for you
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Old 01-01-2007, 03:20   #16
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Info given about % in HA is all given to me by Buckaroo banzai, so if you feel like giving out any creds for that, please redirect it to him. I hope he wont be too cross with me for giving out his info from our private forum here

Happy new years to all of ya btw!
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Old 01-01-2007, 05:19   #17
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remember an item is worth its market value. If you loot a korss 400, yes you avoid the markup, but the value is still there if the item was to be sold instead of used. and fwiw, i hunt for it myself anyway just to save paying the markup.to someone else. So basically to sum it up you are still losing the market value of the item (~200% in case of the korss400) as you use it, whether you loot it or buy it.

Last edited by dee; 01-01-2007 at 05:25.
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Old 01-01-2007, 11:18   #18
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Quote:
Originally Posted by Konve View Post
Here The full TT Korss H400 (177 PED) is compared to same just with a 40 PED value. An (L) gun is useless at 3% of the maximum TT value so you're actually paying extra markup for that part you can't use (still, you get the 3% back when you TT it so you only loose the markup on the 3% (paying 200% for a Korss H400 and you loose 5.3 PED) - I can't tell if Jimmy included that or not, but he should have ).
Thanks Konve, and yes I did. The effect of the dead 3% isn't as bad as I thought but its all included in the calculations with the Effective Markup bit!
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Old 01-01-2007, 11:54   #19
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Too bad you didn't calc on the ACTUAL damage you do, which is average damage. (because you never shoot maximum damage all the time)

the formula for average dmg/s is like this:

(attacks per min/min)* (mindmg+maxdmg:2)

where mindamage is half of the maxdamage on sib weapons and you need to figure out a skillmodifier for the mindamage you do with non-sib weapons. (for example hitability 3.0 is about 0.67*mindamage)

Using this formula you get the actual damage you do (not counting criticals or misses). The nice thing about this formula is that fast reloading non-sib weapons actually come close to sib weapons in terms of damage per second. You can compensate your meagre mindamage with a higher reload.

for example:

shriek combat 26 dmg 19,9 dmg/s cost 6,43 per shot avdmg/s 13,29

korrs h380 24 dmg 17,6 dmg/s cost 6.12 per shot avdmg/s 13,19

where avdmg/s on the shriek combat is with a hitability of 3.0 so 0.67*mindamage

What I am trying to say is.. there are still choices in the non-sib area.
When you get a gun with a nice fast reload, low ammo consumption and a good economy, you can still compete with the sib-weapons, because: you do not pay any markup once you have the gun

There is one simple rule to follow: pick high reload, low ammo consumption, high economy and you still keep (roughly) on par with the amped opalo solution, using sib or non-sib. Ofcourse sib is preferable always, but it all depends on the markup.

here is a post where i go deeper into this subject:
Life after Opalo

Using the justifier mk2 is not a fair comparison.. because it simply is way more expensive then the opalo/amp ever was.

To know how well you do with different guns, don't use pe-wiki.info.

Use this one:

http://weapcalc.ogre-online.com/index.php

The above link will show you your average damage, based on your skill
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Old 01-01-2007, 12:00   #20
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Quote:
Originally Posted by Jimmy B View Post
How do I find out these things?
Have you looked at this page:

http://entropiatools.com/avgdmgpec.php

Can save some time before trying to Excel things
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