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#11 | |||||||
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Elite
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100% = You bought the weapon at TT (no extra markup).
Breer m2a has a maximum TT value of 39 PED. It's often sold at max TT for 44 PED total or TT+6 or 113% (TT+13%). ![]() Quote:
Here The full TT Korss H400 (177 PED) is compared to same just with a 40 PED value. An (L) gun is useless at 3% of the maximum TT value so you're actually paying extra markup for that part you can't use (still, you get the 3% back when you TT it so you only loose the markup on the 3% (paying 200% for a Korss H400 and you loose 5.3 PED) - I can't tell if Jimmy included that or not, but he should have ).I think I actually managed to confuse myself a bit there, I hope it all makes sense.. |
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#12 | |||||||
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Banned
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thx a lot ![]() |
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#13 | |||||||
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Banned
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#16 | ||||||
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Guardian
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Info given about % in HA is all given to me by Buckaroo banzai, so if you feel like giving out any creds for that, please redirect it to him. I hope he wont be too cross with me for giving out his info from our private forum here
![]() Happy new years to all of ya btw! ![]() |
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#17 | ||||||
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Prowler
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remember an item is worth its market value. If you loot a korss 400, yes you avoid the markup, but the value is still there if the item was to be sold instead of used. and fwiw, i hunt for it myself anyway just to save paying the markup.to someone else. So basically to sum it up you are still losing the market value of the item (~200% in case of the korss400) as you use it, whether you loot it or buy it.
Last edited by dee; 01-01-2007 at 05:25. |
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#18 | |||||||
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Moderator
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#19 | ||||||
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Old Alpha
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Too bad you didn't calc on the ACTUAL damage you do, which is average damage. (because you never shoot maximum damage all the time)
the formula for average dmg/s is like this: (attacks per min/min)* (mindmg+maxdmg:2) where mindamage is half of the maxdamage on sib weapons and you need to figure out a skillmodifier for the mindamage you do with non-sib weapons. (for example hitability 3.0 is about 0.67*mindamage) Using this formula you get the actual damage you do (not counting criticals or misses). The nice thing about this formula is that fast reloading non-sib weapons actually come close to sib weapons in terms of damage per second. You can compensate your meagre mindamage with a higher reload. for example: shriek combat 26 dmg 19,9 dmg/s cost 6,43 per shot avdmg/s 13,29 korrs h380 24 dmg 17,6 dmg/s cost 6.12 per shot avdmg/s 13,19 where avdmg/s on the shriek combat is with a hitability of 3.0 so 0.67*mindamage What I am trying to say is.. there are still choices in the non-sib area. When you get a gun with a nice fast reload, low ammo consumption and a good economy, you can still compete with the sib-weapons, because: you do not pay any markup once you have the gun There is one simple rule to follow: pick high reload, low ammo consumption, high economy and you still keep (roughly) on par with the amped opalo solution, using sib or non-sib. Ofcourse sib is preferable always, but it all depends on the markup. here is a post where i go deeper into this subject: Life after Opalo Using the justifier mk2 is not a fair comparison.. because it simply is way more expensive then the opalo/amp ever was. To know how well you do with different guns, don't use pe-wiki.info. Use this one: http://weapcalc.ogre-online.com/index.php The above link will show you your average damage, based on your skill |
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#20 | ||||||
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Provider
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Have you looked at this page:
http://entropiatools.com/avgdmgpec.php Can save some time before trying to Excel things ![]() |
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