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Elite
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I missed out on the weapon design competition in the events forum, but I had some fun coming up with some new weapons and thought I'd share them here. These ideas are much more interesting than the ones i trotted out in More Bang in my signature. That was mostly a proof of concept for something (now) already introduced (explosives)...
Bow hunting is a popular passtime on Earth, so I see no reason it wouldn't be popular on a frontier colony like Calypso, especially if catered to by a major corporation. I see bows being a slower, long range, mid-power weapon with different damage types than most current weapons. Chikara Gauchomatic Bolo Bow (L) This intricate, powered mechanical launcher draws from a built-in supply of encapsulated adhesive leather straps created from animal tentacles and aliciences gel. Although originally developed for use in the Ortog round-up on far away Vela II, the versatility of the gun has brought it a cult following around the galaxy akin to that of 20th-century CE duct tape. Colonists on Calypso began to use the gun during the first Eomon migration. Entanglement in the sticky bolos would slow down the massive beasts enough for the slower colonists to evacuate. Today, it is used in team big game hunts to slow down a charging creature and give the hunters time to inflict more damage. Stats: Mass: 10 kg Decay: 5 PECs Ammo cost: 5 Heavy Cells Reload: 10 seconds, but can be switched out after 1 s Range: 80 m Profession: Archer (Hit) Decoy Dispenser SIB begins: Level 20 Each strap effectively reduces a mob's agility (and speed) by up to 10% (5-10% for maxed SIB) for 20 seconds. Profession to manufacture: Carpenter Uses: allophyl tentacles, alic. gel, some wood and animal oils Unique Roman Ram bow ![]() Stats: Mass: 13 kg Decay: 15 PECs Ammo: 110 Explosive Cells Reload: 5 seconds Range: 40 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 40 Ends: Level 60 Damage: 220-440 -50% Impact -25% Penetration -12.5% Burn -12.5% Shrapnel Chikara Bigwig Longbow (L) Mass: 5 kg Decay: 10 PECs Ammo: 1 arrow (10 pecs tt) Reload: 2.5 seconds Range: 140 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 30 Damage: 42.5-85 -50% Impact -50% Penetration Profession to manufacture: Carpenter Uses: short, long, and normal bigwig boards, iron, animal oils Profession to manufacture arrows: Carpenter Uses: short firn or short midastree (two BPs) Chikara Firn bow (L) Stats: Mass: 4 kg Decay: 3 PECs Ammo: 1 arrow (10 pecs tt) Reload: 2.1 seconds Range: 80 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 15 Damage: 26-52 -50% Impact -50% Penetration Profession to manufacture: Carpenter Uses: short, long, and normal firn boards, belk, animal oils Chikara Midastree bow (L) Stats: Mass: 4 kg Decay: 0.25 PECs Ammo: 1 arrow (10 pecs tt) Reload: 2.0 seconds Range: 65 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 5 Damage: 20-40 -50% Impact -50% Penetration Profession to manufacture: Carpenter Uses: short and long midastree boards, lyst, animal oils Adjusted Chikara Hydra Crossbow (L) When Chikara first brought out its line of retro archery products the other corporations seemed content to let them control that provincial niche market. It wasn't until the Hydra created a sensation across the colonies that competitors began to take notice. What made the Hydra so buzz-worthy is not entirely clear, but the powerful multiple bolt launchers, resurgence of hunting, and retro craze all contributed. When the optional fully automated spanning module was released, the new adjusted Hydra was as easy to use as any modern firearm, overcoming the perception of archery as a romantic but impractical mode of combat. During the peak of the archery fad, a number of adjusted Hydra shipments to Calypso went astray, and rumors of illegal sales to the umbranoid population began to circulate. Chilling evidence has begun to surface in the form of doubly-shot corpses... Stats: Adjusted Chikara Hydra Duo Crossbow (L) Mass: 8 kg Decay: 10 PECs Ammo: 2 arrows (20 pecs tt) Reload: 2.0 seconds Range: 90 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 35 Damage: 62-124 -50% Impact -50% Penetration Adjusted Chikara Hydra Trio Crossbow (L) Mass: 10 kg Decay: 12 PECs Ammo: 3 arrows (30 pecs tt) Reload: 2.1 seconds Range: 80 m Profession: Archer (Hit) Profession: Archer (Dmg) SIB begins: Level 45 Damage: 86-172 -50% Impact -50% Penetration Looted from (and wielded by) very high-maturity umbranoids |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#3 | ||||||
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Elite
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It describes the ammo type for each weapon. Basically, 10 pec arrows would be manufactured from cheap boards and animal oils. The exception is the Roman Ram bow, which uses explosive energy cells as described, and the Bolo Bow, which uses energy cells to propel the built-in bolos.
I like this because it uses the rather useless wood, opening up a whole new approach for weapon crafting, and is a refreshing departure from current options. |
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#4 | |||||||
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Stalker
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#5 | |||||||
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Elite
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A line of more "organic" weapons like wooden bows opens the door for using all kinds of mob parts not currently used (except aurli bits for plates). e.g. the allophyl tentacles in the bolo bow. |
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#8 | |||||||
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Elite
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Of course, they would be novelty weapons, just like bows are in the modern world. Wouldn't you like to be able to tag with a long bow instead of a plasma rifle? Pull out a big mutha' triple crossbow and stick your would-be PKer full of bolts? And who wouldn't like to play Roman Ram bow... ![]() |
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#10 | |||||||
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Stalker
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![]() However, increase the amount of wood ![]() I guess that the range would be determined by your strengh, and that you would gain strengh from using it? They would need CryEngine first though, so they can make the bolts/arrows stick to the animals/PKed players ![]() |
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