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Old 05-01-2008, 19:46   #51
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Originally Posted by unionova View Post
Project: Entropia was. In the sence a MMORPG is. At least in my view.
PE and EU has actually never been an mmorpg and most likely doesnt seem to ever become one either. An mmorpg has a few certain features or atleast part of them which defines them as a mmorpg. EU has one or two of these certain features and can by definition not be called an mmorpg. That's why i call it an MMOUP (massive mulitplayer online user platform)
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Old 05-01-2008, 19:54   #52
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Quote:
Originally Posted by unionova View Post
Project: Entropia was. In the sence a MMORPG is. At least in my view.
Perhaps, but any "RPG" aspect will come from the players. MA hasn't given us much of an RPG infrastructure, though many of the events come from "IC" sources like EBN and RDI.

At a *minimum* an RPG should have some sort of questing structure. The more frequent Infiltrator events are a start, but these are still manually administrated. There is no automated questing structure unless you are a reseller using the auction.
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Old 05-01-2008, 20:43   #53
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MMORPG (Massive Multiplayer Online Role Playing Game)

Entropia Universe?

Massive - well it depends on your definition but it is quite vast and growing. Massive if you look at the total accounts so I guess its a yes

Multiplayer - Yeah I keep bumping into people in the most remote locations more and more geez what is a hermit to do.

Online - Thats a given

Role Playing - well yes even though there are limited options I think many are living out some role in EU. Hunter, Miner, Crafter, Artist, virtual Club owner, Banker, trader, men playing as women avatars and women playing male avatars. The role playing in EU is as much as you make it or as little as you make it but it is there so I can't rule it out.

Game - hmmmm they say its not a game but a virtual world errrm Universe. I can live with that. Most gaming and game development magazines I have read with articles about EU tend to call it MMORPG with RCE.

I guess in my book Entropia Universe would be a Massive Multiplayer Online Role Playing Universe with an RCE (MMORPU RCE) lol

Sorry to hijack. Although I am curious what Marco and Frank would call their little virtual world?.............ahem Bueller.................Bueller..........Ferris Bueller? Anyone?
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Old 05-01-2008, 21:32   #54
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EU PLAYER BASE: "Hey what happened to the storyline, cmon already"

EU EMPLOYEE: "Hey boss there is a lots of players complaining about the lack of storyline etc"

EU BOSSES: "Have the players stopped hunting/mining/crafting and depositing money?"

EU EMPLOYEE: "No..."

EU BOSSES: "So what's the problem then? Storyline doesn't affect the daily grind of our professions does it?"

EU EMPLOYEE: "Um no... ok I will go back to my cubicle now"
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Old 05-01-2008, 23:18   #55
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Quote:
Originally Posted by Legion View Post
PE and EU has actually never been an mmorpg and most likely doesnt seem to ever become one either. An mmorpg has a few certain features or atleast part of them which defines them as a mmorpg. EU has one or two of these certain features and can by definition not be called an mmorpg. That's why i call it an MMOUP (massive mulitplayer online user platform)
Quote:
Originally Posted by Frigid View Post
Perhaps, but any "RPG" aspect will come from the players. MA hasn't given us much of an RPG infrastructure, though many of the events come from "IC" sources like EBN and RDI.

At a *minimum* an RPG should have some sort of questing structure. The more frequent Infiltrator events are a start, but these are still manually administrated. There is no automated questing structure unless you are a reseller using the auction.

We all have different definitions on things ofc I added the "In my view" because I personally think RPG contains certain elements, among others:
  • a game world
  • possibility to interact with the game world
  • possibility to take on a role / an avatar/ representation of your actions in the game world
  • possibility for progress of said avatar
  • a story
  • story progress
  • avatar/s taking part in story progress
I absolutly do not think that dev created quests (manual or automated) are required for an RPG, but I guess quests of sorts are a generally efficient/easy way of progressing the story for either the world and/or your avatar.

The story of the game world is something that doesnt have to develop in order for your avatars personal story to develop though. Your avatar can achieve fame and fortune, great skills and abilities, procure an outstanding reputation without ever having to actually lifting a finger for the good of Calypso.

And while EU carries Project: Entropia in it's baggage, to me EU feels very centered around the RCE and possible ways to further & expand the economy in different ways, while less and less emphasis is put on creating a richer participant experience. It would be nice if they could both evolve, instead of one taking resources from the other.
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Old 05-02-2008, 00:10   #56
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Why would MA worry about the storyline? Is anyone reading thread going to quit playing because of the lack of plot?

MA is worrying about expansion and profits and losses. For now they seem there player retention rate as acceptable. In short, there is no reason to work on the storyline because people keep depositing.

Hopefully MA will find the time to work on the dept of Entropia before everyone realizes it is just your basic FPS will a real cash economy.
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Old 05-02-2008, 00:31   #57
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here is

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Old 05-02-2008, 00:59   #58
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God is a salesman!

I write this with no intention of upsetting anyones religious beliefs.

I am saying that the best salesman ever is God. Lets face over half the worlds population believe in God and no one has ever seen him - they simply believe.

So what can be learned from this????????

Entropia could do well to take some lessons and possibly look to employ a religion focus archiologist. Religions are not dissimilar to EU (whoa don't flame I'm not saying quit religion for EU). Here in Melbourne people descibe Australian rules football as a religion to the people. A religion gives people something to believe in (and in many cases people don't mind giving their money in support).

Religions have a very rich history, they have a now and they have a belief based future. There is always a leadership structure, there is often fear associated with not following the line (ie you go to hell) and a huge, massive benefit for those who do it right (you go to Heaven). They have their symbols, icons, infrastructure etc.
Religions are often corrupted, power hungry organisations so lets not take this to that extreme.

Now lets imagine some of this applied to EU.

Firstly, the key books of the worlds top religions were not written by God (although some claim they were) they were written by the believers (insert EU participants here re what MS9 was saying). It would not be hard for MA to introduce a future enticement, like play hardcore, be loyal and one day you will get a ticket to never never land or whatever (this is an inducement to keep playing when time gets tough) and like God, MA are watching and can see all accounts activity if they want.

Lets not get freaky about this, I am not trying to make EU a religion, but I am saying lessons can be learned by the most successful organisations in history. Next post we'll talk about learning from the Military and how they value traditions, icons, stories and fables, legends etc (refer what Sirhc wrote earlier).
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Old 05-02-2008, 02:10   #59
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Quote:
Originally Posted by Ozi View Post
I write this with no intention of upsetting anyones religious beliefs.

I am saying that the best salesman ever is God. Lets face over half the worlds population believe in God and no one has ever seen him - they simply believe.

So what can be learned from this????????

Entropia could do well to take some lessons and possibly look to employ a religion focus archiologist. Religions are not dissimilar to EU (whoa don't flame I'm not saying quit religion for EU). Here in Melbourne people descibe Australian rules football as a religion to the people. A religion gives people something to believe in (and in many cases people don't mind giving their money in support).

Religions have a very rich history, they have a now and they have a belief based future. There is always a leadership structure, there is often fear associated with not following the line (ie you go to hell) and a huge, massive benefit for those who do it right (you go to Heaven). They have their symbols, icons, infrastructure etc.
Religions are often corrupted, power hungry organisations so lets not take this to that extreme.

Now lets imagine some of this applied to EU.

Firstly, the key books of the worlds top religions were not written by God (although some claim they were) they were written by the believers (insert EU participants here re what MS9 was saying). It would not be hard for MA to introduce a future enticement, like play hardcore, be loyal and one day you will get a ticket to never never land or whatever (this is an inducement to keep playing when time gets tough) and like God, MA are watching and can see all accounts activity if they want.

Lets not get freaky about this, I am not trying to make EU a religion, but I am saying lessons can be learned by the most successful organisations in history. Next post we'll talk about learning from the Military and how they value traditions, icons, stories and fables, legends etc (refer what Sirhc wrote earlier).
Im not sure if I understand you correctly, but do you mean that you feel that Mindark should reward participants for being good and having utmost faith in them, while punishing people who are critical towards them or their product?

I fail to see how that would be beneficial for either Mindark (or any company for that matter), Entropia Universe, or the furthering of both tbh. Wouldn't that simply mean that participants would be scared of saying what they really feel, afraid that their criticism, even when it's valid, will result in them being punished in one way or another?

Wouldnt that just end up with a heap of yes-sayers, disguised as "loyal followers" because they want the perks, and with a couple of black sheeps who carry the burden of taking the punishment dealt for saying what the community as a whole are thinking but are afraid to express?

Blind faith, loyalty and acceptance, which religion is about, is never good - religion or not. Never questioning or criticizing imo is equal to not evolving.

(but i might just have misunderstood your post )
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Old 05-02-2008, 02:20   #60
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Quote:
Originally Posted by Ozi View Post
I write this with no intention of upsetting anyones religious beliefs.

I am saying that the best salesman ever is God. Lets face over half the worlds population believe in God and no one has ever seen him - they simply believe.

So what can be learned from this????????

Entropia could do well to take some lessons and possibly look to employ a religion focus archiologist. Religions are not dissimilar to EU (whoa don't flame I'm not saying quit religion for EU). Here in Melbourne people descibe Australian rules football as a religion to the people. A religion gives people something to believe in (and in many cases people don't mind giving their money in support).

Religions have a very rich history, they have a now and they have a belief based future. There is always a leadership structure, there is often fear associated with not following the line (ie you go to hell) and a huge, massive benefit for those who do it right (you go to Heaven). They have their symbols, icons, infrastructure etc.
Religions are often corrupted, power hungry organisations so lets not take this to that extreme.

Now lets imagine some of this applied to EU.

Firstly, the key books of the worlds top religions were not written by God (although some claim they were) they were written by the believers (insert EU participants here re what MS9 was saying). It would not be hard for MA to introduce a future enticement, like play hardcore, be loyal and one day you will get a ticket to never never land or whatever (this is an inducement to keep playing when time gets tough) and like God, MA are watching and can see all accounts activity if they want.

Lets not get freaky about this, I am not trying to make EU a religion, but I am saying lessons can be learned by the most successful organisations in history. Next post we'll talk about learning from the Military and how they value traditions, icons, stories and fables, legends etc (refer what Sirhc wrote earlier).
all we need now is a digital messiah and i'm sold.

get the nun and the priest to bless this son of lootius and i'll even forgive that the son of lootius is SOL.
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