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| WishList Suggest new items or features to enhance Entropia Universe. |
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#1 | ||||||
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Old Alpha
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Posts:
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Tiffany Coco Wong Soc: Dawn Daemons 光の魔
Location: Treasure Island Bronze 6G
EFD: 563.51
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Proposition for Society Clubhouse/Headquarters
I will think it will be cool to have such feature of Society Clubhouse/headquarters for the players in entropia. 1st Mindark can generates more peds for 'disposal', 2ndly It's create more needs for funitures and the usage of curtains (which will help mainly funiture crafters) and 3rdly it probabaly will create lesser lag/spam in alot of places like twins. Size: HQ that able to hold 20+people at least to huge size to hold 200+ people for the most members soc. Location: Any Location at the moment that have "bald spots" that doesn't have a mob. Example near the hangers at Corinth, North of Corinth, North of North space base, Sakura City, new switzerland etc ... A Location can Hold as many Soc HQ without a turret. Features: -Meeting/lecture Room -Room for Society Garage Sale where soc members can sell inside the clubhouse which exculsively for Soc members and only entered by valid Soc members. -All soc members can add in their Funitures and decorate the Soc house with their own funitures. Funitures will be returned to the rightful owner if the Headquarters failed to pay it's rent. -1 Outdoor Space for Soc members to laid Down their Shopkeepers (Which is appealing to players that have nothing much to sell.) Shopkeeper will decay as usual and the tax collected will go to the socbank. -Additions like Crafting Terminal, Society Terminal and Special Revival Terminal. (Soc members can teleport back to Soc Headquarter using teleport Chip) -Soc Bank will be like a "Fertilzer Machine" for the Soc house, Everything Collected from tax from the shopkeepers outside the Soc HQ will automatically credited here. the Features will be auto pay for the SocHQ Rental and other rentals like Additions (stated above). -Societies that have a HQ will be able to create a Society Flag/enblem to represent themselves. -Suggestive Price Range will be Free but with a monthly Rent of 50peds. Soc leader will Hold the Pimary Deeds that able to Restrict Guests and features like redecorating. While Duplicates deeds will be awarded to all Soc members as long they are valid in the society, The secondary deeds will allow them to place their shopkeepers and funitures anywhere they like in HQ. All deeds not Tradable/resellerable/sold. -Occasionally Mutants will spawn near the SocietyHQs, creating a small but havok enough stirs at the HQ (like messed up the soc decorations just like every VU, my storage box is always haywire ) when event happens like that, the Society Chat of those effected soc, will get a warning message. That's just some of my ideas, might add a few more later ![]() Last edited by C0C0; 05-07-2008 at 19:30. |
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#3 | ||||||
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Old
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An excellent suggestion C0C0. + rep
Another possible idea for soc hq: permit joining of apartments within existing buildings. (I am sure this has been mentioned in earlier threads). To carry this one step further, MindArk could allow the creation of a society leader avatar. That avatar could hold the society property - including the house or hq. I am not sure how MindArk handles ownership of the land areas or what they have planned for the factories. But common ownership of society assets seems very attractive. Keep the suggestions flowing. This has great potential if MindArk would let us move in this direction. |
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__________________
We Are SynerGen |
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#4 | |||||||
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Old Alpha
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Tiffany Coco Wong Soc: Dawn Daemons 光の魔
Location: Treasure Island Bronze 6G
EFD: 563.51
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Quote:
Also Higher demand on funitures might prompt those creators in mindark to work their brains out for more funitures to match the demands for the game. As for complaints on skyrocketing funitures, i think it's just inferior compared to many other stuff happening, beside it's just decorations, u want the nicest then make sure ur ped card is nice as well. just my 2 cents. Coco |
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#5 | |||||||
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Old Alpha
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Quote:
I see the "furniture crafter" profession a loop-hole Number of apartments doesn't seem to dramatically increase... ..thus no real demand for furnitures, since they are unlimited The ammount is skilling does not seem worth the end product it seems But what awaits us with the new planets? ![]() |
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#7 | ||||||
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Mature
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Love this idea. ![]() I put in a proposal to MA simular to that (not quite as much detail) almost 6 mths ago. hope you do better with your proposal.. |
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__________________
Aussie State of Origin Proud Aussie Entropian since: 8/27/06 ... Founder/Soc Leader of Aussie Troopers
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#8 | ||||||
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Prowler
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May I suggest to put those club houses and apartments into Hadesheim? Maybe we can get some business into that town that way.
But besides that a good idea as it shouldn't be too far away from the existing apartments. I think what MA needs to change is the ownership of rooms. |
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| clubhouse, headquarter, sochq, society headquarter |
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