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Old 05-08-2008, 20:02   #11
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Quote:
Originally Posted by AlphaGeek View Post
All I want is Akbal-Cimi. We should take the fight to the robots and find out exactly what went wrong with the Odysseus probe.

AG
Quote:
Originally Posted by Unity View Post
Plans are plans, pressreleases are pressreleases.
AG is right, bring on Akbal-Cimi.
Robot Planet thread
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Old 05-08-2008, 20:07   #12
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Originally Posted by Sirhc View Post
Siege planet.

Have a planet under constant siege from various factions robots, humans, aliens, and inter-dimensional beings. Have that planet contain a something so valuable that each faction constantly throws its resources into getting it.

Have this planet shrouded in electromagnetic storms that make teleportation limited with only certain windows opening and closing intermittently. When the window opens its a mad dash to TP planet side and defend your areas while acquiring the resource. Once you are killed you cannot TP back to the planet until the next window opens.

In between the TP windows opening, the factions engage in massive space battles with everything from fighters to capital ships to gain prime locations in space where TP windows open the widest allowing more equipment and personnel to TP planet side.

Make the planet Dark gritty and dirty with violent volcanic eruptions and quakes all amongst the ruins of an ancient city(s) were alien artifacts occasionally are uprooted from all the seismic activity.

Did I mention the native inhabitants? Ohh yes anything born into this chaos would be mean, tough, opportunistic, and maybe a bit derranged.

Participants in this system would be on constant watch for other participants as well since its all PVP.

So if you are not working for position on the planet you are working towards it in space. Those who last the longest on the planet open themselves up to greater rewards and claim stakes.

Due to the seismic activity from this planet it constantly hurls chunks of material into space which can be claimed and mined but everything else in the system prizes these asteroids as well and only a few make it back to base ships to store their bounty.
Cool idea. Maybe you could flesh it out a bit more with some thought. LOL
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Old 05-08-2008, 20:25   #13
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Planet of the Flying Monkeys would be Awesome!!!



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Old 05-08-2008, 20:37   #14
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Well a new planet = a new world = a new game or universe, it doesn't have to be connected with Calypso (other then you being able to travel from one to the other). The chinese planets we've been hearing about will be for shopping, education and so on.

With that in mind I'd like an action world where you can go and use your Entropia equipment to kill eachother (you know, typical multiplayer shoot em up style) using your weapons from Calypso - but without ammo/decay cost. Instead you'd pay some sort of monthly fee - plus cost to get there, which goes to the pilot, and plus the cost to purchase weapons on Calypso (I'm thinking how fun it would be to use the worst eco most dmg weapons and not worry about the cost to have fun with them). Of course there would be "free" weapons for new people joining that game and if they want to use the bigger and better ones, they would have to travel to calypso - skill up and then buy the weapons (and armor?) they need. A unique look would not be hard to accomplish as there are several beauty specialists and tailors on Calypso as well.
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Old 05-08-2008, 20:42   #15
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Quote:
Originally Posted by AlphaGeek View Post
All I want is Akbal-Cimi. We should take the fight to the robots and find out exactly what went wrong with the Odysseus probe.

AG
Right on the money....continue an already awesome storyline....
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Old 05-08-2008, 20:46   #16
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Quote:
Originally Posted by AlphaGeek View Post
All I want is Akbal-Cimi. We should take the fight to the robots and find out exactly what went wrong with the Odysseus probe.

AG
Aaahhhh the real story !!!
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Old 05-08-2008, 20:48   #17
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Quote:
Originally Posted by ALEXANDER View Post
they will build 1 (one) planet at the coming of Cryengine... I don't think they will implement other planets we now have thousands of square km with no green dots on them... It's already to much at is it... We wouldn't need the new chinese planet at least for the next 5 years or so
I dont rly think its too much, I allready have trouble finding place where someone isnt mining/hunting too. I hate GDs on radar all the time
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Old 05-08-2008, 21:09   #18
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Ackbal Cimi would rule.

Could add a special type of suit you need to survive there (or maybe just another pvp shot) since they are bots, they dont need the atmosphere that us Humies do to survive so the terrain will be MUCH harsher. (talkin lava flows ... ultra deep ravines, ultra high/low extreme temps etc.)

Add new robot tech to be taken back to Calypso and reverse engineered. Add new materials due to the tech lvl of Ackbal Cimi. Add new robot types, since this is their home planet, they should have maintence droids etc running around as well.

Ooooorrrr.. you could make Ackbal Cimi kinda like a terminator warzone,(After years of fighting on Cimi we FINALLY make contact with our lost warfighters (a small group of commandos was secretly sent out after the first robot war with orders to establish a forward base) on Ackbal Cimi and coordinate operations to finally open a TP from Calypso to Ackbal.) This would give us a "beachhead" to start Calypso operations from.

Oh yeah.. and what Sirhc said.. gotta have artifacts. Something to find that does SOMETHING... teleport you to a random location , blow up in your face, etc but some kinda random event would be awesome.

"You detect a strange signal" run 200 meters.. and instead of a space ship, find a small group of survivors, they reward you with 50 ped (or whatever) when you inform them of the location of the beachhead.

Meh.. just random ideas... but Ackbal Cimi has awesome potential.

Last edited by drifter; 05-08-2008 at 21:34.
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Old 05-08-2008, 21:14   #19
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Mob free planet for miners, like a no atmosphere planet where spacesuits are needed, or toxic or whatever, just no mobs.
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Old 05-08-2008, 21:38   #20
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Yes, Akbal-Cimi is a great plan, but perhaps a bit ambitious to start off with. Instead may I suggest my home planet of Janus 2. It also needs no creating, as it has been part of the Project Entropia canon since the days of yore (yes, sadly now mostly forgotten with cosmetic manuals squeezing out history books from EU bookshelves ).

http://www.bahq.net/images/maps/solar_system.gif

I've been away such a long time and would be just happy as larry to get back to my old home world again! Its quite a mysterious place, with mindforce powers amplified by the binary magnetic field the planet shares with its larger, nearly lifeless sister planet of Janus 1. The mining on Janus 2 is the main attraction however, with several metamorphic ore varieties not found on Calypso.

I do however have some serious concerns about returning, and worry and wonder what might be left? When a small band of fellow survivors and I were finally forced to flee years ago, Miner Bots and a smaller contingent of Big Bulks had descended in droves, each protected by 5 troopers and a SEG! Our mindforce powers (even with the added boost) were no match for the wicked metal beasts. It was with heavy hearts that we boarded the escape pod that sent us on the perilous journey to Calypso.

What glory would await if we could gather a force of intrepid humans to retake Janus 2 from the menacing robots, and restore one of the galaxies finest worlds to its former idyllic magnificence!

When our orbits fall into proper alignment, Janus 2 is the closest planet to Calypso (see link). While it would take a few nifty technological enhancements, our existing hangar based ships should be able to get there with limited modifications. Lets get our top minds working on it right away! Leave your mascara on the nightstand people. We have the technology! We have the will! It's payback time!
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