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#1 | ||||||
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Alpha
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There are different ways that MA and planet developers could handle skilling when the first new planet arrives. Three examples:
-all skills are transferrable between the two planets, -skills gained on Calypso do not work while on the new planet (i.e. everyone starts there as a new player) and new planet skills increases do not work when you go back to Calypso, -skills gained on Calypso do not work while on the new planet but skills increases gained there can be carried back to Calypso. The approach MA/the developers chose could affect where players join EU, how players divide their time between planets and so how profitable a new planet will be for the developer. It could also change relationships between players and between societies. So- which of these three possibilities (or any other) would you like to see brought in ? |
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__________________
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#2 | ||||||
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Elite
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I anticipate another option, general skills, attibutes etc will be freely transferable and gained on new planets, but some other skills will be redundant or ineffective with new skills to earn on the planets relevent only to them. This would be to allow new participant to start out there with out the massive disadvantage to existing player base, while not so much to create a disincentive to us to help early adoption.
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__________________
![]() consider a cockup before a conspiracy |
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#3 | |||||||
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Dynamic
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I like the idea, but i'm affraid it won't work. |
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#4 | |||||||
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Old Alpha
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__________________
Have a nice day
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#5 | ||||||
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Prowler
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This really depends on what kinds of planets we get. If the topic or theme of a planet isn't related to Calypso it won't make sense to have the Calypso ubers have advantage over noobs. Though when the new planet is basically just another continent with the same gaming concept it would make sense.
Also concerning the transfer of skills it definitely doesn't make sense to skill some new skill on the new planet which affects some old skill on Calypso. Why? Because skills increase fast in the beginning and slow down over time. So basically if you'd skill a new skill to the extreme and end up "modified" on Calypso it would be strange from the logical point of view and unfair from the playing point of view. Also it really depends on how MA is approaching the planet stuff. |
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#6 | |||||||
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Alpha
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Either of these approaches would still leave new players a long way behind experienced Calypso players, who would also often have the peds and game knowledge to just chip any new skills after a couple of months. I see SuperKanjo's point about double skilling as a problem with the "skill-from-new" approach, but there are a lot of Calypso activities now where these game skills are irrelevant (e.g. land, shop mall and nightclub owning, banking, picture making, tv station managing, trading, piloting, reselling, scamming,). Players who make their peds in these ways might well want to open up in the new planet too- as Anshe did when she extended into EU. Also- might a "skill-from-new" planet be (more?) attractive to experienced players of other online games thinking of migrating to EU? |
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#7 | ||||||
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Safety not guaranteed!
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Xaero e-lite Cynque Soc: Magnum Opus
Location: Sweden
EFD: 1.16
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Why would it be adjusted like this at all? Do you lose your computer skills just because you go to the moon? Naa, all skills will be the same.
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#8 | ||||||
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Slayer
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this has been discussed before Marco said the professions system will remain common with any new professions/skills on other planets being added to the 'global' set
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welcome to EF, if you dont shit on MA your a fanboi lol ![]() born Fri 07-JAN-2005 19:40
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