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Old 05-11-2008, 18:45   #1
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Should skills work across planets?

There are different ways that MA and planet developers could handle skilling when the first new planet arrives. Three examples:

-all skills are transferrable between the two planets,

-skills gained on Calypso do not work while on the new planet (i.e. everyone starts there as a new player) and new planet skills increases do not work when you go back to Calypso,

-skills gained on Calypso do not work while on the new planet but skills increases gained there can be carried back to Calypso.

The approach MA/the developers chose could affect where players join EU, how players divide their time between planets and so how profitable a new planet will be for the developer. It could also change relationships between players and between societies.

So- which of these three possibilities (or any other) would you like to see brought in ?
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Old 05-11-2008, 18:53   #2
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I anticipate another option, general skills, attibutes etc will be freely transferable and gained on new planets, but some other skills will be redundant or ineffective with new skills to earn on the planets relevent only to them. This would be to allow new participant to start out there with out the massive disadvantage to existing player base, while not so much to create a disincentive to us to help early adoption.
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Old 05-11-2008, 18:53   #3
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Quote:
Originally Posted by Fin View Post
-skills gained on Calypso do not work while on the new planet (i.e. everyone starts there as a new player) and new planet skills increases do not work when you go back to Calypso
The problem with a system like this is; the players won't go skilling 2 times. So the Calypso people stay on Calypso and "insert planet name" players stay in "insert planet name".

I like the idea, but i'm affraid it won't work.
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Old 05-11-2008, 18:56   #4
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Quote:
Originally Posted by aridash View Post
I anticipate another option, general skills, attibutes etc will be freely transferable and gained on new planets, but some other skills will be redundant or ineffective with new skills to earn on the planets relevent only to them. This would be to allow new participant to start out there with out the massive disadvantage to existing player base, while not so much to create a disincentive to us to help early adoption.
Me thinks Airdash is on to something, some of the " basic " skills work all over, and some have to be skilled from scratch


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Old 05-12-2008, 10:37   #5
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This really depends on what kinds of planets we get. If the topic or theme of a planet isn't related to Calypso it won't make sense to have the Calypso ubers have advantage over noobs. Though when the new planet is basically just another continent with the same gaming concept it would make sense.

Also concerning the transfer of skills it definitely doesn't make sense to skill some new skill on the new planet which affects some old skill on Calypso. Why? Because skills increase fast in the beginning and slow down over time. So basically if you'd skill a new skill to the extreme and end up "modified" on Calypso it would be strange from the logical point of view and unfair from the playing point of view.

Also it really depends on how MA is approaching the planet stuff.
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Old 05-12-2008, 11:42   #6
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Quote:
Originally Posted by aridash View Post
I anticipate another option, general skills, attibutes etc will be freely transferable and gained on new planets, but some other skills will be redundant or ineffective with new skills to earn on the planets relevent only to them.
That does look a strong possibility, but how it would work out would depend on where exactly the skills tree was grown and pruned. One way would be to change only the "top" levels (e.g. just adding another special rifle type to laser etc.) which would make moving from Calypso easy. Another approach would be to make major middle level changes (e.g. deleting all gun-skills and expanding melee, mindforce and taming). That would attract some players from Calypso but strongly discourage others.

Either of these approaches would still leave new players a long way behind experienced Calypso players, who would also often have the peds and game knowledge to just chip any new skills after a couple of months.

I see SuperKanjo's point about double skilling as a problem with the "skill-from-new" approach, but there are a lot of Calypso activities now where these game skills are irrelevant (e.g. land, shop mall and nightclub owning, banking, picture making, tv station managing, trading, piloting, reselling, scamming,). Players who make their peds in these ways might well want to open up in the new planet too- as Anshe did when she extended into EU. Also- might a "skill-from-new" planet be (more?) attractive to experienced players of other online games thinking of migrating to EU?
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Old 05-12-2008, 11:50   #7
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Why would it be adjusted like this at all? Do you lose your computer skills just because you go to the moon? Naa, all skills will be the same.
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Old 05-12-2008, 11:56   #8
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this has been discussed before Marco said the professions system will remain common with any new professions/skills on other planets being added to the 'global' set
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Old 05-12-2008, 12:09   #9
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too much work and to much confusion for the players, so it will remain the same :p
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Old 05-12-2008, 14:54   #10
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Yep, will remain the same, but Calypso Ground Assesment for miners will need to be changed
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