EntropiaForum.com
Go Back   EntropiaForum.com > Information > About Entropia Universe > WishList
Notice
WishList Suggest new items or features to enhance Entropia Universe.

Reply
 
LinkBack Thread Tools
Old 09-11-2005, 06:42   #1
Prowler
Snipe's Avatar
Snipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe Competent  
  Activity Longevity
0/2018/20
Posts: 1,200
Blog Entries: 5
Gender: Male Ingame: Male
Avatar Name:
Hawk "Snipe" Deadeye
Soc: Die Kommando
Location: South Africa
EFD: 1,049.69
Reputation: Competent
Fame: 651 Achievements: 22
Animal Taming Marksmanship
My ideas round 3

Ok guys and girls, here is round 3 of my ideas:

1. Auction

On auction stuff like dung/fruit/sweat must also be sellable.

The ability to sell FULL armour suits (gloves, Harnass, Arms, Tight, Shin, face/helmet must be in one slot) and guns with attachments (gun, amp and 2 lasers) must also be implemented.

2. Sweating

There must be a competition where players/SOC's can win a "sweat factory". It works like this, the player or SOC loads the factory with cash, then they select how much they will pay for a certain mob to be "lured" into the factory. Any player can then "lure" the mob into the factory to get some PED. After that, a player can choose to sweat the mob for the factory (to get payed) or to let the factory sweat it (the factory will then decay a bit more). So its good if a player can sweat the mob and get payed, cos the decay will be less.

Sweat can then also be sold at the factory with a interface like a TT and the prices are set by the owner. The owner can also select what % of the total sweat must be sold.

After the mob has been sweated dry, it will be killed and the loot held by the factory for the owner to collect.

3. Mentoring

There must be a option to kick a mentor, if the mentor has not had any contact with a deciple within two months.

Any payer must be able to get a mentor, no matter what his skills, the mentor must just have a certain % more in those skills than the deciple. It happens alot that a player deposit into the game when they start and then go hunt, then later they want a mentor, but they can have 1, cos they are to highly skilled. The onely thing that must be a determinant is that the player has not graduated before and has skills lower than the graduation level.

Thats all for now people. The rest i have aleady given

:edit:

4. Refining

There must be some sort of skill gain from this. Better skills can refine more at a time maby?

Last edited by Snipe; 09-11-2005 at 06:47.
Snipe is offline Reply With Quote
Old 09-13-2005, 17:20   #2
Prowler
Snipe's Avatar
Snipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe Competent  
  Activity Longevity
0/2018/20
Posts: 1,200
Blog Entries: 5
Gender: Male Ingame: Male
Avatar Name:
Hawk "Snipe" Deadeye
Soc: Die Kommando
Location: South Africa
EFD: 1,049.69
Reputation: Competent
Fame: 651 Achievements: 22
Animal Taming Marksmanship

5. Combat

Ive been thinking about this for a while now. How about the ability to attack with your hands? This can replace sweating AND it will keep more players in the game.

Later you can unlock that martial arts skill if your hand to hand combat is high enouth and then you can also kick to do more damage, but with a slower reload maby.

The higher your hand-to-hand skill, the more damage you do.

6. Sweat

make sweat an Enmatter and a lootable item from mobs. This will keep MindForce in the game.

Sweat can hav a TT of 1 PEC/bottle.
Snipe is offline Reply With Quote
Old 09-13-2005, 17:44   #3
Prowler
Azrael's Avatar
Azrael CompetentAzrael CompetentAzrael CompetentAzrael CompetentAzrael CompetentAzrael CompetentAzrael CompetentAzrael CompetentAzrael Competent  
  Activity Longevity
0/2019/20
Posts: 1,187
Avatar Name:
Azrael Omega D'Morte
EFD: 9,702.60
Reputation: Competent
Fame: 0 Achievements: 0

Quote:
Originally Posted by Snipe
Ok guys and girls, here is round 3 of my ideas:

2. Sweating

There must be a competition where players/SOC's can win a "sweat factory". It works like this, the player or SOC loads the factory with cash, then they select how much they will pay for a certain mob to be "lured" into the factory. Any player can then "lure" the mob into the factory to get some PED. After that, a player can choose to sweat the mob for the factory (to get payed) or to let the factory sweat it (the factory will then decay a bit more). So its good if a player can sweat the mob and get payed, cos the decay will be less.

Sweat can then also be sold at the factory with a interface like a TT and the prices are set by the owner. The owner can also select what % of the total sweat must be sold.

After the mob has been sweated dry, it will be killed and the loot held by the factory for the owner to collect.



4. Refining

There must be some sort of skill gain from this. Better skills can refine more at a time maby?
2. LOL, like a Dairy Farm but for sweat.

4. Agree...tool decays, so skills should be earned. Some people could even do strickly refining as a paid service..save miner and crafter some peds and extra work by charging a fee slightly higher than the tool decay.

I dont agree with # 5 combat...but you're putting some food for thought out here. +rep 4U

Az
Azrael is offline Reply With Quote
Old 09-13-2005, 17:56   #4
Prowler
Snipe's Avatar
Snipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe CompetentSnipe Competent  
  Activity Longevity
0/2018/20
Posts: 1,200
Blog Entries: 5
Gender: Male Ingame: Male
Avatar Name:
Hawk "Snipe" Deadeye
Soc: Die Kommando
Location: South Africa
EFD: 1,049.69
Reputation: Competent
Fame: 651 Achievements: 22
Animal Taming Marksmanship

thx

The reason for that nr. 5 is that alot of my deciples as me if they can somehow attack without any weapons. I also know that in most RPG games it is possible.
Snipe is offline Reply With Quote
Reply

Bookmarks

Thread Tools
 
EntropiaTracker.com Loot Trends
Hunting Loot: + 4.99 % Mining Loot: + 39.23 % Crafting Loot: - -16.6 %
EntropiaTracker.com Latest Uber Loots
 Maris Morse Rubins Narcanisum stone - 1173 PED: 10/14/2008 01:26 | John Riot Harfouche OreAmp OA-101 Light (L) - 2390 PED: 10/14/2008 00:34 | Devon Deeveon Knight Simple III Conductors - 1133 PED: 10/14/2008 00:09 | Lost LastDance 2pk Maddox I - 1148 PED: 10/13/2008 22:19 | Mantus Crosskeeper Wolfenmond EnMatAmp MA-102 (L) - 2776 PED: 10/13/2008 22:13 | Dryjar Sotar Smith Blausariam stone - 1048 PED: 10/13/2008 21:08 | Vincent Vince Amarillo Breer P3a (L) - 1815 PED: 10/13/2008 21:07 | MAN OF HONOUR Killian Longsword - 4538 PED: 10/13/2008 19:59 | Murmet woopiy kuruzoic Niksarium stone - 1652 PED: 10/13/2008 19:51 | Vlad Vlad Banokin OreAmp OA-105 (L) - 1544 PED: 10/13/2008 19:43 | John noiseless White Ambulimax Young - 1532 PED: 10/13/2008 19:34 | Pieter Belov Belovski EnMatAmp MA-102 (L) - 1270 PED: 10/13/2008 19:26 | Pedro Rufwon Martinez Snablesnot-Female Young - 1470 PED: 10/13/2008 19:18 | Pirre Pirre Pirat Svempa S40 (L) - 1026 PED: 10/13/2008 18:36 | Evert Busevert Jimmy Allophyl Provider - 1331 PED: 10/13/2008 18:04 | Mantus Crosskeeper Wolfenmond OreAmp OA-101 (L) - 4108 PED: 10/13/2008 17:20 | Blanco Blanco Bas Estophyl Alpha - 21705 PED: 10/13/2008 17:06 | Olenka Agi Lubiejewski Breer P1a (L) - 18935 PED: 10/13/2008 17:00 | Johan zeta Deluxe Copper stone - 1360 PED: 10/13/2008 16:57 | ScorpioPL SkorpionPL Venom Ambulimax Young - 16304 PED: 10/13/2008 16:06 | new SANDAX hunter Durulium stone - 37916 PED: 10/13/2008 15:11 | III THORP III Simple II Plastic Springs - 2987 PED: 10/13/2008 15:04 | Kirstin Kiki Schnuppel Blausariam stone - 2877 PED: 10/13/2008 14:19 | Cesarz Cesarz Cez Lanorium stone - 2123 PED: 10/13/2008 14:19 | Migozzi Migoz Chavez Lysterium stone - 1383 PED: 10/13/2008 14:08 | Honey Kitten Little Neconu Old - 2180 PED: 10/13/2008 14:02 | Johan JH Hansen Loughlin Scratcher Two - 2156 PED: 10/13/2008 13:22 | Garik Supreme Visor Ziplex TK220 OreSeeker (L) - 1480 PED: 10/13/2008 13:07 | RICHI KAUPENS KOP Crude Oil - 1070 PED: 10/13/2008 13:01 | Brian Tonka Herman Blausariam stone - 1332 PED: 10/13/2008 12:32 | CMON ARK HOF US Ambulimax Young - 6682 PED: 10/13/2008 12:07 | Jimmy FlyingFin Nyman Kingfisher Young - 2257 PED: 10/13/2008 10:35 | Mark Coldzik Fergusson OreAmp OA-101 (L) - 2722 PED: 10/13/2008 10:31 | Just Ozie Jones OreAmp OA-103 (L) - 5510 PED: 10/13/2008 09:49 | Just Ozie Jones OreAmp OA-103 (L) - 4505 PED: 10/13/2008 09:21 | Mark Coldzik Fergusson OreAmp OA-101 Light (L) - 1422 PED: 10/13/2008 09:17 | Olenka Agi Lubiejewski Simple I Plastic Springs - 1196 PED: 10/13/2008 08:39 | Phoebe Kiddoe Thrasher Predator Foot Guards (M,L) - 2695 PED: 10/13/2008 06:41 | Devon Deeveon Knight Simple III Conductors - 1254 PED: 10/13/2008 06:04 | Vontang Kwanyi Kwan Atrox Guardian - 1885 PED: 10/13/2008 04:23 | Trinnity Trinn Annam OreAmp OA-101 Light (L) - 1398 PED: 10/13/2008 03:57 | Ashley Audison Kartunes Itumatrox Provider - 1903 PED: 10/13/2008 03:00 | Barry Tayonas Marshall OreAmp OA-101 Light (L) - 1296 PED: 10/13/2008 02:06 | Runner Blade Blade Argonaut Raider - 1396 PED: 10/13/2008 02:05 | Magnus Mag Ogg Argonaut Scout - 2784 PED: 10/13/2008 01:58 |

~ Entropia Universe | Entropia Radio | Entropia Wiki | Entropia Tracker | Entropians IM ~

All times are GMT. The time now is 01:37. | Calypso Time: 1:37

Copyright ©2005 - 2008, EntropiaForum.com.
Entropia Universe is a registered trademark of Mindark PE AB.
All other copyrights and trademarks are property of their respective owners.
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.