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Old 03-03-2007, 12:58   #1
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Let's be constructive

I spend quite some time thinking about making a thread like this, I know that in the past attempts to make a thread like this has ended up with locked threads.

But I have faith this is duable if we want it to be.

So here is the idea;

I want everyone to make a post with 2 parts or just 1 if you cannot make a reply to both.

1) Write a thing you would like to see change/or that you are not happy with in EU, it can be something you think is not working as it should now or it can be a bug which you want fixed.
The important thing here is NO WHINING, I want you to explain why you want the changes done and maybe suggest how it can be improved. If it is a bug I want you to explain the bug, not whine about it

2) What would you like to see happen in EU next? what is the game missing in your opinion. (again please make it constuctive not whining) Examples; new mobs, new crafting system.. you name it.

As we all know MA does visit and read on this forum and I think we should make the most of that fact. So lets all stand together and maybe give them some ideas about what WE the users would like to see happen with EU in the future.
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Old 03-03-2007, 13:18   #2
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Flower

1)ofc, mentoring
too unskilled people are able to take disciples, you gain next to 0 skills for it, and items that have no real use for anyone
just from the point of skill gain, that is around 1/40 less you had before, you receive weapons with an not acceptable eco/range/fire rate/whatever except the uber stuff
i don't say MK5 MEs for everyone; more a useful item, maybe a piece of clothing even with the name of the mentor for the disciple and the other way around in any case (see it as advertisement )
or a storage box ME, (to keep all the alpha MEs )
maybe as addition a little change to the graduation skills
as example, at level 2000 rifle, graduation level, your prof standing hit is around 1.3
if your prof standing is 1.3 hit in the psychotropian profession you have around 900 concentration, that is 1000 (!) points too less for graduation, and it is "just" a supporting skill not like rifle
engineering the same

2)actually, id like to see something like a reward (not in ped ) by reaching certain tasks
say
you reach level 1000 in pyrotropy, you gain blue fire for the FS chip
you unlock martial arts you gain a (untradeable,tt=0, like newbie clothes) karate belt
you gain commando you get camouflage paint for your face (like a "mask", just a works as piece of clothing; untradeable,tt=0 again)
you gain melee dam assessment and your melee weapons have some funky light effects (not increasing dam nor decay at all)
same could happen it lower cases for newbies
say you gain all tps in eudoria/ame, you get a new shirt and pants (not just orange for life), the shirt has a motive of the continent, say a longu for ame and an armax for eudoria

overall, just some little shown form of appreciation that you play, following the christmas gift spirit, but also rewarding skilling, time invested, commitment and not just rewarding depositers or simple ppl who stay at christmas
just a thought

Last edited by Alice; 03-03-2007 at 13:29. Reason: forgot a "not" ^^
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Old 03-03-2007, 13:25   #3
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Love the idea alice, +rep
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Old 03-03-2007, 13:26   #4
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1. the lack of consistency from MA and changing the game parameters all the time makes it very hard to get any confidence in it for the long run. They say they are here for decades to come, but all I see is very confusing plots, mistakes, a lack of support, a lack of communication, no guarantees whatever on investments made, skill and item specification nerfs, being unclear about limited vs unlimited future, changing from skillbased economy to a casino, ... and so on

2. answers instead of copy & paste oneliners
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Old 03-03-2007, 13:35   #5
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TY alice very good post !.

1) I would like to see the loots to return to containing peds, not only animal parts and oils. To me the ammo you loot can be a bit confusing since it can be harder to keep track of ammo used (if you loot the same kind you are using) I would also like the ESI's to start having a better drop rate than they do atm, in the beginning ESIs was supposed to be a frequent drop item, but after the changes it seems to have become a rare drop item.

2) I would like the crafting system to have a button "click all" so that you do not have to manually click everytime.
would like more non (L) items to drop. Also I would like to see some new mid lvl mobs ingame, in the area of atrox prov-dom.
and I like alice Idea of rewards made a thread in wishlist about that once as well, I just suggested trophys instead.
And finally I would like to see the people you have on friendlist to have another color on radar than the people who is not on FL
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Old 03-03-2007, 14:15   #6
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Calypso Ground Assessment Extraction

1: I would like to see a change in the loot system. I would rather have steady 20% losses with a smaller chance to global than to have 50% losses with a slightly larger chance to global. A small tweak in the skills system would also be great, a slightly faster increase in skills at the mid range accompanied by a slight slower increase towards the beginning ie: skills 0-3000 move 10% slower while skills 3000-6000 move 5% faster. Away from the ingame stuff I would like to see MA advertise alittle more outside of the internet, in order to maintain a playerbase you need fresh faces, Advertising in some of the gaming magazines is inexpensive and would definately being alot more people to the game.

2: Next in EU I would like to see changes the get rid of some of the lag issues that the game is notorious for. MA cannot expect people to have confidence in a real cash economy game in which you can loose money becouse your are continuously lagging and rubberbanding. I would also like to see ESI's in the trade terminal. The game is advertised as a skill based game and one in which your actual skills are part of what you gain from putting money into the game, so they should be easily accessable. I know it will never happen since right now 1000's of ped are actually being put in to get one small ESI but one can dream right?
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Old 03-03-2007, 14:23   #7
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1) Turn back as it was before first land grab. No need to change nothing:
Skill system - worked, fast run - worked, traping - worked, scaning - worked, faping - worked. Nobody had any problem with superhofs. NO L items ( u know what skillchips have done?...), no nerfs of any type. "Presonal development" - existed already in shared "Personal investments" version but still on.

2) after succesfully repristined known state simply fire all who wanted and worked on changes.
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Old 03-03-2007, 14:34   #8
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1) I'd like the "sky bug" vanquished.


2) Single player missions.
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Old 03-03-2007, 14:37   #9
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Quote:
Originally Posted by Mega View Post
1) I'd like the "sky bug" vanquished.


2) Single player missions.

What kind of missions ? and with what rewards
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Old 03-03-2007, 14:42   #10
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My time to try:

1.1) Loot window change: autogroup the stuff (oil go in a single oil pile and so on) and disable loot window (loot items show in chat as in team-hunt)
1.2) Fixed value for decoration/clothes. Why craft a variable 2.0-50.0 PEDs cardigan? Just make any furniture/clothes value fixed (easy to auction then).

2.1) Planter profession: buy some seeds, go in the dirt, plant with Sollomate Planter, get out your Sollomate Irradiator to make the plant grow quick, loot the plant (get some useful stuff for pets or crafter or woods or <insert-stuff-here>
2.2) I would like some parcel sending options (to send items to offline-avatars on FL)
2.3) Autoammo: buy an Sollomate AutoRefiller, put in 100 PEDs coin and it will magically teleport ammo for your gun (consuming PEDs and very very little decay). No ned to go out with 100000 stack ammo (much weight!)
2.4) PortaRepairer: item that works as a repairer terminal with very little decay!
2.5) ColourConverter: put in X cans of orange, click and get 1 can of black and so on...

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