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Old 09-25-2005, 21:44   #1
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Lightbulb Changes in clothes coloring

Recently Marco stated the following whilst someone asked about changes in coloring in VU 7.6:
Quote:
Originally Posted by Marco|MindArk
No changes to coloring in this VU. We will in a later one remove the "hard" limits for using coloring and mindforce - instead you will suffer penalties and will probably not make nice output items. But that is some time away.
This statement got me thinking; How would I want the coloring to change? Anyone would understand I am rather happy with the current system, because I have monopoly on the more difficult color. Though if the skill requirements were to change how would I want the new system to be like?

I would want a system that would make it fairly easy to become established in coloring. A system that would give newbie colorers a chance to compete, at the same time as the more proficient ones actually could benefit from their higher skills.

These are a few of the things I personally would love to see in an upcoming coloring update:

Similarities with the beauty system
  • %-based chance of success.
  • A %-cap raising with skill. A newcomer maybe being able to reach ~30-50% maximum chance of success, while a more proficient colorer could reach ~100%.
  • Ability to use any amount of paint to reach your maximum CoS %, instead of the maximum 20 now. Material needed would lower with skills.
  • Give the customer chance to see the item output before it's being colored. (As in the beauty profession where the customer can see the beauty output and accept, or even change it themselves)
Paint and colors
  • Craftable paint. Would make the current market on paint become a little more realistic, and would benefit the crafters a lot. Making way for a whole new profession.
  • More colors! More clear color. More sharp colors. More dark colors. Maybe even the ability to use RGB-values and creating your own.
  • Ability to customize darkness of the color. For example green paint being able to color anything from light green to really dark green.
General changes
  • Colors being difficulty based. The system now, once you unlock a new color, you have the same chance of success as with all other. (I have same chance of success with red as I do with orange.)
  • Training bonus on paint. Same as with new weapons. It would give newcomers a bonus while coloring with orange for example.
(The lists might be updated if I come up with something new.)

The changes I wish for are not just for my own benefit. It's to give the community in PE a chance to look good, and to give less proficient colorers a chance to compete. Are you not as tired as I am of the orange-yellow-light-blueish mess most people wear?

Make it possible for anyone to look good. Make people able to express themselves through the clothes they wear. Fashion is a big part of our virtual universe; Let it bloom!
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Old 09-25-2005, 22:11   #2
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what a great and constructive post must say i agree on everything u said
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Old 09-25-2005, 22:32   #3
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I'll agree and rep.

Especially for the parts about green being any/all greens. With a slider that becomes larger at either end if you have higher skills. (darker/lighter)
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Old 09-25-2005, 22:42   #4
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Nice list, I agree and yayy for you.
I would really like more color-combinations possible. MA wants every avatar to be unique kind of so why not implement it, it would make it more possible. ATM its possible to recognize someone from clothing and face allready, but I would like to be able to choose clothing I feel suits me as a person not just what looks pretty.
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Old 09-25-2005, 23:35   #5
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I agree and great post! One things I would add is to change the name from "paint" to "dye". It makes more sense IMO.

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Old 09-26-2005, 06:51   #6
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Fashion Design

Quote:
Originally Posted by Sarah
These are a few of the things I personally would love to see in an upcoming coloring update:

Similarities with the beauty system
  • %-based chance of success.
  • A %-cap raising with skill. A newcomer maybe being able to reach ~30-50% maximum chance of success, while a more proficient colorer could reach ~100%.
  • Ability to use any amount of paint to reach your maximum CoS %, instead of the maximum 20 now. Material needed would lower with skills.
  • Give the customer chance to see the item output before it's being colored. (As in the beauty profession where the customer can see the beauty output and accept, or even change it themselves)
COS and % are same .
exellent in COS = 54% like in beauty.
for the customer i would prefert that evryone can put 1 can in colorer but can on use it.
i do not understand people can not see previuw.

Quote:
Originally Posted by Sarah
Paint and colors
  • Craftable paint. Would make the current market on paint become a little more realistic, and would benefit the crafters a lot. Making way for a whole new profession.
  • More colors! More clear color. More sharp colors. More dark colors. Maybe even the ability to use RGB-values and creating your own.
  • Ability to customize darkness of the color. For example green paint being able to color anything from light green to really dark green.
craftable paint would be nice , but something like only 5 or 6 color.
then you can mix color in a machine.
something that alow 200 or 500 color.
RGB color would be create to mutch problem with customer choose.
i mean to mutch choose kill the choose.if there is to mutch color , lots of people wont be abel to worm out a way and find something they like.
maybe something 3 componant based with amount you can set ( 1-10) , like :
first color , second color , shade color.

then you can create something like :

3 yellow , 5 bleu , 2 dark

this would create a dark green called "green 3.5.2"

an other option could be a shade slider , that you to fix the dark or light coloration and amount slider to fix color efficiency.


Quote:
Originally Posted by Sarah
General changes
  • Colors being difficulty based. The system now, once you unlock a new color, you have the same chance of success as with all other. (I have same chance of success with red as I do with orange.)
  • Training bonus on paint. Same as with new weapons. It would give newcomers a bonus while coloring with orange for example.
(The lists might be updated if I come up with something new.)
for the COS on color its allready like that , there only a bug , that the COS is not calculed on color , but only on skill.
but from experiance , even if COS write same , the real success with new unlocked color is way lower then with you unlocked long time ago ( and you skilled since).
for your exemple , you got same word write for red and for orange , but if you make 100 try with both and COS write exellent you will make 54 success with orange and maybe only 20 or 30 with red.


Quote:
Originally Posted by Sarah
The changes I wish for are not just for my own benefit. It's to give the community in PE a chance to look good, and to give less proficient colorers a chance to compete. Are you not as tired as I am of the orange-yellow-light-blueish mess most people wear?
for that part i think i cry enought against the noob swedish color.
but MA see us pay a lot for only color , dark must be elite color , and orange must be noob color , purple is medium player.
and i know what ever would be the system MA will put , that would be the same , they are going to come with something that got noob color , medium color , and elite color.specially is you speack of clothe that luxe IRL and even more a luxe in PE.
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Old 09-26-2005, 07:51   #7
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Thanks for the constructive post! It's nice to hear the opinions of another one of the top 5 (or 6) colorers.

Quote:
Originally Posted by Etopia
COS and % are same .
exellent in COS = 54% like in beauty.
Almost, but not quite. Excellent is a very wide concept. I have excellent CoS with 8 cans, and also excellent with 20 cans. Though with 20 cans I have way higher chance of success. Maybe ~95%. With 8 cans I have what you say ~54%. So Excellent it not a set %, but a % interval. That's why I want to see the exact %. So that the customer would know exactly what risk they are taking.


Quote:
Originally Posted by Etopia
for the customer i would prefert that evryone can put 1 can in colorer but can on use it.
i do not understand people can not see previuw.
That always bugged me.. As you say, see preview in their own colorator. Or even better see the same screen as the colorer. Like the beauty profession.

Quote:
Originally Posted by Etopia
craftable paint would be nice , but something like only 5 or 6 color.
Agreed! Not too many colors, and not too easy to make.

Quote:
Originally Posted by Etopia
then you can mix color in a machine.
something that alow 200 or 500 color.
RGB color would be create to mutch problem with customer choose.
i mean to mutch choose kill the choose.if there is to mutch color , lots of people wont be abel to worm out a way and find something they like.
maybe something 3 componant based with amount you can set ( 1-10) , like :
first color , second color , shade color.
Yes not nessecarily 24 bit color depth rgb. Maybe 9 bit color depth or so. Or maybe something like you say; You choose a color from a base set, choose darkness and choose shade color. Something like that.

Though I must say that I want the choice of color to be hard. I want people to have too many options in choosing colors. This way uniqueness would be almost guaranteed and people could match their old looted clothes if desired.

Quote:
Originally Posted by Etopia
for the COS on color its allready like that , there only a bug , that the COS is not calculed on color , but only on skill.
but from experiance , even if COS write same , the real success with new unlocked color is way lower then with you unlocked long time ago ( and you skilled since).
for your exemple , you got same word write for red and for orange , but if you make 100 try with both and COS write exellent you will make 54 success with orange and maybe only 20 or 30 with red.
Sorry, but no. It's not like this. The chance of success is the same with low colors as with high. It's a proven fact. I have colored many green items and the chance to succeed is exactly the same as with orange. Same with white, even though I didn't color more than maybe 30-40 items so far. Dark blue I have never failed once. Colored ~10 items. So I can say from experience (and I have plenty) that colors are not difficulty based.

Quote:
Originally Posted by Etopia
i cry enought against the noob swedish color.
but MA see us pay a lot for only color , dark must be elite color , and orange must be noob color , purple is medium player.
and i know what ever would be the system MA will put , that would be the same , they are going to come with something that got noob color , medium color , and elite color.specially is you speack of clothe that luxe IRL and even more a luxe in PE.
I agree what light/pale/ugly colors would be what a newbie could color. And dark/exclusive/rare colors would be for ubers. Though I want noobs to have the possibility of actually coloring an item so that it looks good. Even if it's an ugly color.

Thanks for the comments. Keep em' coming!
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Old 09-26-2005, 08:39   #8
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Fashion Design

Quote:
Originally Posted by Sarah
Almost, but not quite. Excellent is a very wide concept. I have excellent CoS with 8 cans, and also excellent with 20 cans. Though with 20 cans I have way higher chance of success. Maybe ~95%. With 8 cans I have what you say ~54%. So Excellent it not a set %, but a % interval. That's why I want to see the exact %. So that the customer would know exactly what risk they are taking.
yes like in craft, excellent is 54% and over , but i guess MA will do like in beauty , 54% is max , what ever you do.
in beauty there is no limited amount of material , but when you are at 54% , you can put what ever you whant it still 54%.(at least its what i see from people that do the job).

Quote:
Originally Posted by Sarah
That always bugged me.. As you say, see preview in their own colorator. Or even better see the same screen as the colorer. Like the beauty profession.
at least , see preview in their own colorator , and no need to got customer to color clothe.i dont whant like in beauty , have to find a muppet to do my job :p


Quote:
Originally Posted by Sarah
Sorry, but no. It's not like this. The chance of success is the same with low colors as with high. It's a proven fact. I have colored many green items and the chance to succeed is exactly the same as with orange. Same with white, even though I didn't color more than maybe 30-40 items so far. Dark blue I have never failed once. Colored ~10 items. So I can say from experience (and I have plenty) that colors are not difficulty based.
you got that feeling probably because when you start to color som item you was allready way mutch skilled.

when i first unlocked pink , i was failling a lot more than other color , i still fail more pink than orange or yellow , but diference is less visible now.
for green , i still fail more the green than pink , and pink then purple , and purple than blue.
i spoke with other colorer , and when they unlock color , they all ask me if that normal they fail more the new color than the "old" even if the COS is same.
3 colorer with i spoke say me same , they fail more puple than yellow for exemple.
also in coloring like in crafting , there item more hard than other.som are easy to color , som are hard.
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Old 09-26-2005, 08:49   #9
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Quote:
Originally Posted by Etopia
yes like in craft, excellent is 54% and over , but i guess MA will do like in beauty , 54% is max , what ever you do.
in beauty there is no limited amount of material , but when you are at 54% , you can put what ever you whant it still 54%.(at least its what i see from people that do the job).
My guess is that the 54% will go higher as you gain skill in beauty. Or maybe even an unlockable skill that will boost the %. But I am pretty sure the % can go higher.

Quote:
Originally Posted by Etopia
when i first unlocked pink , i was failling a lot more than other color , i still fail more pink than orange or yellow , but diference is less visible now.
for green , i still fail more the green than pink , and pink then purple , and purple than blue.
i spoke with other colorer , and when they unlock color , they all ask me if that normal they fail more the new color than the "old" even if the COS is same.
3 colorer with i spoke say me same , they fail more puple than yellow for exemple.
also in coloring like in crafting , there item more hard than other.som are easy to color , som are hard.
Remember that I once unlocked purple and the other low level colors too. (Even though it was ~1.5 years ago) I never noticed the higher colors being any harder. I think it's just in the imagination of the other colorers. I have most likely colored more items than anyone ingame. Both while skilling, and for fashion. If there was a correlation I would have noticed. There is none.

If you want to prove me wrong then please take stats. A vast set of tries (100+) with documented levels and outcomes. I would love to be wrong in this case actually, since that would make my faith in MA higher. But I don't think I am.
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Old 09-26-2005, 09:18   #10
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I would love to be able to see some kinda preview of colors. i think best would be to be able to get a colorator put an item of clothing in and 1 can of paint in each field to get an idea of what color it would look like in finished product.

That way i can say get a master coat or something and be able to get 3 cans of each type of paint and play with combinations til i see one i like.
Even if i have 0 skill in coloring i would be able to at least look.
This would make it easier for me to order color service from Sarah or someone and be able to say ok put purple in field 1, blue in field 2 and pink in field 3 and know that i will get exactly what i want and pay for.

Even better idea would be if MA impliment a dressing room in some of the major towns where someone can coem in and try on every type of looted and crafted clothing and see how it looks on thier avatar
For the crafted clothes they can chose skin and color for all fields and can play around with skins and colors to see exactly what combination they might like so as to be able to order it from a tailor and colorer.
For the crafted cloths the only ones that would be available for display would be for BPs that have already dropped and for looted only clothes that have dropped. that way you cant get your hopes up for an item that is not even in the universe yet.
This would only be a dressing room you use the interface to see how things look and look on your avatar. When you leave you leave with nothing and your bring nothing. it is then up to you to find someone to make what you want or to look on auction for what you want.