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Old 03-19-2008, 23:04   #101
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Very good and we could have as you said inter SOC comps like I wage a bet against your SOC that we will kill more Atrox than you or we can kill most Argo's etc.

Then SOC can use maybe SOC funds to bet with.
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Old 03-19-2008, 23:42   #102
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by the way, I'm somehow confident that they use some data warehouse to analize any data. it's hard to believe that such a company is doing queries on operational db... on the other hand, I've asked the very same thing through support a while back and they said it'd put too much load on db... o_0

if they'd have at least some warehouse then it'd be a rather simple select * from killed_mobs_table group by killer and then mob_type (maybe even maturity) or similar. I'm somehow sure they need this kind of facts for themselves, but I could be wrong as always...


but we likes the idea!


J.


Quote:
Originally Posted by Coelacanth View Post
This is something I would really need, and I've even PM'd certain players who have coded various applets to try to create something to count how many mobs I've killed. I highly doubt MA will let us know this information so easily, because then it will be very easy to show if one avatar is way "outside the bell curve" of probability with numbers of mobs shot vs. global or HOF ratio.

This would effectively disprove the whole "randomness" of the loot system, and would probably compromise MA's position in a big way.

Example: the "typical" avatar might get a global from mob X after killing between 400 and 600 of them, perhaps, while an "atypical" avatar (one of the chosen ones) might get a score on every 200 of them, or an "unchosen one" might need to kill 1200 of them before seeing a global).

Just think of the implications of this. You can throw all of that "right place, right time" nonsense out the window, because after all is said and done, once a person has hunted enough, "typical" returns ought to happen...the more you hunt, the more the bell curve should be represented. But that's NOT how EU works.

And yes, you can ruin all the fun of hunting by having several sheets of paper beside you and make a tick each time you kill something, and make a note each time you get a global or HOF (or even a better-than-average loot), and I've done all that...but trust me, once you've made 1284 ticks when hunting Atrax (and not even a loot over 35 PEDs, heh) your hand gets pretty tired and you just wanna logout and watch TV or something.
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Old 03-19-2008, 23:44   #103
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Sounds like a good idea to me. It would be kinda fun to see the numbers.
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Old 04-09-2008, 12:16   #104
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good ideas always get bumped!


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Old 05-28-2008, 13:35   #105
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data storage is the key to do it. yes, a free hint to MA. it should be realized anyhow to leave the active DB untouched/loaded. damn, gotta charge 1 pec for every idea I give out to MA...


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Old 05-28-2008, 14:11   #106
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Quote:
Originally Posted by Lugzan View Post
data storage is the key to do it. yes, a free hint to MA. it should be realized anyhow to leave the active DB untouched/loaded. damn, gotta charge 1 pec for every idea I give out to MA...


J.
they would own me som ATH if they was paying
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Old 06-30-2008, 13:36   #107
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good ideas tend to go up!


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Old 06-30-2008, 16:07   #108
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Still aproving the idea !
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Old 08-06-2008, 08:33   #109
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MA, just say when.


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Old 09-01-2008, 09:57   #110
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ja!


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