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Old 09-12-2007, 09:21   #21
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Quote:
Originally Posted by The Nightbird View Post
I don't like how current amps work as their performance utterly depends on the weapon it attaches to. For example:

Currently, say you have two weapons:
Weapon A: 40 dmg per shot, 60 shots per minute
Weapon B: 80 dmg per shot, 30 shots per minute

Both weapons do 40 dmg/s, so they are equally powerful.

After you add a 20 damage amp to both guns:
Weapon A: 60 damage per shot, 60 shots per minute
Weapon B: 100 damage per shot, 30 shots per minute

Now Weapon A has 60 dmg/s and Weapon B has 50 dmg/s, even though the same amp was added to two equally powerful weapons.

Thus the performance of the amp is tied to the performance of the weapon.
...
Yes, but remember that weapon B can use up to 50 dmg amps, while weapon A can only use up to 30 dmg amps.

If more varied range of amps existed, neither weapon would have an advantage with regard to amps, as they would both have 60 dmg/sec.

They "problem" if there is any, is in the available amps more than the system imo.
Quote:
Originally Posted by The Nightbird View Post
...
Rather than having an amp increase the damage per shot by a set amount, I would prefer if it increased the dmg/s instead by a set amount, with the damage added to each shot dependent on the fire rate of the weapon.

If you have a 50dmg/s gun and buy a 20dmg/s amp, it will increase the damage per shot accordingly to achieve a 70dmg/s weapon.

Example, if a weapon had:

A) 100dmg/shot, 30 shots per minute (50dmg/s), it would get a 40 damage boost to 140 damage per shot (70dmg/s)

B) 40dmg/shot, 75 shots per minute (50dmg/s), it would get a 16 damage boost to 56 damage per shot (70dmg/s)

The maximum increase limitation of 50% to dmg/s would still be in effect.

The obvious benefit to this change would be amps having a greater effect on slower firing weapons, rather than forcing everyone to use fast firing pistols to maximize the performance of their ams. Marbers would also become more useful for pk purposes.

Decay would be calculated by (damage added) divided by (efficiency factor of the amp itself), taken per shot as normal.




Last but not least, change of the current amps is not necessary. MA can just introduce new amps (maybe have them craftable) that have this effect and introduce them to the market. (Unlimited ones would be welcome however)
Your suggestion would be fine imo, IF we maintain the 50% boost rule, so that a 50 dmg/sec gun could only use amps with 25 or less dmg/sec boost.
(Other wise the weapon balance would be messed up)

But... Then the 2 solutions look very much alike, don't they?
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Old 09-12-2007, 13:02   #22
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Quote:
Originally Posted by Vedder View Post
Yes, but remember that weapon B can use up to 50 dmg amps, while weapon A can only use up to 30 dmg amps.

If more varied range of amps existed, neither weapon would have an advantage with regard to amps, as they would both have 60 dmg/sec.

They "problem" if there is any, is in the available amps more than the system imo.

Your suggestion would be fine imo, IF we maintain the 50% boost rule, so that a 50 dmg/sec gun could only use amps with 25 or less dmg/sec boost.
(Other wise the weapon balance would be messed up)

But... Then the 2 solutions look very much alike, don't they?
That's the problem, it wouldn't be. A 50 damage amp would still work far better on a big pistol like the XT with ~60 shots per minute versus any rifle equivalent which has ~40.

Since a 50 damage amp would be FAR more expensive thana 25 damage amp, the current system forces most people to use pistols to maximize the performance of their amps.



HOWEVER, this was a random idea to begin with. I made it because I felt pistols and rifles were unbalanced and I saw amps as part of the blame so I made suggestion. It has 0 chance of being implemented so I didn't even bother with a poll, so settle down
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Old 09-12-2007, 13:27   #23
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Quote:
Originally Posted by The Nightbird View Post
That's the problem, it wouldn't be. A 50 damage amp would still work far better on a big pistol like the XT with ~60 shots per minute versus any rifle equivalent which has ~40.
...
Nope. If they have same dmg/sec then the rifle would be able to take a bigger amp than that.

Quote:
Originally Posted by The Nightbird View Post
...
Since a 50 damage amp would be FAR more expensive thana 25 damage amp, the current system forces most people to use pistols to maximize the performance of their amps.
...
Yes, like I said in last post, it's more to do with availability (and thus pricing) of the current amps, than about the way they work, imo.

Quote:
Originally Posted by The Nightbird View Post
...
HOWEVER, this was a random idea to begin with. I made it because I felt pistols and rifles were unbalanced and I saw amps as part of the blame so I made suggestion. It has 0 chance of being implemented so I didn't even bother with a poll, so settle down
I'm settled ok, thx
I just disagree a little bit... Maybe because I don't feel there's any pistol/rifle unbalance.


Anyway as in my last post, I agree that your amp system could work alright too, as long as the 50% boost rule was still there.
I just don't think it'd change much, since it would all depend on which amps would available anyway.
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Old 09-12-2007, 13:40   #24
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Quote:
Originally Posted by Vedder View Post
Nope. If they have same dmg/sec then the rifle would be able to take a bigger amp than that.


Yes, like I said in last post, it's more to do with availability (and thus pricing) of the current amps, than about the way they work, imo.


I'm settled ok, thx
I just disagree a little bit... Maybe because I don't feel there's any pistol/rifle unbalance.


Anyway as in my last post, I agree that your amp system could work alright too, as long as the 50% boost rule was still there.
I just don't think it'd change much, since it would all depend on which amps would available anyway.
Yeah, I'm fine with that outlook this idea is not worth having a long discussion about, won't even bump it.
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Old 09-12-2007, 22:14   #25
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Quote:
Originally Posted by The Nightbird View Post
Currently, say you add a 20 damage per shot amp to 2 different weapons.
weapon 1: 40 dmg per shot, 60 shots per minute
weapon 2: 80 dmg per shot, 30 shots per minute

Both weapons do 40 dmg/s, so they are equally powerful.
After you add the amps:

Weapon 1: 60 damage per shot, 60 shots per minute
Weapon 2: 100 damage per shot, 30 shots per minute

Now weapon 1 has 60 dmg/s and weapon 2 has 50 dmg/s, even though the same amp was added to two equally powerful weapons.

That is how the current system works: the performance of an amp depends on the weapon.



Read my post from beginning to finish if you wish to comment please.
Sorry, missed that line...well then I guess many people wouldn't like to recalculate their eco over and over again...
As many people I use AMPs due to eco reasons
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Old 09-12-2007, 22:28   #26
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i like the current system. it means those who can read stats a little deeper can see something more than the simple basic headlin eco number. anyway i thought you where a handgun user, Nightbird, this would negate the advantage handguns have over rifles.
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Old 09-12-2007, 22:36   #27
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Quote:
Originally Posted by The Nightbird View Post
Currently, say you add a 20 damage per shot amp to 2 different weapons.
weapon 1: 40 dmg per shot, 60 shots per minute
weapon 2: 80 dmg per shot, 30 shots per minute

Both weapons do 40 dmg/s, so they are equally powerful.
After you add the amps:

Weapon 1: 60 damage per shot, 60 shots per minute
Weapon 2: 100 damage per shot, 30 shots per minute

Now weapon 1 has 60 dmg/s and weapon 2 has 50 dmg/s, even though the same amp was added to two equally powerful weapons.

That is how the current system works: the performance of an amp depends on the weapon.



Read my post from beginning to finish if you wish to comment please.
WTF??? Since when such things have to make sence? lol ... If you think in that way you mus wonder how the diagestic system of aurli could sustain shadow parts in their ass
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Old 09-13-2007, 01:16   #28
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Quote:
Originally Posted by aridash View Post
i like the current system. it means those who can read stats a little deeper can see something more than the simple basic headlin eco number. anyway i thought you where a handgun user, Nightbird, this would negate the advantage handguns have over rifles.
I want to use a rifle... I really really do! But to get a rifle that does as much damage/s as a 1000ped pistol, be prepared to dish out over 20k peds. Part of this is due to the amp system as it favors pistols and their fast reload so much.
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Old 09-13-2007, 10:10   #29
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thats somewhat like asking for a Pistol which is a Rifle....

I like the system how it works now.
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Old 09-13-2007, 10:52   #30
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I use pistols because there is no rifle that has eco close to korss eco and has good dmg/sec (yeah, i can't afford imk2 or assassin or even cb19 or chipping up to 70-80 lvl). Nothing to do with amps. What I'd like to see is bigger range for limited rifles cause for me they have no future. I can bear lesser eco for a rifle if it has 100+ range (well, 80+ at least) but not 50-60.
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