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Old 10-02-2007, 18:09   #11
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Quote:
Originally Posted by Cougar View Post
I would like to see Dual Wielding as a concurrent system to amps.
Ohhhh yes! That would be great! Two short and fast katanas as one weapon! Omg yes! One for cut and one for stab. Better than each amp could be.

This ME thingy is nothing for me. I use Bourbon right now while hunting
Laser and electic additionals the same. I use me steelblue eyes to fix the enemy's mind. I don't want to transform my katanas into electro shockers! Okay, poison ... that sounds good. There are so many plants here on Calypso! I'm sure there are several of them good for crafting poison ... or let's buy ampoules of poison from TT ... just like ammo.
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Old 10-04-2007, 06:10   #12
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Quote:
Originally Posted by Phil Surtees View Post
I'd settle for less decay on what we have. But I won't object to the other ideas either!

Fully agree!! I know things must be balanced for no easy profit, but the decay degree in blades is insane as it is
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Old 10-04-2007, 06:33   #13
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nice idea's
but..
with all those extra melee options..
nobody will shoot anymore.

like the special blows.

if mindark would insert those new options.
what about the shooting guys then?
do they get extra special moves too then?

i like your idea's a lot,
and would definatly see them insert.
but i do think you need to keep range and melee on the same lvl a bit.
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Old 10-04-2007, 19:46   #14
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ok, ok

so many words... guyz, but give more ideas



10. "shield + weapon" - a complete set, two items, shield is used automatic related to skills, the parry option would work like a CH ...
"You have successfully parry a hit. No damage taken" or something...

Last edited by HduchC; 10-04-2007 at 19:52.
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Old 10-08-2007, 06:29   #15
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some new ideas :

11. "decay level" - just under the name of weapon on main screen (hud), where the range amo number is showed, it would be very nice to see how many peds/decay left on a big tt weapon

12. easy to craft - melee weapons are definetly simple ones, they should NOT use in process of production any very rare components, simple as that - simple to make

13. more L BP's - as above, more and more melee weapons, not pushing for best ones, but all those simple L for skilling maybe, this would help with price a lot, and another... bigger tt of those BP's
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Old 10-26-2007, 20:37   #16
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sooo,,, any news related to MELEE in VU 9.0 ?

i didnt find any improvements so far, what a pitty

maybe some1 got new ideas for this topic ??
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Old 10-28-2007, 00:15   #17
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nice list you have there.
I really like to see that you could controll the development of your avatars skills more. My idea is to have different attack styles to choose from. For instance, if you use aggressive attack you would wound the mobs more and earn more strength. Or you could have fast attack, block attack were you protect yourself better, or some normal mode. And most important: you will become better in the style you use.

Last edited by NathanLate; 10-28-2007 at 14:45.
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Old 10-30-2007, 13:11   #18
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Just being able to upgrade the blades would be welcoming.. Like remolding them with Titanium or some spaceage Ore found on Robots to increase Dmg output and Speed.. since this is Scifi based Beside using Stone to sharpen how bout using Laser precision Machines to Skim and sharpen..
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Old 11-02-2007, 07:06   #19
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hey

all said till now is interesting but what i would like is a determination sword.. but a mentor edition one with 75 hit/min and non the less HP points from long blade..
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Old 11-02-2007, 07:12   #20
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Very good ideas, really would add tp the melee experience.

9 Some mobile repair kit for melee would be nice, or if they where battery charged and you could bring more batteries/energy to get it to work again. I hate when it brakes in the middle of nowhere and you have to get to a repair terminal.

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