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Old 11-03-2007, 08:15   #31
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question is what we can do for Mindark to take some auctions regarding melle... i was wondering how i can make a vote thing... seen a few but i have no ideea how that work
like:
want to be able to use two swords at the time
more melee skills like parry
new swords
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Old 11-03-2007, 09:35   #32
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im wondering why the new players get 1 stamina points since we started with 9 maybe MA would relate stamina points with melee as it is normal
i hope so
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Old 11-03-2007, 11:10   #33
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Quote:
Originally Posted by cold View Post
ohh and another thing.. i hate the fact u can't use two determination swords in the same time... that would be awsome... two hands=two swords but ofc after unloking martial arts or so
that since will be more realistic since in rl u can use two swords or two handguns in same time
Maybe possible by implementing a new knife/sword that's actually 2 knifes/swords, one for each hand. "Two handed knife/sword". Of course it would need to be twice as fast than the normal but do a stab/slash movement with first right hand, then left, then righ and so on. Would look cool. And hopefully have a bit higher TT value so that it last as long as two knifes/swords.
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Old 11-08-2007, 20:31   #34
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ahh 15.

15. dual melee weapons - 2 swords, 2 knifes and so on... all combat with 2 melee weapons included, maybe with shield or other nice equipment

niece written here : Dual Pistols
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Old 11-08-2007, 20:53   #35
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To the parry idea, i would add the 'counter attack' concept, triggered in the same conditions as the critical hit

I would also like to have the possibility to link a few of a same item to a quick key, so that you don't have to change of quick key each time the weapon is broken (imagine a 200+ped hunt with an axe...)

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Old 11-08-2007, 21:13   #36
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Make more use of "Martial Arts". Something like special locked moves when you're in combat, one unlock every 1k of Martial Arts Skill. More use of Strenght. Because you have more, you are able to deal more damage or faster.

Improved stats when fighting melee mobs like Mulmum, Argonaut, Umbranoid. To get the feeling that you really are in a melee fight with them.

Able to deal damage to more then one mob. When you are surrounded by mobs you'll be able to fight left, right, center and behind you.

Melee all the way!
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Old 11-08-2007, 22:30   #37
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All of these ideas have some merit to them. Would realy like to see the duel weild of weapons, pistols too. Also would like to see the use of speed and stamnia affect stats. Like I have siad before, I think MA has a ton of these ideas on the drawing board for the future but it will take time. All of these ideas have a major effect on game play in the long run and need to be introduced slowly.
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Old 03-19-2008, 20:20   #38
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little bumpX0rz here

I wish MA add something at last in near future... how long do we have to wait for further improvements?!

full list of ideas in first post, enjoy
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Old 03-20-2008, 14:04   #39
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I'd be happy with less decay, but your ideas are good too

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Old 03-20-2008, 14:22   #40
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Cool ideas!

I wish MA would implement them, but i guess the egg will hatch sooner.


Ok here comes my less constructive stupid idea:

Cryengine is coming right?
How about turning every item (or atleast the logical ones) in EU to 'handheld',
so for the TT value of them we would be able to make melee damage (less then real weapons but related to weight.

I would love to have a big barfight in ring armed with pallstools and broken bottle of sweats
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