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View Poll Results: What do you think of Oleg's Land Grab idea?
Sounds great! 47 59.49%
Sounds awful... 18 22.78%
Not really sure, could maybe work, maybe with changes... 14 17.72%
Voters: 79. You may not vote on this poll

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Old 12-01-2007, 01:26   #11
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Interesting idea.

One alternative to consider would be to keep them as society areas, with each member's score adding to a total for the society.

There are some interesting aspects to work through though - do large societies get an advantage because of the number of people contributing to the score, or should the scores be weighted based on the number of soc members? Either way it will have a big impact on the current societies - getting more max sized societies for the first option, or dumping of non-globalling, dead-weight for the second.

Also, should the scoreboard be visible throughout the Land Grab? Someone with a clear lead may decide to switch areas to gain a second LA, or the people in 2nd and 3rd could be spurred on to spend more time hunting/mining to try to catch the leader. Alternatively, if the scoreboard is invisible there will always be a worry that someone else is either ahead or close behind, so the individual or society would stick to one area to try to secure it (this could lead to 18 or 19 different owners after the Land Grab instead of the usual 5 or 6 societies sharing the 19 areas amongst themselves).
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Old 12-01-2007, 02:04   #12
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Quote:
Originally Posted by Level View Post
present LandGrab system provide more money...just imagine how much peds do ubers losing during fight
True, in addition... let's get MA to increase the spawn in those areas too. Ubers fighting ubers = armor geared toward a gun fight... but throw in extra Falx for example, then the equation shifts a bit. Not only are there other avatars trying to kill you, but the Falx will want to get rid of you too!
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Old 12-01-2007, 02:15   #13
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Quote:
Originally Posted by Rayne Jade View Post
True, in addition... let's get MA to increase the spawn in those areas too. Ubers fighting ubers = armor geared toward a gun fight... but throw in extra Falx for example, then the equation shifts a bit. Not only are there other avatars trying to kill you, but the Falx will want to get rid of you too!
yeah...a group of Falxiangus could change course of battle, I'm just curious how many sets of Infliltrator armor will be sold before LandGrab:P its like Eon but it costs only 10k heh that will be interesting:P anyway...Infiltrators sucks vs Falxiangus :P
Die you limited Eonist Scum! :P
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Old 12-01-2007, 02:27   #14
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I'm about to quote a long post, but I've always like this idea of LG:

Quote:
Originally Posted by Teilk View Post
It has been said before in many threads, and I will say it in this one:
The landgrab event was started as a competition for the elite. It was meant to be a venue for the best of the best to compete for prizes worthy of their dedication to Project Entropia. (Dedication being years of relentless skilling and spending).

Every LG there are a great number of people who ask for their own landgrab, and that the elite not be allowed to participate. I say to you making these suggestions:
Implementing a social welfare program for those unable to compete in the landgrab goes against the spirit of the event. It was not intended for those who do not invest the needed time and money to be able to participate effectively.

My society (before I took my retirement) formed about a year ago, and none of us had much more than an as-97 or delta and some ghost or vigi. We all built our skills and gear, and the society will probably be a noticable force this coming LG (lots of angel, some shadow, adj mkv's, rockjackers, etc..). they may not win they land they go for, but if someone else does, they are going to have to earn it. This will not happen because of reduced standards. It will happen as a direct result of hard work, and a lot of spending. You dont have to have 300hp to pk someone who does. I see no good coming from a welfare landgrab for noobs. What the hell would be the point in aspiring to greatness, if someone who has not put in the time and money can have an equal chance in a competition that is supposed to be based on skills and gear?

You can indeed catch up with some of the high skilled players, but to expect them to stop doing what they do while you fumble along trying to catch up is unreasonable. Take Neomaven for example. Now there is someone who is willing to put in the time and money to get where he wants. The man started 6-7 months after I did, and within 6 months had not only surpassed everyone in my soc in overall skills and hp by a longshot (yes, money, I know.. but it does show dedication), but also in agility, intel, psyche and strength. Those are not attributes that can be purchased. That was the direct result of a lot of time and hard work.

Landgrabs are not only there for the elite.. they are also there for the lower level players to be able to see what is possible in PE. Show up, watch the parade of eon, chronicle, supremacy and the like. See the kills from improved and adjusted weapons that many of you never even knew existed. Take your shots with your bravo's and be amazed when you see "You inflicted 1.0 points of damage". Get killed by the best weapons in game. Look at your screen in awe as you get hit for over 200, without a critical hit.

Landgrabs are not there for mid level players to cry about being unable to participate because they cant compete with the gear.. they are there to inspire you to want more. Please dont undermine the spirit of the event with cries of "its not fair!". Get to work, and maybe you will be more able next year.
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Old 12-01-2007, 03:41   #15
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Quote:
Originally Posted by Joser View Post
I'm about to quote a long post, but I've always like this idea of LG:
An interesting point was made in the post you quoted, but unfortunately it has one key flaw. The land grab referred to there simply isn't working. How many of the traditional land grabs have there been? 2? 3? Not many at any rate.

The key point of Oleg's idea here is an alternative method of Land Grab that doesn't cause the server to collapse every five minutes. While the basic idea of a global based Land Grab does offer a greater chance for those who are not "elite," it can also be designed in such a way to favour those individuals or societies with higher skills.

However, one thing to ask is "should Land Grab be a playground solely for the elite?" Just because something has always been set one way is no reason for us to blindly continue in that direction. While it is possible for one person in a thousand to claw their way up to the status of the PK elite, there is no guarantee that they will get into the dozen socs that stand a chance of claiming a Land Area under the most recent version of the Land Grab rules. Not only does the current system favour the elite, but a select band of the elite that have formed their own cliques. Any aspirational goal will loose its meaning if it becomes nigh on impossible for anyone to achieve in a realistic time frame.

The real challenge is to find a system that is fun, reasonably fair to all, has some weighting in favour of skill, encourages people to achieve high rank and most of all that it works within the capabilities of the current Server resources.

In case any of you are thinking that I am supporting this alternative idea out of personal greed, I should point out that I am an abysmal hunter, miner and PK'er. I have achieved 2 personal globals in my 19 month Entropia life, and neither of them were in the last 14 months. No matter what the system is to determine the owner of a Land Grab area, I will have no chance of achieving that goal.
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Old 12-01-2007, 04:53   #16
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Quote:
Originally Posted by Midori Fairlona View Post
The real challenge is to find a system that is fun, reasonably fair to all, has some weighting in favour of skill, encourages people to achieve high rank and most of all that it works within the capabilities of the current Server resources.
The part I bolded is what sticks out to me. "Fair" is subject to perception.

I think we may have to agree to disagree with our ideas of LG. I may be idealistic, but I've always believed that it should be staking your claim and defending it either to death or victory. That's not to say that my thoughts about it are the only way it can be, but that I believe it's the most "fair" way.
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Old 12-01-2007, 05:07   #17
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Quote:
Originally Posted by Midori Fairlona View Post
Also, should the scoreboard be visible throughout the Land Grab? Someone with a clear lead may decide to switch areas to gain a second LA, or the people in 2nd and 3rd could be spurred on to spend more time hunting/mining to try to catch the leader. Alternatively, if the scoreboard is invisible there will always be a worry that someone else is either ahead or close behind, so the individual or society would stick to one area to try to secure it (this could lead to 18 or 19 different owners after the Land Grab instead of the usual 5 or 6 societies sharing the 19 areas amongst themselves).
I didn't mention it in my first post but my thinking was that the scoring should be invisible. But, as you suggest, ifi t was visible it would be a different game with different tactics.
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Old 12-01-2007, 05:09   #18
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Quote:
Originally Posted by Rayne Jade View Post
True, in addition... let's get MA to increase the spawn in those areas too. Ubers fighting ubers = armor geared toward a gun fight... but throw in extra Falx for example, then the equation shifts a bit. Not only are there other avatars trying to kill you, but the Falx will want to get rid of you too!
Good idea, some or all of the land grab areas could have increased spanws (numbers and/or maturity) for the duration of the event.
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Old 12-01-2007, 06:57   #19
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This idea is pretty neat! I hope MA take it into consideration.

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Old 12-01-2007, 13:26   #20
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Quote:
Originally Posted by Oleg View Post
Good idea, some or all of the land grab areas could have increased spanws (numbers and/or maturity) for the duration of the event.
Any Land Area with a low spawn will usually favour the miners as they will have a free run to try to get a global, while the hunters could be trying to coax globals out of the occasional Gradivore young. Likewise, a high spawn area will favour the hunters as miners will find it harder to work effectively.

If the intention is to give a reasonable chance to both hunters and miners then the system would need different spawn settings for each area.
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