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View Poll Results: Do you want "Leader Takes All" option back?
Yea, gimme gimme gimme!! 108 71.05%
Nope, don't want to risk it. 44 28.95%
Voters: 152. You may not vote on this poll

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Old 12-10-2007, 17:46   #31
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Yeah I think Leader takes all is a great option, but now that i'm spending more time in PVP4, I can see how it would suck...i'm sure MA can fix it to avoid the PVP exploit, without that issue, I think it's all good.
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Old 12-10-2007, 19:14   #32
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Quote:
Originally Posted by Hardicus View Post
Yeah I think Leader takes all is a great option, but now that i'm spending more time in PVP4, I can see how it would suck...i'm sure MA can fix it to avoid the PVP exploit, without that issue, I think it's all good.
sorry to repeat myself, but the problem is not only the PvP 3/4 issue, but also the "mule" tactic i said in my last post.

people were abusing the "leader takes all" option to setup fake hunting teams were the leader (mule) was standing in town, while the hunter could hunt for hours without the weight issue.

i agree with combo et al, who said that this option is very very unlikely to return.
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Old 12-10-2007, 19:25   #33
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Quote:
Originally Posted by GoNi View Post
With people I trust, its easy to go with Looter takes all, and every time the same teammember loots.
At the end he gives every teammember his share of the loot, its nearly the same as Leader Takes All, but it can´t be abused in lootable PvP.
Almost the same.. except if the looter died and is at the revival, while the mob is dead near the rest of the team.
Moreover, you usually have a lot of accidental loots from people that use right-click to either shoot and loot, like i do.

PS: lol art, that cnd hunt rocked i bet!
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Old 12-10-2007, 20:52   #34
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Originally Posted by jdegre View Post
sorry to repeat myself, but the problem is not only the PvP 3/4 issue, but also the "mule" tactic i said in my last post.

people were abusing the "leader takes all" option to setup fake hunting teams were the leader (mule) was standing in town, while the hunter could hunt for hours without the weight issue.

i agree with combo et al, who said that this option is very very unlikely to return.
Personally I don't see any issue with this 'mule' tactic...I wouldn't do it for fear of exploiting, but it's no different to how it was before PED's were taken out of loot.
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Old 12-11-2007, 00:02   #35
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I like the current team settings only I would like the value per item line in the team chat like it was earlier.

"worth .... PED"
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Old 12-11-2007, 01:07   #36
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Yes, I would like to see the leader take all option back for the beacon only, or atleast the person activate the beacon should take all the loot divide it base on team rule
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Old 12-11-2007, 06:41   #37
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as this team rule was abused often in the past, i would prefer to have the split equal rule back

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Old 12-11-2007, 07:09   #38
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Leader takes all should be back for cp.
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Old 12-11-2007, 09:13   #39
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Quote:
Originally Posted by Hardicus View Post
Personally I don't see any issue with this 'mule' tactic...I wouldn't do it for fear of exploiting, but it's no different to how it was before PED's were taken out of loot.
I agree, I don'tsee any problem with that , no one loses out it just make hunting for longer easier. To be honest, I'm sure why MA took away this option ..wasn't PVP in place a longtime before they changed the loot rules (dodgy memory now lol) ?
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Old 12-11-2007, 10:04   #40
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A fake team can last for a limited amount of time. If the hunter kills mobs on CP or CND he can have a run for few hrs and then it is like everybody else. I see no problem with people that hunt on CP or CND with that option. ND will get more tax from occasional test hunters and on CP could be more activity. I can stay on CP for weeks and I don't need to use that kind of team.

PvP problem can be solved fast and easy. That kind of team is to good not to have it functioning.
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