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View Poll Results: Do you want "Leader Takes All" option back?
Yea, gimme gimme gimme!! 109 71.24%
Nope, don't want to risk it. 44 28.76%
Voters: 153. You may not vote on this poll

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Old 12-11-2007, 10:24   #41
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Hi, I vote yes, i like the option of leader takes all, but with one condition, i'll be the leader of all teams!!
Just playing arround, i think it would be nice to use it in some events and team with trust people. The beacons loot system should be changed, thats for sure, let us know what the others are looting from the containers.


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PS: If you want me as a leader to keep your loots i don't mind...
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Old 12-11-2007, 10:44   #42
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the pvp 3-4 safe looting ability was a nice feature though, to bad they tok it out.

However, MA did take the easy path. I'm sure it wouldt be that hard to keep loot from transfering from pvp3-4 to non pvp zones
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Old 12-12-2007, 19:28   #43
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'ickle bump?
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Old 12-12-2007, 19:55   #44
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Quote:
Originally Posted by jdegre View Post
sorry to repeat myself, but the problem is not only the PvP 3/4 issue, but also the "mule" tactic i said in my last post.

people were abusing the "leader takes all" option to setup fake hunting teams were the leader (mule) was standing in town, while the hunter could hunt for hours without the weight issue.
I really think this should be a feature rather than a problem - it's crazy only being able to hunt for 45 minutes before becoming too heavy to continue thanks to the loss of peds in loot (how i miss just putting them on my ped card to lighten up). I'm not talking about fake accounts but often when i'm doing a long crafting run and my hubby is hunting we'll do it in team so he can see what loot is coming in... with leader take all he'd be able to hunt longer and spend a lot more peds with only stops for repairs if he didn't have to run back to storage every 45 mins or so to offload all the crap we get now. Surely that's what MA wants in the end; for us to spend more ped? And if i'm standing and crafting, getting heavy already does it really matter if i take his loot? We're both spending and that should keep them happy.

IMO and from a business perspective i don't really think MA cared about the 'mule' aspect, it was probably just easier to disable it than to write the code to fix the pvp exploit.
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Old 12-12-2007, 21:47   #45
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Quote:
Originally Posted by jdegre View Post
sorry to repeat myself, but the problem is not only the PvP 3/4 issue, but also the "mule" tactic i said in my last post.

people were abusing the "leader takes all" option to setup fake hunting teams were the leader (mule) was standing in town, while the hunter could hunt for hours without the weight issue.

i agree with combo et al, who said that this option is very very unlikely to return.
And how exactly is that a problem ?
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Old 12-12-2007, 22:13   #46
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Quote:
Originally Posted by Dunn View Post
And how exactly is that a problem ?
why items have weight? why do i move more slowly when i carry more weight?
surely MA did not implement such features only to be bypassed by setting up "fake" teams.
of course i would prefer to hunt for hours running at top speed, but unfortunately that's not the way it's meant to be.

obviously the "mule" tactic it is not a problem _for us_, but it might be seen as a problem by MA, because it simply defeats the purpose of certain game features.

Last edited by jdegre; 12-12-2007 at 22:22.
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Old 12-12-2007, 22:23   #47
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Quote:
Originally Posted by jdegre View Post
why items have weight? why do i move slower when i carry more weight?
surely MA did not implement such features only to be bypassed by setting up "fake" teams.
of course i would prefer to hunt for hours running at top speed, but unfortunately that's not the way it's meant to be.
I'm sure they dont mind though. and in some cases hunters hired themself out, and the owner got the loot tru using leader takes all.
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Old 12-12-2007, 22:35   #48
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I voted yes on this because more options is usually better.

This would allow for some contract hunts that would allow for hunters to hire people to help them out, or even for hunters to be hired.

So usually more options is always good!

A perfect example would be a very long time ago a well known crafter asked me if I still hunted Armax, I told him very rarely these days.

The leader takes all option he could have been able to hire some one (him being leader of the team) and maybe hiring some one to hunt Armax.
------------------------------------------------------------------------

After reading the above post forgot about pvp 3 -4 situations.

Also the weight factor as mentioned above but there is also something elese that might be based on weight? loot!

I noticed if I get alot of loot that adds to my weight the loot seems to change not for the best. Going back to the shop and selling the tt stuff and coming back, the loot seems to go up? Just a observatoin on my part.


So maybe the factors for ma to get ride of it are:
1 pvp 3 /4
2 weight iusses / hunting
3 weight / loot ??? theory!!!
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Old 12-13-2007, 16:31   #49
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Nicole, that loot theory based on weight is most probably onle a "feeling" since when you are over 200 kg, not being able to run, your number of kills per minute go down a lot, so less loot per minute too.
Last night i couldn't run after blowing 300 ped of ammo, (damn those feffs drop a lot of hides nowadays) and got my only global then.
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Old 12-18-2007, 13:00   #50
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