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Old 11-18-2005, 18:38   #1
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ideas for new professions

harvester:

* Remove the natural materials loot off mobs and create this profesion.

Harvester can make a harvest attempt on a mob corpse to recieve skins, hides, dna, bones, skulls and so on.
*Has the same chance to HOF as other professions.

Skill checks...

animals: harvest + anatomy + dex + str + scan animal
Mutants: harvest + anatomy + dex + str + scan mutant
robots: harvest + engineering + mechanics + dex + str + scan robots


*Alchemist/chemist/scientist

This profesions allows the user to combine enmater, ore, natural resources to using formulas to create new metals, enamters, natural resources and enhance normal resources to provide better stats in the crafting profesions.
This skill also introduces new edible and drinkable items to give temp effects such as stat boost or healing.
*Has the same chance to HOF as other professions.


*Salvager

This profesions allows the User to dismantle items to the raw materials and componets. This profesions could also rare blue prints as a global or hof type reward
*Has the same chance to HOF as other professions.
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Old 11-18-2005, 18:56   #2
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I like the idea of some new professions. It will help diversify the game so some of us can have real sub-professions where we can better enjoy the economy of the entire game.

For Harvester skill/profession - I always thought that the corpses should remain in the area for a while. It adds to the games atmosphere. Maybe keep the corpse around until "x" minutes after respawn.
This would give the harvestor a chance to acquire materials even after the corpse has been looted.
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Old 11-18-2005, 19:27   #3
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great idea and thers something similar in another mmorpg and in that game its boring and sux but it could be good and the food part is allready part of the plan
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