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#11 | |||||||
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Prowler
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Gender:
Ingame: ![]() Soc: Freelance
Location: Genesis C - 2 - E
EFD: 591.14
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Thats weird lol. Anyway, our actual www will be upgraded. It start to be in France at least, with optic fiber. Let say in around 15 years, we all have optic fiber at home. |
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#13 | ||||||
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Old Alpha
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The grid has been around a long time now... LHC is scheduled to go online very shortly (as in this year)....
I think the bigger story is the LHC.... but, it is not directly related to EU.... that being said, yes, the grid will, one day, become a commonplace item in homes, just like broadband connections today.... |
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#15 | |||||||
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Alpha
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Stuff like: "Normal people will not use the INTERNET, its only useful for researchers and scientists" Or: "No one will use the INTERNET to buy things its too risky!" Or My favorite: "Email will Never replace Regular Mail!" It also reminds me of an oft quoted phrase I heard back in my Recording Studio Days: "The Noise wall will never be broken!" This statement was quoted about analog recording and the number of times you could re-record a track or mix down several tracks to one track, each time you did you would get more and more noise and get signal loss. Then along came digital technology and the noise wall wasn't just broken it was obliterated! All of the above taught me the same lesson repeatedly! "Never" really means "soon!" And as the years pass, "soon" comes faster and faster! Dex ![]() |
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#18 | |||||||
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Elite
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this is quite right. its not anything to do with "it wont happen", its a case of games dont lend themselves to parallelism. they are inheirently linear or sequential, even in a MMO context. one of the concepts with Cell is that you have a chip in your TV, one in your MP3 player, one in your washing machine even, and your PS3 utilises the processing capacity. problem is a) bandwidth for over the air data (bluetooth, 802.11) b) not knowing how much capacity is available (so you plan for worst case and dont take advantage) c) interprocessor sync/communiction overhead. In theory you might offload say AI to an external Cell, but then you have to be sure you will get the required dat back in time for a faster local Cell to utilise. realtime graphics is right out, since the bandwidth required just isnt possible with non-physical connections. but making a CGI film would be very well suitted as you are concerned with processing each frame seperately and compling an end product. parallelism is great for large projects in science or mathematical modeling that are effectivly batch processed or can wait seconds/minutes/hours even days for a result to feed back into the core process, but not good for realtime applications. Its a whole new paradigm to what we currently use, it will create new types of applications (and games) rather than necessarily improving existing ones. |
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#20 | |||||||
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Old Alpha
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Another of those articles with astonishing numbers, and no rough technical explanation whatsoever
Just picking random bits: Quote:
Standard is once more not very practical definition... |
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![]() _\ Xavier MK-47 Martin /_ Was my post helpful or rubbish?
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