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**Stage 5 SEMI-FINAL Moblist***

WoF 2009: Entropia Universe World of Firepower 2009

 
 
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Old 06-17-2009, 12:30   #41
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Quote:
Originally Posted by lilac View Post
I think while focussing on MU, we forget that not everyone can afford even the TT value of limited armors. I have already spent money on WoF to buy limited Martial(except the thighs, which Alex Coolguy Hammer gave to me out of sheer generosity, which I intend to pay him back for when I am able), and I can not afford to buy limited thunderbird for this round. I'm content with my ghost, as I read in a thread "Don't get stuck with ghost, go thunderbird!"

Each WoF round is a deposit for me. That is only for a gun and 3 hours of hunting... another set of armor? That would double my deposit. You can't call WoF an accessible event, then argue for the purchase of a new set of armor that would take away most of the budget of a gamer that wants to play for under 100 dollars a month.

Ask anyone in my team, I am psyched about WoF. I even added a question to my weekly trivia event with the express intent on saying you don't need skill or gear to join a support team. Hopefully I'm not wrong afterall.

The last thing a Moblist is designed to do is make Support Players buy new armour. The reason I steer away from really big stuff like Falx generally is so teams of hugely-equipped people aren't the only ones who can hunt them.
I tend to pick mobs for Support that I can hunt (I have less than 100k skills and 130 health) at lower maturities, and that I can hunt in a team at higher maturities, giving 2 and 4 points respectively. I own no special armour, just the knowledge that even naked, a big enough team can handle these.
I realise you seek to optimise your contribution to the scores but a friend or two hunting with you will achieve this for a much lower cost.

I'd be spending more time thinking that if you get too close to the bug swarm, you're going to get a lot of simultaneous attention; will rockets be big enough to deal with them, and after, who's going into the swarm to loot the bodies? The Oculus are only half the story

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Old 06-17-2009, 13:29   #42
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Quote:
Originally Posted by Hurrikane View Post
The last thing a Moblist is designed to do is make Support Players buy new armour. The reason I steer away from really big stuff like Falx generally is so teams of hugely-equipped people aren't the only ones who can hunt them.
I tend to pick mobs for Support that I can hunt (I have less than 100k skills and 130 health) at lower maturities, and that I can hunt in a team at higher maturities, giving 2 and 4 points respectively. I own no special armour, just the knowledge that even naked, a big enough team can handle these.......
Hurrikane
Hurrikane, I think you have been doing a good job at adding a multitude of different mobs to the support lists. The only suggestion I might make in the future is no more molisk for 3 rounds in a row. It would have been nice to have a larger mob, something that wasn't soloable but rather drives team coordination as the primary scoring mob in stage 3.

Thanks for your hard work and dedication man!
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Old 06-17-2009, 13:33   #43
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Quote:
Originally Posted by chaps View Post
It won't be. They can choose whether to allow it or not.

I still say ramp up the maturity higher than prov/guard. MANY old/prov are found N of oshiri.

I've killed quite a few oldalpha/prowlers (even a few stalkers) with just thunderbird + 6b. they're not really that hard
Yup, the scoring split is due to Guardian and above topping 100 damage, most teams will have little problem on these.

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Old 06-17-2009, 16:22   #44
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I came here to bitch but then realized I will not be another EF cliche'

The organizers of WOF have a very unforgiving job. Even if you did pick Atrox as a support mob, you'd still face unhappy people.

The Moblist has been set, there will be no changes. Let's focus on planning now rather than complaining. Suggestions should go to the "Suggestions for WOF 2010" thread.

WOF isn't just about shooting and fapping, but finding the best strategy to success.

Good Luck everyone and we'll see you next weekend!
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Old 06-24-2009, 05:34   #45
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Locations of Upcoming Special Spawns for the Semi-Final


Diripi/Pupugi/Igni (Bug Swarm) at 10891, 24306 (North of the Outpost, East of Ithaca over the River, Northwest of Argus.)
.



Eviscerators and Defenders at
1622, 12799
(South of Jor Bridge)



High level Atrox at
3828, 20140
(South of Cape Corinth)



Chirpy Mutated at
9932, 10120
(South of Camp Phoenix)

All existing spawns remain the same; privately owned spawns are subject to owner's settings.

Good Luck, take a can of Raid maybe

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Old 06-24-2009, 08:32   #46
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Thanks for the update Hurri.

Any further details on estimated maturities and a spawn commencement time?

Or is that going to be kept a surprise?
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Old 06-24-2009, 09:37   #47
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Quote:
Originally Posted by FJRMac View Post
Thanks for the update Hurri.

Any further details on estimated maturities and a spawn commencement time?

Or is that going to be kept a surprise?
Bugs as high as possible, Eviscerators and Defenders in the mid-range area, and Atrox as posted; high level.

The Chirpys will be Mutated.

Expecting the spawns to appear Friday afternoon/evening as before.




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Old 06-24-2009, 09:42   #48
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Quote:
Originally Posted by Hurrikane View Post
... and Atrox as posted; high level...
Sorry to bug ya, but are Atrox larger than Stalkers expected?
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Old 06-24-2009, 10:00   #49
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Quote:
Originally Posted by Tabby View Post
Sorry to bug ya, but are Atrox larger than Stalkers expected?
The special spawn might include a few Marauders/Slayers (hopefully no Queens lol), but big Atrox are quite easily found elsewhere if these prove too tough. The really big ones are there to provide a choice; in Stage 4, Grand Formidons were opted for by several support teams in the hope they granted more globals due to their higher health etc.

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Old 06-25-2009, 14:36   #50
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Just a self serving reminder.. The Oculus spawn at BAHQ's LA now has 2 DNA with MAX NUMBERS. The kingfishers have been minimized and after the server reset on tuesday there should be very few left.

1 TP jump due south of Nate.

We did NOT max maturity. Teams in ghost should be fine. T-bird ofc will be better/easier.
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