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Cdf urgent news
Oct 17, 14 - 2:51 PM - by Bertha Bot
Only hours ago, robot forces launched multiple attacks against CDF excavation sites, using teleporters connected to the Hadesheim Core. It appears that CDF has unfortunately severely underestimated the robot force’s capabilities. Our analysts now believe that The Core may have been built specifically to allow quick insertion of robot forces on Calypso to retrieve the RX caches.

CDF forces are being routed at all points. Federal Imperial forces are unable to assist, due to political reasons (any larger Imperial forces landing on Calypso may cause massive riots by colonists, as it would be seen as an attempt to assume direct control, bypassing the colonial administrations).

Therefore, we ask that any combat-capable colonists travel to the coordinates listed below to assist in keeping these excavation sites secure while intelligence is gathered.

Robot Locations:

Steelbird Elites, Attackers, Defenders, Warriors, Spider Bombers

  • Low level - 86889, 84843
  • Mid level - 68819, 82678
  • High level - 67931, 87815

Steelbirds, Legionaires, Eviscerators, The Eviscerator

  • Low level - 86370, 84887
  • Mid level - 74485, 92191
  • High level - 74251, 92718

Drones, Drone Co-ordinators, Warrior Elites

  • Low level - 87235, 94631
  • Mid level - 88027, 79347
  • High level - 88021, 95004

Drone Elite and Warrior Elite

  • 83106, 78137

Steel Bird Elites

  • 82549, 78380


Originally Posted Here
0 Replies | 40 Views
CDF General Announcement
Oct 16, 14 - 2:00 PM - by Bertha Bot
Careful review of the Data Storage Units (DSUs) recovered from The Core below Hadesheim earlier this year has yielded intriguing results. Each DSU apparently contains information about the location of technology caches, as well as instructions on how to open them. Further, evidence suggests that the technology in these caches was developed by the RX units during their alliance with the robots before the War Titan event, then hidden as their pact dissolved.

Determined to retrieve these caches before the robots, the CDF and RDI have jointly dispatched excavation teams to the sites mentioned in the DSUs. To prevent the robots from reaching the target sites first, multiple teams standing by to assist.



Originally Posted Here
0 Replies | 49 Views
Planned maintenance for Visa/Mastercard deposits on October 19
Oct 16, 14 - 1:30 PM - by Bertha Bot
Due to planned maintenance at the payment provider hubs disturbances may occur for Visa and Mastercard deposits between: 2014-10-19 00:00 UTC and 2014-10-19 07:00 UTC. Other payment systems are not affected. We are sorry for any ...

Originally Posted Here
0 Replies | 73 Views
Servers Back Online
Oct 15, 14 - 12:06 PM - by Bertha Bot
Our servers are now back online.Thank you for your patience and welcome in.

Originally Posted Here
0 Replies | 64 Views
Planet calypso content release 2014.3
Oct 15, 14 - 10:51 AM - by Bertha Bot
PLANET CALYPSO CONTENT RELEASE 2014.3
2014-10-15
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Item Upgrade Mission
We have introduced a new series of item upgrade missions available from “The Shroom Fiend” located in Minopolis. In exchange for certain items he can upgrade your EMT kit Ek-2350 and EMT kit Ek-2600 in three stages to Adjusted, Improved and Modified versions!

New Hunting Challenges
  • Bronze Challenge: Marcimex Stage I
  • Bronze Challenge: Mind Reaver Stage I
  • Iron Challenge: Kerberos Stage I-V
  • Iron Challenge: Mulmun Stage I-V
  • Iron Challenge: Muluk-Hir Stage I-V
  • Iron Challenge: Mulaak'f Stage I-V
  • Iron Challenge: Hogglo Stage I-V
Changes
All Iron Challenge missions can be accessed from mission terminals in various locations throughout Calypso.

Blueprints for Robot Beacons can now found while crafting Tools.

Added Bristlehog Puny spawns to the following locations:
  • Minopolis
  • Nymphtown
  • Ashi
  • Osere
  • Camp Icarus
  • Port Atlantis
  • Cape Corinth
  • Fort Ithaca
Bug Fixes
  • Issues with Faucervix animations have been fixed.
  • Creature hint locations in “The Daily Hunter Category 1- Daikiba mission.
  • Many incorrect skill requirements for CDF weapons have been corrected.
  • Issues with "Jezebel's Hunt Challenge" have been fixed.
  • Fixed hovering water level at Fort Isis.
  • Fixed an issue that causes Stable fences to become invisible when playing with low or safe mode enabled.
  • Fixed an issue that sometimes causes an avatar to get stuck in walls when using the televator at Fort Victoria.
  • It is now possible to sell Fireworks on the auction.
  • An issue with text strings in beacon instances has been corrected.
  • Fixed some issues with Pilot Goggles looking strange when equipped.
  • The hitbox on Thorifoid Shaman, Cersumon and Tantillion has been scaled up.
  • Changed ranged/melee attacks back to old settings on all robots.
Creature Visual Updates:
  • Thorio Male
  • Thorio Female
  • Muluk-Hir
  • Mulaak'f
  • Mulmun
  • Caudatergus
  • Longtooth
Misc Updates/Fixes
  • Many Calypso teleporters have been optimized.
  • Lots of newly produced sounds have been added and older sounds updated, with a focus on the newcomer areas. The overall sound balance has been addressed as well.
!




Originally Posted Here
1 Reply | 121 Views
Entropia Universe 15.0 Release Notes
Oct 15, 14 - 10:51 AM - by Bertha Bot
Taming
Version Update 15.0 includes the first phase of reintroducing Taming to Entropia Universe. Future updates will introduce exciting new Taming features such as pet buffs and equipment, as well as features specifically related to the ComPet app that will be released early next year.

In this first phase, existing pets will become active once again and each planet will feature one new low-level tamable creature:
  • Arkadia - Nusul Puny
  • Calypso - Bristlehog Puny
  • Cyrene - Young Arret
  • Rocktropia - Panther Puny
  • Toulan - Tabtab Puny
Taming a creature
Tamable creatures are indicated by a heart-shaped taming symbol, to the left of a creature’s health bar. When you find a tamable creature, you first need to use a Whip to lower the spirit of the creature increase its respect. Once the creature reached the correct thresholds you will be able to use an action called “Attempt Tame” to command the creature to obey and become your pet.

Control
Pets are summoned from your avatar inventory. A summoned pet will follow your avatar around, and various information and commands are available from the pet dashboard that appears when a pet is summoned.

Mood
Your pet will have different moods depending on how it feels, so it is a good idea to keep your pet engaged while summoned.

Energy
Pets consume energy over time and gain experience over time while summoned. Energy indicates how well fed a pet is. Right click on Nutrio Bars in your inventory in order to feed your pet. Energy level affects a pet’s mood, so be sure to keep your pet well fed.

Affection
Depending on how it is treated a pet will gain affection towards your avatar. Keep treating it well and something good might be given in return due to the deep connection you have built up.

Experience
As you engage and care for a pet it will gain experience levels. Higher levels unlock different commands and tricks that a pet can perform. Additional commands will be added in future updates.

Focus
Focus is a measure of how well a pet can focus when performing tricks and other commands. Be sure not to push your pet too hard in a short time period or it will lose focus.

Ancient Pets
Existing tamed pets from the old taming system are operational in the relaunched taming system, and are indicated as Ancient pets. The old pet maturities have been merged into one of two maturities as follows:
  • Former pets with a maturity of Young - Guardian are now the default Ancient pet maturity, and have the parameters of the former Guardian pet maturity.
  • Former pets with a maturity of Dominant - Stalker are now known as the Ancient Strong maturity and have the parameters of the former Stalker maturity.
Whips
Two new crafted Whips have been introduced. The blueprints for these items can be found while crafting weapons on any planet.

Shrapnel
Shrapnel, a new stackable resource, has been introduced to hunting loot. All creatures on all planets will drop this new resource as a symbolic representation of salvaged battle debris, regardless of the type of... [Read More]
0 Replies | 132 Views
Cdf urgent news
Oct 17, 14 - 2:51 PM - by Bertha Bot
Only hours ago, robot forces launched multiple attacks against CDF excavation sites, using teleporters connected to the Hadesheim Core. It appears that CDF has unfortunately severely underestimated the robot force’s capabilities. Our analysts now believe that The Core may have been built specifically to allow quick insertion of robot forces on Calypso to retrieve the RX caches.

CDF forces are being routed at all points. Federal Imperial forces are unable to assist, due to political reasons (any larger Imperial forces landing on Calypso may cause massive riots by colonists, as it would be seen as an attempt to assume direct control, bypassing the colonial administrations).

Therefore, we ask that any combat-capable colonists travel to the coordinates listed below to assist in keeping these excavation sites secure while intelligence is gathered.

Robot Locations:

Steelbird Elites, Attackers, Defenders, Warriors, Spider Bombers

  • Low level - 86889, 84843
  • Mid level - 68819, 82678
  • High level - 67931, 87815

Steelbirds, Legionaires, Eviscerators, The Eviscerator

  • Low level - 86370, 84887
  • Mid level - 74485, 92191
  • High level - 74251, 92718

Drones, Drone Co-ordinators, Warrior Elites

  • Low level - 87235, 94631
  • Mid level - 88027, 79347
  • High level - 88021, 95004

Drone Elite and Warrior Elite

  • 83106, 78137

Steel Bird Elites

  • 82549, 78380


Originally Posted Here
0 Replies | 40 Views
CDF General Announcement
Oct 16, 14 - 2:00 PM - by Bertha Bot
Careful review of the Data Storage Units (DSUs) recovered from The Core below Hadesheim earlier this year has yielded intriguing results. Each DSU apparently contains information about the location of technology caches, as well as instructions on how to open them. Further, evidence suggests that the technology in these caches was developed by the RX units during their alliance with the robots before the War Titan event, then hidden as their pact dissolved.

Determined to retrieve these caches before the robots, the CDF and RDI have jointly dispatched excavation teams to the sites mentioned in the DSUs. To prevent the robots from reaching the target sites first, multiple teams standing by to assist.



Originally Posted Here
0 Replies | 49 Views
Planet calypso content release 2014.3
Oct 15, 14 - 10:51 AM - by Bertha Bot
PLANET CALYPSO CONTENT RELEASE 2014.3
2014-10-15
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Item Upgrade Mission
We have introduced a new series of item upgrade missions available from “The Shroom Fiend” located in Minopolis. In exchange for certain items he can upgrade your EMT kit Ek-2350 and EMT kit Ek-2600 in three stages to Adjusted, Improved and Modified versions!

New Hunting Challenges
  • Bronze Challenge: Marcimex Stage I
  • Bronze Challenge: Mind Reaver Stage I
  • Iron Challenge: Kerberos Stage I-V
  • Iron Challenge: Mulmun Stage I-V
  • Iron Challenge: Muluk-Hir Stage I-V
  • Iron Challenge: Mulaak'f Stage I-V
  • Iron Challenge: Hogglo Stage I-V
Changes
All Iron Challenge missions can be accessed from mission terminals in various locations throughout Calypso.

Blueprints for Robot Beacons can now found while crafting Tools.

Added Bristlehog Puny spawns to the following locations:
  • Minopolis
  • Nymphtown
  • Ashi
  • Osere
  • Camp Icarus
  • Port Atlantis
  • Cape Corinth
  • Fort Ithaca
Bug Fixes
  • Issues with Faucervix animations have been fixed.
  • Creature hint locations in “The Daily Hunter Category 1- Daikiba mission.
  • Many incorrect skill requirements for CDF weapons have been corrected.
  • Issues with "Jezebel's Hunt Challenge" have been fixed.
  • Fixed hovering water level at Fort Isis.
  • Fixed an issue that causes Stable fences to become invisible when playing with low or safe mode enabled.
  • Fixed an issue that sometimes causes an avatar to get stuck in walls when using the televator at Fort Victoria.
  • It is now possible to sell Fireworks on the auction.
  • An issue with text strings in beacon instances has been corrected.
  • Fixed some issues with Pilot Goggles looking strange when equipped.
  • The hitbox on Thorifoid Shaman, Cersumon and Tantillion has been scaled up.
  • Changed ranged/melee attacks back to old settings on all robots.
Creature Visual Updates:
  • Thorio Male
  • Thorio Female
  • Muluk-Hir
  • Mulaak'f
  • Mulmun
  • Caudatergus
  • Longtooth
Misc Updates/Fixes
  • Many Calypso teleporters have been optimized.
  • Lots of newly produced sounds have been added and older sounds updated, with a focus on the newcomer areas. The overall sound balance has been addressed as well.
!




Originally Posted Here
1 Reply | 121 Views
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