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Old 11-13-2011, 19:58   #681
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Interesting...
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Old 05-29-2012, 10:48   #682
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Quote:
Originally Posted by Kim|Calypso View Post
- Viewed a presentation of new animation techniques. We can now use rope physics and better particle effects. For example we have now got a drooling Daikiba.

This techniques can also be used on future weapons and tools.
sOUNDS GOOD Can we expect rope bridges?
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Old 05-29-2012, 10:53   #683
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Originally Posted by Kim|Calypso View Post
- Viewed a presentation of new animation techniques. We can now use rope physics and better particle effects. For example we have now got a drooling Daikiba.

This techniques can also be used on future weapons and tools.
Quote:
Originally Posted by Kim|Calypso View Post
I do have some ideas for mining as well but they would require a fair bit of new coding to implement.

For example I think it would be pretty cool to have volatile resources that are under pressure and must be extracted fast or the rig will explode.
interesting idea.. certainly there isn't currently a massive amount of point to fast extractors... still there is some and certainly for the hard core miners who view time as money. Seen some folks use cars between drops to speed the turn over up. Some say its all about the churn.
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Old 05-29-2012, 11:31   #684
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Quote:
Originally Posted by Kim|Calypso View Post
Ive also come up with some interesting names for the new outposts, heres a few of them:

Fort Victoria
Jamesons Reach
Naval Station Triton
Odysseus Landing
Camp Poseidon
Will there be any sign of the landing? ie an actual historical site? or just a name and a SC
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Old 05-29-2012, 11:50   #685
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Originally Posted by RexDameon View Post
wow happy to hear this exactly my thoughts on it.

having been feeling lately that L was going to be it for now on.
Well I always liked em cause it gives stuff for people to make. Maybe they should work differently though. ie more like vehicles. You can repair them but each time the overall value drops.

I like having armour that I don't have to worry about repairing to get maximum defense although I can see the advantage to doing this if you worry about run costs (ie a hunting run).

I like L also cause I can progress without investing massively on expensive guns. Also I like the SIB and the feeling of progressing to max a weapon at a low level. Its better for progression and also for using a weapon well

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Old 05-29-2012, 12:07   #686
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Originally Posted by Kim|Calypso View Post
Im trying to come up with ways to involve you, the players, in the game design process. Any ideas on how to accomplish this would be most welcome.
Vote booths
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Old 05-29-2012, 12:16   #687
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ah he went... I see
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Old 06-02-2012, 22:25   #688
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Old 06-02-2012, 23:21   #689
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The things people do while waiting for the servers to come back up after a vu ...
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Old 07-31-2012, 21:09   #690
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Jan Welter Timkrans...

Kimtrans....Kim Trans...Vooting Booths...VU 5.6...
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