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Old 05-23-2012, 11:52   #1
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Post Developer-Notes---1

Developer Notes #1

This Entropia Universe Buzz article is the first in a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes articles interesting and informative.

Independent Lootpools - One concern that we see very often on community forums, especially when a big All Time High is achieved, is that one profession is unfairly “financing” a huge loot in another profession. This misconception often results in one group of participants (i.e. hunters) becoming upset or frustrated that their activity is being used to fund the rewards given to another group of participants (i.e. miners). To hopefully dispel this misconception, we would like to inform participants that the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions.

Resource Distribution - In order to promote interplanetary trade and to stimulate the growth of local planetary economies, the availability of various resources will be periodically adjusted on each of the different planets within Entropia Universe. The MindArk balancing team monitors resource availability and distribution among the planets very closely, and is constantly making adjustments to achieve the goals of local planetary economy growth and interplanetary trade. One exciting side effect of this process is that it creates unique opportunities for observant and industrious participants to profit from shifts in supply and demand in local planetary markets and creates opportunities for speculation. Another benefit is that the reallocation process creates a more dynamic and challenging universe for participants to enjoy and adapt to.





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Old 05-23-2012, 12:07   #2
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Excellent initiative, I look forward to seeing more in this series
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Old 05-23-2012, 12:49   #3
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Nice.

Is this a prelude to a developer blog feature on the platform and/or planet websites?
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Old 05-23-2012, 12:57   #4
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Quote:
Originally Posted by Bertha Bot View Post
Developer Notes #1
Independent Lootpools - "the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions."
Hi Bertha! In the sentence quoted, it is correct to deduce that:

A) One large loot in a profession should only affect the loot of the same profession,
B) or that only affect "large loots" in the same profession.

Question:

¿"large loots" means only ATH or also includes HoF?

Thanks!
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Old 05-23-2012, 14:24   #5
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Originally Posted by Serica View Post
Excellent initiative, I look forward to seeing more in this series
I agree with Serica
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Old 05-23-2012, 18:15   #6
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Quote:
Originally Posted by Bertha Bot View Post
Developer Notes #1

Independent Lootpools - One concern that we see very often on community forums, especially when a big All Time High is achieved, is that one profession is unfairly “financing” a huge loot in another profession. This misconception often results in one group of participants (i.e. hunters) becoming upset or frustrated that their activity is being used to fund the rewards given to another group of participants (i.e. miners). To hopefully dispel this misconception, we would like to inform participants that the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions.


Originally Posted Here

So, by extension, we seem to have confirmation of shared loot pools in each profession.
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Old 05-23-2012, 19:04   #7
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Originally Posted by Dave Stevens View Post
So, by extension, we seem to have confirmation of shared loot pools in each profession.
No. We dont. We have confirmation that loot pools exist, and they exist according to profession. We dont have any information on whether they are shared or not amongst the professions. They may be multiple separate loot pools based on resources, land areas, time of day, specific profession, etc.

All we can say for certain is loot pools do exist, and a ATH/HOF (theyre technically the same thing) in one profession (hunting) does not affect the possibility of an ATH/HOF in another profession (crafting).
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Old 05-24-2012, 07:48   #8
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improving interplanetary trading?
that's great..

now if only you guys could also fix the logoff issue,
then pirates will actually be able to get some loot for a change.
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Old 05-24-2012, 09:23   #9
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improving interplanetary trading?
that's great..

now if only you guys could also fix the logoff issue,
then pirates will actually be able to get some loot for a change.
Its not broken, so it dont need fixing.
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